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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/cruise/cruise_main.h $
 * $Id: cruise_main.h 30944 2008-02-23 22:50:18Z sev $


#include <string.h>
#include <stdlib.h>
#include <assert.h>

#include "common/scummsys.h"
#include "common/savefile.h"

#include "cruise/overlay.h"
#include "cruise/object.h"
#include "cruise/ctp.h"
#include "cruise/actor.h"
#include "cruise/vars.h"
#include "cruise/font.h"
#include "cruise/volume.h"
#include "cruise/fontCharacterTable.h"
#include "cruise/stack.h"
#include "cruise/script.h"
#include "cruise/various.h"
#include "cruise/stringSupport.h"
#include "cruise/function.h"
#include "cruise/saveload.h"
#include "cruise/linker.h"
#include "cruise/mouse.h"
#include "cruise/gfxModule.h"
#include "cruise/dataLoader.h"
#include "cruise/perso.h"
#include "cruise/menu.h"

#include "cruise/background.h"
#include "cruise/backgroundIncrust.h"

#include "cruise/mainDraw.h"

namespace Cruise {

/*#define DUMP_SCRIPT
#define DUMP_OBJECT*/

#define ASSERT_PTR assert
#define ASSERT assert

#define     OBJ_TYPE_LINE             0
#define     OBJ_TYPE_MASK             1
#define     OBJ_TYPE_BGMK             2
#define     OBJ_TYPE_VIRTUEL    3
#define     OBJ_TYPE_SPRITE           4
#define     OBJ_TYPE_MSG              5
#define     OBJ_TYPE_SOUND            6
#define     OBJ_TYPE_FONT             7
#define     OBJ_TYPE_POLY             8
#define     OBJ_TYPE_EXIT             9

extern gfxEntryStruct* linkedMsgList;

extern int buttonDown;
extern int selectDown;
extern int menuDown;

bool delphineUnpack(byte *dst, const byte *src, int len);
int findHighColor();
ovlData3Struct *getOvlData3Entry(int32 scriptNumber, int32 param);
ovlData3Struct *scriptFunc1Sub2(int32 scriptNumber, int32 param);
int16 loadShort(void *ptr);
void resetFileEntry(int32 entryNumber);
void saveShort(void *ptr, int16 var);
void *mallocAndZero(int32 size);
uint8 *mainProc14(uint16 overlay, uint16 idx);
void printInfoBlackBox(const char *string);
void waitForPlayerInput(void);
int initCt(const char * ctpName);
void loadPakedFileToMem(int fileIdx, uint8 * buffer);
int getNumObjectsByClass(int scriptIdx, int param);
void resetFileEntryRange(int param1, int param2);
int getProcParam(int overlayIdx, int param2, const char * name);
void changeScriptParamInList(int param1, int param2, scriptInstanceStruct * pScriptInstance, int newValue, int param3);
uint8 *getDataFromData3(ovlData3Struct * ptr, int param);
int32 prepareWordRender(int32 param, int32 var1, int16 * out2, uint8 * ptr3, const uint8 * string);
void removeExtention(const char *name, char *buffer);
void resetRaster(uint8 * rasterPtr, int32 rasterSize);
void resetPtr2(scriptInstanceStruct * ptr);
void getFileExtention(const char *name, char *buffer);
void *allocAndZero(int size);
void freeStuff2(void);
const char *getObjectName(int index, const char * string);
void mainLoop(void);
void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY);
bool testMask(int x, int y, unsigned char* pData, int stride);
menuElementSubStruct *getSelectedEntryInMenu(menuStruct *pMenu);
void closeAllMenu(void);
int removeFinishedScripts(scriptInstanceStruct *ptrHandle);
void initBigVar3(void);
void resetActorPtr(actorStruct *ptr);

} // End of namespace Cruise


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