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dcmain.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/backends/platform/dc/dcmain.cpp $
 * $Id: dcmain.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include <common/scummsys.h>
#include <engines/engine.h>
#include <base/main.h>
#include <base/plugins.h>
#include "dc.h"
#include "icon.h"
#include "DCLauncherDialog.h"
#include <common/config-manager.h>

#include "backends/plugins/dc/dc-provider.h"
#include "sound/mixer.h"


Icon icon;
const char *gGameName;


OSystem_Dreamcast::OSystem_Dreamcast()
  : _devpoll(0), screen(NULL), mouse(NULL), overlay(NULL), _softkbd(this),
    _ms_buf(NULL), _timer(NULL), _mixer(NULL), _savefile(NULL),
    _current_shake_pos(0), _aspect_stretch(false), _softkbd_on(false),
    _softkbd_motion(0), _enable_cursor_palette(false)
{
  memset(screen_tx, 0, sizeof(screen_tx));
  memset(mouse_tx, 0, sizeof(mouse_tx));
  memset(ovl_tx, 0, sizeof(ovl_tx));
}

void OSystem_Dreamcast::initBackend()
{
  _savefile = createSavefileManager();
  _mixer = new Audio::Mixer();
  _timer = new DefaultTimerManager();
}


/* CD Audio */
static bool find_track(int track, int &first_sec, int &last_sec)
{
  struct TOC *toc = cdfs_gettoc();
  if (!toc)
    return false;
  int i, first, last;
  first = TOC_TRACK(toc->first);
  last = TOC_TRACK(toc->last);
  if (first < 1 || last > 99 || first > last)
    return false;
  for (i=first; i<=last; i++)
    if (!(TOC_CTRL(toc->entry[i-1])&4))
      if (track==1) {
      first_sec = TOC_LBA(toc->entry[i-1]);
      last_sec = TOC_LBA(toc->entry[i]);
      return true;
      } else
      --track;
  return false;
}

void OSystem_Dreamcast::playCD(int track, int num_loops, int start_frame, int duration)
{
  int first_sec, last_sec;
#if 1
  if (num_loops)
    --num_loops;
#endif
  if (num_loops>14) num_loops=14;
  else if (num_loops<0) num_loops=15; // infinity
  if (!find_track(track, first_sec, last_sec))
    return;
  if (duration)
    last_sec = first_sec + start_frame + duration;
  first_sec += start_frame;
  play_cdda_sectors(first_sec, last_sec, num_loops);
}

void OSystem_Dreamcast::stopCD()
{
  stop_cdda();
}

bool OSystem_Dreamcast::pollCD()
{
  extern int getCdState();
  return getCdState() == 3;
}

void OSystem_Dreamcast::updateCD()
{
  // Dummy.  The CD drive takes care of itself.
}

bool OSystem_Dreamcast::openCD(int drive)
{
  // Dummy.
  return true;
}

void OSystem_Dreamcast::setWindowCaption(const char *caption)
{
  gGameName = caption;
}

void OSystem_Dreamcast::quit() {
  (*(void(**)(int))0x8c0000e0)(0);
}

/* Mutex handling */
OSystem::MutexRef OSystem_Dreamcast::createMutex()
{
  return NULL;
}

void OSystem_Dreamcast::lockMutex(MutexRef mutex)
{
}

void OSystem_Dreamcast::unlockMutex(MutexRef mutex)
{
}

void OSystem_Dreamcast::deleteMutex(MutexRef mutex)
{
}


/* Features */
bool OSystem_Dreamcast::hasFeature(Feature f)
{
  switch(f) {
  case kFeatureAspectRatioCorrection:
  case kFeatureVirtualKeyboard:
  case kFeatureOverlaySupportsAlpha:
  case kFeatureCursorHasPalette:
    return true;
  default:
    return false;
  }
}

void OSystem_Dreamcast::setFeatureState(Feature f, bool enable)
{
  switch(f) {
  case kFeatureAspectRatioCorrection:
    _aspect_stretch = enable;
    if (screen)
      setScaling();
    break;
  case kFeatureVirtualKeyboard:
    _softkbd_on = enable;
    break;
  default:
    break;
  }
}

bool OSystem_Dreamcast::getFeatureState(Feature f)
{
  switch(f) {
  case kFeatureAspectRatioCorrection:
    return _aspect_stretch;
  case kFeatureVirtualKeyboard:
    return _softkbd_on;
  default:
    return false;
  }
}


void dc_init_hardware()
{
#ifndef NOSERIAL
  serial_init(57600);
  usleep(2000000);
  printf("Serial OK\r\n");
#endif

  cdfs_init();
  maple_init();
  dc_setup_ta();
  init_arm();
}

int main()
{
  static char *argv[] = { "scummvm", NULL, };
  static int argc = 1;

  dc_init_hardware();
  initSound();

  g_system = new OSystem_Dreamcast();
  assert(g_system);

#ifdef DYNAMIC_MODULES
      PluginManager::instance().addPluginProvider(new DCPluginProvider());
#endif

  int res = scummvm_main(argc, argv);

  g_system->quit();
}

int DCLauncherDialog::runModal()
{
  char *base = NULL, *dir = NULL;

  if (!selectGame(base, dir, icon))
    g_system->quit();

  // Set the game path.
  ConfMan.addGameDomain(base);
  if (dir != NULL)
    ConfMan.set("path", dir, base);

  // Set the target.
  ConfMan.setActiveDomain(base);

  return 0;
}


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