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abstract-fs-factory.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/backends/fs/abstract-fs-factory.cpp $
 * $Id: abstract-fs-factory.cpp 30944 2008-02-23 22:50:18Z sev $
 */

#include "backends/fs/abstract-fs-factory.h"

/*
 * All the following includes choose, at compile time, which specific backend will be used
 * during the execution of the ScummVM.
 * 
 * It has to be done this way because not all the necessary libraries will be available in
 * all build environments. Additionally, this results in smaller binaries.
 */
#if defined(__amigaos4__)
      #include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
#elif defined(__DC__)
      #include "backends/fs/dc/ronincd-fs-factory.cpp"
#elif defined(__DS__)
      #include "backends/fs/ds/ds-fs-factory.cpp"
#elif defined(__GP32__)
      #include "backends/fs/gp32/gp32-fs-factory.cpp"
#elif defined(__MORPHOS__)
      #include "backends/fs/morphos/abox-fs-factory.cpp"
#elif defined(PALMOS_MODE)
      #include "backends/fs/palmos/palmos-fs-factory.cpp"
#elif defined(__PLAYSTATION2__)
      #include "backends/fs/ps2/ps2-fs-factory.cpp"
#elif defined(__PSP__)
      #include "backends/fs/psp/psp-fs-factory.cpp"
#elif defined(__SYMBIAN32__)
      #include "backends/fs/symbian/symbian-fs-factory.cpp"
#elif defined(UNIX)
      #include "backends/fs/posix/posix-fs-factory.cpp"
#elif defined(WIN32)
      #include "backends/fs/windows/windows-fs-factory.cpp"
#endif

/**
 * Creates concrete FilesystemFactory objects depending on the current architecture.
 * 
 * @return AbstractFilesystemFactory* The specific factory for the current architecture. 
 */
00063 AbstractFilesystemFactory *AbstractFilesystemFactory::makeFSFactory() {
      #if defined(__amigaos4__)
            return &AmigaOSFilesystemFactory::instance();
      #elif defined(__DC__)
            return &RoninCDFilesystemFactory::instance();
      #elif defined(__DS__)
            return &DSFilesystemFactory::instance();
      #elif defined(__GP32__)
            return &GP32FilesystemFactory::instance();
      #elif defined(__MORPHOS__)
            return &ABoxFilesystemFactory::instance();
      #elif defined(PALMOS_MODE)
            return &PalmOSFilesystemFactory::instance();
      #elif defined(__PLAYSTATION2__)
            return &Ps2FilesystemFactory::instance();
      #elif defined(__PSP__)
            return &PSPFilesystemFactory::instance();
      #elif defined(__SYMBIAN32__)
            return &SymbianFilesystemFactory::instance();
      #elif defined(UNIX)
            return &POSIXFilesystemFactory::instance();
      #elif defined(WIN32)
            return &WindowsFilesystemFactory::instance();
      #endif
}

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