Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

game.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/base/game.cpp $
 * $Id: game.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "base/game.h"
#include "base/plugins.h"

const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
      const PlainGameDescriptor *g = list;
      while (g->gameid) {
            if (0 == scumm_stricmp(gameid, g->gameid))
                  break;
            g++;
      }
      return g;
}

00039 void GameDescriptor::updateDesc(const char *extra) {
      // TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
      // We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
      // the seperator (instead of '/' use ', ' or ' ').
      const bool hasCustomLanguage = (language() != Common::UNK_LANG);
      const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
      const bool hasExtraDesc = (extra && extra[0]);

      // Adapt the description string if custom platform/language is set.
      if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
            Common::String descr = description();

            descr += " (";
            if (hasExtraDesc)
                  descr += extra;
            if (hasCustomPlatform) {
                  if (hasExtraDesc)
                        descr += "/";
                  descr += Common::getPlatformDescription(platform());
            }
            if (hasCustomLanguage) {
                  if (hasExtraDesc || hasCustomPlatform)
                        descr += "/";
                  descr += Common::getLanguageDescription(language());
            }
            descr += ")";
            setVal("description", descr);
      }
}

namespace Base {

// TODO: Find a better name & place for this function.
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) {
      // Find the GameDescriptor for this target
      const PluginList &plugins = PluginManager::instance().getPlugins();
      GameDescriptor result;

      if (plugin)
            *plugin = 0;

      PluginList::const_iterator iter = plugins.begin();
      for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
            result = (*iter)->findGame(gameName.c_str());
            if (!result.gameid().empty()) {
                  if (plugin)
                        *plugin = *iter;
                  break;
            }
      }
      return result;
}

} // End of namespace Base

Generated by  Doxygen 1.6.0   Back to index