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ds-fs.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
 
#ifndef _DS_FS_H
#define _DS_FS_H

//#include <NDS/ARM9/console.h>
#include "common/fs.h"
#include "zipreader.h"
#include "ramsave.h"
#include "scummconsole.h"
#include "gba_nds_fat.h"
#include "backends/fs/abstract-fs.h"

namespace DS {

/**
 * Implementation of the ScummVM file system API.
 * This class is used when a Flash cart is in use.
 * 
 * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
 */
00042 class DSFileSystemNode : public AbstractFilesystemNode {
protected:
      typedef class Common::String String;

      static ZipFile* _zipFile;

      String _displayName;
      String _path;
      bool _isDirectory;
      bool _isValid;
      int _refCountVal;
      
public:
      /**
       * Creates a DSFilesystemNode with the root node as path.
       */
      DSFileSystemNode();
      
      /**
       * Creates a DSFilesystemNode for a given path.
       * 
       * @param path String with the path the new node should point to.
       */
      DSFileSystemNode(const String &path);
      
      /**
       * Creates a DSFilesystemNode for a given path.
       * 
       * @param path String with the path the new node should point to.
       * @param path true if path is a directory, false otherwise.
       */
      DSFileSystemNode(const String& path, bool isDir);
      
      /**
       * Copy constructor.
       */
      DSFileSystemNode(const DSFileSystemNode *node);
      
      virtual bool exists() const { return true; }          //FIXME: this is just a stub
00081       virtual String getDisplayName() const {  return _displayName; }
00082       virtual String getName() const {  return _displayName; }
00083       virtual String getPath() const { return _path; }
00084       virtual bool isDirectory() const { return _isDirectory; }
00085       virtual bool isReadable() const { return true; }      //FIXME: this is just a stub
00086       virtual bool isWritable() const { return true; }      //FIXME: this is just a stub
      
      /**
       * Returns a copy of this node.
       */
00091       virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); }
      virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
      virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly, bool hidden = false) const;
      virtual AbstractFilesystemNode *getParent() const;
      
      /**
       * Returns the zip file this node points to.
       * TODO: check this documentation.
       */
00100       static ZipFile* getZip() { return _zipFile; }
};

 /**
 * Implementation of the ScummVM file system API.
 * This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card.
 * 
 * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
 */
00109 class GBAMPFileSystemNode : public AbstractFilesystemNode {
protected:
      typedef class Common::String String;

      String _displayName;
      String _path;
      bool _isDirectory;
      bool _isValid;
      int _refCountVal;
      
public:
      /**
       * Creates a GBAMPFilesystemNode with the root node as path.
       */
      GBAMPFileSystemNode();
      
      /**
       * Creates a GBAMPFilesystemNode for a given path.
       * 
       * @param path String with the path the new node should point to.
       */
      GBAMPFileSystemNode(const String &path);
      
      /**
       * Creates a DSFilesystemNode for a given path.
       * 
       * @param path String with the path the new node should point to.
       * @param path true if path is a directory, false otherwise.
       */
      GBAMPFileSystemNode(const String &path, bool isDirectory);
      
      /**
       * Copy constructor.
       */
      GBAMPFileSystemNode(const GBAMPFileSystemNode *node);

      virtual bool exists() const { return _isValid || _isDirectory; }  
00146       virtual String getDisplayName() const {  return _displayName; }
00147       virtual String getName() const {  return _displayName; }
00148       virtual String getPath() const { return _path; }
00149       virtual bool isDirectory() const { return _isDirectory; }
00150       virtual bool isReadable() const { return true; }      //FIXME: this is just a stub
00151       virtual bool isWritable() const { return true; }      //FIXME: this is just a stub
      
      /**
       * Returns a copy of this node.
       */
00156       virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); }
      virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
      virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly, bool hidden = false) const;
      virtual AbstractFilesystemNode *getParent() const;
};

struct fileHandle {
      int pos;
      bool used;
      char* data;
      int size;
      
      DSSaveFile* sramFile;
};

#undef stderr
#undef stdout
#undef stdin

#define stdout ((DS::fileHandle*) -1)
#define stderr ((DS::fileHandle*) -2)
#define stdin ((DS::fileHandle*) -3)

#define FILE DS::fileHandle
      
// Please do not remove any of these prototypes that appear not to be required.
FILE*       std_fopen(const char* name, const char* mode);
void  std_fclose(FILE* handle);
int   std_getc(FILE* handle);
size_t      std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle);
size_t      std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle);
bool  std_feof(FILE* handle);
long int std_ftell(FILE* handle);
int   std_fseek(FILE* handle, long int offset, int whence);
void  std_clearerr(FILE* handle);
void  std_cwd(char* dir);
void  std_fflush(FILE* handle);

} //namespace DS

#endif //_DS_FS_H

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