Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

map.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/gob/map.h $
 * $Id: map.h 30944 2008-02-23 22:50:18Z sev $
 *
 */

#ifndef GOB_MAP_H
#define GOB_MAP_H

#include "gob/mult.h"

namespace Gob {

// The same numeric values are also used for the arrow keys.

class Map {
public:
      enum {
            kDirNW = 0x4700,
            kDirN  = 0x4800,
            kDirNE = 0x4900,
            kDirW  = 0x4B00,
            kDirE  = 0x4D00,
            kDirSW = 0x4F00,
            kDirS  = 0x5000,
            kDirSE = 0x5100
      };

#include "common/pack-start.h"      // START STRUCT PACKING

      struct Point {
            int16 x;
            int16 y;
            int16 notWalkable;
      } PACKED_STRUCT;

#define szMap_ItemPos 3

      struct ItemPos {
            int8 x;
            int8 y;
            int8 orient;
      } PACKED_STRUCT;

#include "common/pack-end.h"  // END STRUCT PACKING

      byte _widthByte;
      int16 _mapWidth;
      int16 _mapHeight;
      int16 _screenWidth;
      int16 _screenHeight;
      int16 _tilesWidth;
      int16 _tilesHeight;
      int16 _passWidth;
      bool _bigTiles;

      int8 *_passMap; // [y * _mapWidth + x], getPass(x, y);
      int16 **_itemsMap;      // [y][x]
      int16 _wayPointsCount;
      Point *_wayPoints;
      int16 _nearestWayPoint;
      int16 _nearestDest;

      int16 _curGoblinX;
      int16 _curGoblinY;
      int16 _destX;
      int16 _destY;

      ItemPos _itemPoses[40];
      char _sourceFile[15];

      void findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
            int16 mouseX, int16 mouseY);

      void placeItem(int16 x, int16 y, int16 id);

      int16 getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
      int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
                  int16 y0, int16 x1, int16 y1);
      int16 checkLongPath(int16 x0, int16 y0,
                  int16 x1, int16 y1, int16 i0, int16 i1);

      void loadMapsInitGobs(void);

      virtual int8 getPass(int x, int y, int heightOff = -1) = 0;
      virtual void setPass(int x, int y, int8 pass, int heightOff = -1) = 0;

      virtual void loadMapObjects(const char *avjFile) = 0;
      virtual void findNearestToGob(Mult::Mult_Object *obj) = 0;
      virtual void findNearestToDest(Mult::Mult_Object *obj) = 0;
      virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0;

      Map(GobEngine *vm);
      virtual ~Map();

protected:
      bool _loadFromAvo;

      GobEngine *_vm;

      int16 findNearestWayPoint(int16 x, int16 y);
};

class Map_v1 : public Map {
public:
      virtual void loadMapObjects(const char *avjFile);
      virtual void findNearestToGob(Mult::Mult_Object *obj);
      virtual void findNearestToDest(Mult::Mult_Object *obj);
      virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);

      virtual int8 getPass(int x, int y, int heightOff = -1) {
            if (!_passMap)
                  return 0;

            return _passMap[y * _mapWidth + x];
      }
      
      virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
            if (!_passMap)
                  return;

            _passMap[y * _mapWidth + x] = pass;
      }

      Map_v1(GobEngine *vm);
      virtual ~Map_v1();

protected:
      void init(void);
      void loadSounds(Common::SeekableReadStream &data);
      void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos);
      void loadObjects(Common::SeekableReadStream &data, uint32 objsPos);
      void loadItemToObject(Common::SeekableReadStream &data);
};

class Map_v2 : public Map_v1 {
public:
      virtual void loadMapObjects(const char *avjFile);
      virtual void findNearestToGob(Mult::Mult_Object *obj);
      virtual void findNearestToDest(Mult::Mult_Object *obj);
      virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);

      virtual int8 getPass(int x, int y, int heightOff = -1) {
            if (!_passMap)
                  return 0;

            if (heightOff == -1)
                  heightOff = _passWidth;
            return _passMap[y * heightOff + x];
      }
      
      virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
            if (!_passMap)
                  return;

            if (heightOff == -1)
                  heightOff = _passWidth;
            _passMap[y * heightOff + x] = pass;
      }

      Map_v2(GobEngine *vm);
      virtual ~Map_v2();

protected:
      void loadGoblinStates(Common::SeekableReadStream &data, int index);
};

class Map_v4 : public Map_v2 {
public:
      virtual void loadMapObjects(const char *avjFile);

      Map_v4(GobEngine *vm);
      virtual ~Map_v4();
};

} // End of namespace Gob

#endif // GOB_MAP_H

Generated by  Doxygen 1.6.0   Back to index