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global.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/gob/global.cpp $
 * $Id: global.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "gob/gob.h"
#include "gob/global.h"

namespace Gob {

Global::Global(GobEngine *vm) : _vm(vm) {
      for (int i = 0; i < 128; i++)
            _pressedKeys[i] = 0;

      _presentCGA = UNDEF;
      _presentEGA = UNDEF;
      _presentVGA = UNDEF;
      _presentHER = UNDEF;

      _videoMode = 0;
      _fakeVideoMode = 0;
      _oldMode = 3;

      _frameWaitTime = 0;
      _startFrameTime = 0;

      _soundFlags = 0;

      _language = 0x8000;
      _languageWanted = 0x8000;

      _useMouse = UNDEF;
      _mousePresent = UNDEF;
      _mouseXShift = 3;
      _mouseYShift = 3;
      _mouseMaxCol = 320;
      _mouseMaxRow = 200;

      _useJoystick = 1;

      _primaryWidth = 0;
      _primaryHeight = 0;

      _colorCount = 16;
      for (int i = 0; i < 256; i++) {
            _redPalette[i] = 0;
            _greenPalette[i] = 0;
            _bluePalette[i] = 0;
      }

      _unusedPalette1[ 0] = (int16) 0x0000;
      _unusedPalette1[ 1] = (int16) 0x000B;
      _unusedPalette1[ 2] = (int16) 0x0000;
      _unusedPalette1[ 3] = (int16) 0x5555;
      _unusedPalette1[ 4] = (int16) 0xAAAA;
      _unusedPalette1[ 5] = (int16) 0xFFFF;
      _unusedPalette1[ 6] = (int16) 0x0000;
      _unusedPalette1[ 7] = (int16) 0x5555;
      _unusedPalette1[ 8] = (int16) 0xAAAA;
      _unusedPalette1[ 9] = (int16) 0xFFFF;
      _unusedPalette1[10] = (int16) 0x0000;
      _unusedPalette1[11] = (int16) 0x5555;
      _unusedPalette1[12] = (int16) 0xAAAA;
      _unusedPalette1[13] = (int16) 0xFFFF;
      _unusedPalette1[14] = (int16) 0x0000;
      _unusedPalette1[15] = (int16) 0x5555;
      _unusedPalette1[16] = (int16) 0xAAAA;
      _unusedPalette1[17] = (int16) 0xFFFF;

      for (int i = 0; i < 16 ;i++)
            _unusedPalette2[i] = i;

      _vgaPalette[ 0].red = 0x00; _vgaPalette[ 0].green = 0x00; _vgaPalette[ 0].blue = 0x00;
      _vgaPalette[ 1].red = 0x00; _vgaPalette[ 1].green = 0x00; _vgaPalette[ 1].blue = 0x2A;
      _vgaPalette[ 2].red = 0x00; _vgaPalette[ 2].green = 0x2A; _vgaPalette[ 2].blue = 0x00;
      _vgaPalette[ 3].red = 0x00; _vgaPalette[ 3].green = 0x2A; _vgaPalette[ 3].blue = 0x2A;
      _vgaPalette[ 4].red = 0x2A; _vgaPalette[ 4].green = 0x00; _vgaPalette[ 4].blue = 0x00;
      _vgaPalette[ 5].red = 0x2A; _vgaPalette[ 5].green = 0x00; _vgaPalette[ 5].blue = 0x2A;
      _vgaPalette[ 6].red = 0x2A; _vgaPalette[ 6].green = 0x15; _vgaPalette[ 6].blue = 0x00;
      _vgaPalette[ 7].red = 0x2A; _vgaPalette[ 7].green = 0x2A; _vgaPalette[ 7].blue = 0x2A;
      _vgaPalette[ 8].red = 0x15; _vgaPalette[ 8].green = 0x15; _vgaPalette[ 8].blue = 0x15;
      _vgaPalette[ 9].red = 0x15; _vgaPalette[ 9].green = 0x15; _vgaPalette[ 9].blue = 0x3F;
      _vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3F; _vgaPalette[10].blue = 0x15;
      _vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3F; _vgaPalette[11].blue = 0x3F;
      _vgaPalette[12].red = 0x3F; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
      _vgaPalette[13].red = 0x3F; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3F;
      _vgaPalette[14].red = 0x3F; _vgaPalette[14].green = 0x3F; _vgaPalette[14].blue = 0x15;
      _vgaPalette[15].red = 0x3F; _vgaPalette[15].green = 0x3F; _vgaPalette[15].blue = 0x3F;

      _pPaletteDesc = 0;

      _setAllPalette = false;
      _dontSetPalette = false;

      _primarySurfDesc = 0;

      _debugFlag = 0;
      _inVM = 0;

      _inter_resStr[0] = 0;
      _inter_resVal = 0;

      _inter_variablesSizes = 0;
      _inter_variables = 0;
      _inter_execPtr = 0;
      _inter_animDataSize = 10;

      _inter_mouseX = 0;
      _inter_mouseY = 0;

      _speedFactor = 1;
}

Global::~Global() {
}

} // End of namespace Gob

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