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detection.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/cruise/detection.cpp $
 * $Id: detection.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */



#include "base/plugins.h"

#include "common/advancedDetector.h"

#include "cruise/cruise.h"

namespace Cruise {

struct CRUISEGameDescription {
      Common::ADGameDescription desc;

      int gameType;
      uint32 features;
};

int CruiseEngine::getGameType() const { return _gameDescription->gameType; }
uint32 CruiseEngine::getFeatures() const { return _gameDescription->features; }
Common::Language CruiseEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform CruiseEngine::getPlatform() const { return _gameDescription->desc.platform; }

}

static const PlainGameDescriptor cruiseGames[] = {
      {"cruise", "Cinematique evo.2 engine game"},
      {"cruise", "Cruise for a corpse"},
      {0, 0}
};

static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
      {"cruise", "cruise", Common::kPlatformUnknown},
      {0, 0, Common::kPlatformUnknown}
};

namespace Cruise {

static const CRUISEGameDescription gameDescriptions[] = {
      {
          {
                  "cruise",
                  "16 colors",
                  AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
                  Common::FR_FRA,
                  Common::kPlatformPC,
                  Common::ADGF_NO_FLAGS
            },
            GType_CRUISE,
            0,
    },
      {
            {
                  "cruise",
                  "256 colors",
                  AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"),
                  Common::FR_FRA,
                  Common::kPlatformPC,
                  Common::ADGF_NO_FLAGS
            },
            GType_CRUISE,
            0,
      },
      {
          {
                  "cruise",
                  "256 colors",
                  AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
                  Common::EN_ANY,
                  Common::kPlatformPC,
                  Common::ADGF_NO_FLAGS
            },
            GType_CRUISE,
            0,
      },
      {AD_TABLE_END_MARKER, 0, 0}
};

}

static const Common::ADParams detectionParams = {
      // Pointer to ADGameDescription or its superset structure
      (const byte *)Cruise::gameDescriptions,
      // Size of that superset structure
      sizeof(Cruise::CRUISEGameDescription),
      // Number of bytes to compute MD5 sum for
      5000,
      // List of all engine targets
      cruiseGames,
      // Structure for autoupgrading obsolete targets
      obsoleteGameIDsTable,
      // Name of single gameid (optional)
      "cruise",
      // List of files for file-based fallback detection (optional)
      0,
      // Fallback callback
      0,
      // Flags
      Common::kADFlagAugmentPreferredTarget
};

static bool Engine_CRUISE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
      const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)(encapsulatedDesc.realDesc);
      if (gd) {
            *engine = new Cruise::CruiseEngine(syst, gd);
      }
      return gd != 0;
}

ADVANCED_DETECTOR_DEFINE_PLUGIN(CRUISE, Engine_CRUISE_createInstance, detectionParams);

REGISTER_PLUGIN(CRUISE, "Cinematique evo 2 engine", "Cruise for a Corpse (C) Delphine Software");

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