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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/backends/platform/ps2/savefile.h $
 * $Id: savefile.h 30944 2008-02-23 22:50:18Z sev $

#ifndef __PS2_SAVEFILE__
#define __PS2_SAVEFILE__

#include <libmc.h>
#include "common/savefile.h"

class Gs2dScreen;
class OSystem_PS2;
class McAccess;

class Ps2SaveFileManager : public Common::SaveFileManager {
      Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
      virtual ~Ps2SaveFileManager();

      virtual Common::InSaveFile *openForLoading(const char *filename);
      virtual Common::OutSaveFile *openForSaving(const char *filename);
      virtual void listSavefiles(const char *prefix, bool *marks, int num);

      virtual Common::StringList listSavefiles(const char *regex);
      virtual bool removeSavefile(const char *filename);

      /** Get the path to the save game directory. */
      virtual const char *getSavePath() const;

      void writeSaveNonblocking(char *name, void *buf, uint32 size);
      void saveThread(void);
      void quit(void);
      bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);

      bool mcReadyForDir(const char *dir);

      void checkMainDirectory(void);
      void splitPath(const char *fileName, char *dir, char *name);
      uint16 *decompressIconData(uint16 *size);

      Gs2dScreen *_screen;
      OSystem_PS2 *_system;
      McAccess    *_mc;

      int _autoSaveTid;
      int _autoSaveSignal;
      void *_autoSaveStack;
      volatile bool _systemQuit;
      uint8 *_autoSaveBuf;
      uint32 _autoSaveSize;
      char _autoSaveName[256];

      mcTable *_mcDirList;
      int         _mcEntries;
      char  _mcDirName[256];
      bool  _mcNeedsUpdate, _mcPresent;
      uint32      _mcCheckTime;

      static const uint8 _rleIcoData[14018];
      static const iconIVECTOR _bgcolor[4];
      static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;

#endif // __PS2_SAVEFILE__

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