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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/common/str.h $
 * $Id: str.h 30944 2008-02-23 22:50:18Z sev $


#include "common/scummsys.h"
#include "common/array.h"

namespace Common {

 * Simple string class for ScummVM. Provides automatic storage managment,
 * and overloads several operators in a 'natural' fashion, mimicking
 * the std::string class. Even provides simple iterators.
 * This class tries to avoid allocating lots of small blocks on the heap,
 * since that is inefficient on several platforms supported by ScummVM.
 * Instead, small strings are stored 'inside' the string object (i.e. on
 * the stack, for stack allocated objects), and only for strings exceeding
 * a certain length do we allocate a buffer on the heap.
00044 class String {
       * The size of the internal storage. Increasing this means less heap
       * allocations are needed, at the cost of more stack memory usage,
       * and of course lots of wasted memory. Empirically, 90% or more of
       * all String instances are less than 32 chars long. If a platform
       * is very short on stack space, it would be possible to lower this.
       * A value of 24 still seems acceptable, though considerably worse,
       * while 16 seems to be the lowest you want to go... Anything lower
       * than 8 makes no sense, since that's the size of member _extern
       * (on 32 bit machines; 12 bytes on systems with 64bit pointers).
00057       static const uint32 _builtinCapacity = 32;

       * Length of the string. Stored to avoid having to call strlen
       * a lot. Yes, we limit ourselves to strings shorter than 4GB --
       * on purpose :-).
00064       uint32            _len;
       * Pointer to the actual string storage. Either points to _storage,
       * or to a block allocated on the heap via malloc.
00070       char        *_str;
      union {
             * Internal string storage.
00077             char _storage[_builtinCapacity];
             * External string storage data -- the refcounter, and the
             * capacity of the string _str points to.
            struct {
                  mutable int *_refCount;
                  uint32            _capacity;
            } _extern;
      inline bool isStorageIntern() const {
            return _str == _storage;
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
      static const String emptyString;
      static const char *emptyString;

      String() : _len(0), _str(_storage) { _storage[0] = 0; }
      String(const char *str, uint32 len = 0);
      String(const String &str);
      String(char c);
      virtual ~String();

      String &operator  =(const char *str);
      String &operator  =(const String &str);
      String &operator  =(char c);
      String &operator +=(const char *str);
      String &operator +=(const String &str);
      String &operator +=(char c);

      bool operator ==(const String &x) const;
      bool operator ==(const char *x) const;
      bool operator !=(const String &x) const;
      bool operator !=(const char *x) const;

      bool operator <(const String &x) const;
      bool operator <=(const String &x) const;
      bool operator >(const String &x) const;
      bool operator >=(const String &x) const;

      bool equals(const String &x) const;
      bool equalsIgnoreCase(const String &x) const;
      int compareTo(const String &x) const;     // strcmp clone
      int compareToIgnoreCase(const String &x) const; // stricmp clone

      bool equals(const char *x) const;
      bool equalsIgnoreCase(const char *x) const;
      int compareTo(const char *x) const; // strcmp clone
      int compareToIgnoreCase(const char *x) const;   // stricmp clone

      bool hasSuffix(const char *x) const;
      bool hasPrefix(const char *x) const;
      bool contains(const char *x) const;

      inline const char *c_str() const          { return _str; }
      inline uint size() const                        { return _len; }

      inline bool empty() const     { return (_len == 0); }
      char lastChar() const   { return (_len > 0) ? _str[_len-1] : 0; }

      char operator [](int idx) const {
            assert(_str && idx >= 0 && idx < (int)_len);
            return _str[idx];

      char &operator [](int idx) {
            assert(_str && idx >= 0 && idx < (int)_len);
            return _str[idx];

      void deleteLastChar();
      void deleteChar(uint32 p);
      void clear();
      void insertChar(char c, uint32 p);

      void toLowercase();
      void toUppercase();

      uint hash() const;

      typedef char *        iterator;
      typedef const char *  const_iterator;

      iterator          begin() {
            return _str;

      iterator          end() {
            return begin() + size();

      const_iterator    begin() const {
            return _str;

      const_iterator    end() const {
            return begin() + size();

      void ensureCapacity(uint32 new_len, bool keep_old);
      void incRefCount() const;
      void decRefCount(int *oldRefCount);

// Append two strings to form a new (temp) string
String operator +(const String &x, const String &y);

String operator +(const char *x, const String &y);
String operator +(const String &x, const char *y);

String operator +(const String &x, char y);
String operator +(char x, const String &y);

// Some useful additional comparision operators for Strings
bool operator == (const char *x, const String &y);
bool operator != (const char *x, const String &y);

// Utility functions to remove leading and trailing whitespaces
extern char *ltrim(char *t);
extern char *rtrim(char *t);
extern char *trim(char *t);

class StringList : public Array<String> {
      void push_back(const char *str) {
            ensureCapacity(_size + 1);
            _data[_size++] = str;

      void push_back(const String &str) {
            ensureCapacity(_size + 1);
            _data[_size++] = str;

}     // End of namespace Common


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