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op_dbg.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/agi/op_dbg.cpp $
 * $Id: op_dbg.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */



#include "agi/agi.h"
#include "agi/opcodes.h"

namespace Agi {

static AgiEngine *g_agi;
#define game g_agi->_game

#define ip  (game.logics[lognum].cIP)
#define code      (game.logics[lognum].data)

#ifdef _L
#undef _L
#endif

#define _L(a,b,c) { a, b, c }

struct AgiLogicnames logicNamesTest[] = {
      _L("", 0, 0x00),
      _L("equaln", 2, 0x80),
      _L("equalv", 2, 0xC0),
      _L("lessn", 2, 0x80),
      _L("lessv", 2, 0xC0),
      _L("greatern", 2, 0x80),
      _L("greaterv", 2, 0xC0),
      _L("isset", 1, 0x00),
      _L("issetv", 1, 0x80),
      _L("has", 1, 0x00),
      _L("obj.in.room", 2, 0x40),
      _L("posn", 5, 0x00),
      _L("controller", 1, 0x00),
      _L("have.key", 0, 0x00),

      /* Not 0 args. Has variable number. */
      _L("said", 0, 0x00),

      _L("compare.strings", 2, 0x00),
      _L("obj.in.box", 5, 0x00),
      _L("center.posn", 5, 0x00),
      _L("right.posn", 5, 0x00),

      /* Haven't seen an official name for this command so tried to name it descriptively. */
      _L("in.motion.using.mouse", 0, 0x00)
};

struct AgiLogicnames logicNamesIf[] = {
      _L("OR", 0, 0x00),
      _L("NOT", 0, 0x00),
      _L("ELSE", 0, 0x00),
      _L("IF", 0, 0x00)
};

struct AgiLogicnames logicNamesCmd[] = {
      _L("return", 0, 0x00),  /* 00 */
      _L("increment", 1, 0x80),     /* 01 */
      _L("decrement", 1, 0x80),     /* 02 */
      _L("assignn", 2, 0x80), /* 03 */
      _L("assignv", 2, 0xC0), /* 04 */
      _L("addn", 2, 0x80),    /* 05 */
      _L("addv", 2, 0xC0),    /* 06 */
      _L("subn", 2, 0x80),    /* 07 */
      _L("subv", 2, 0xC0),    /* 08 */
      _L("lindirectv", 2, 0xC0),    /* 09 */
      _L("rindirect", 2, 0xC0),     /* 0A */
      _L("lindirectn", 2, 0x80),    /* 0B */
      _L("set", 1, 0x00),     /* 0C */
      _L("reset", 1, 0x00),   /* 0D */
      _L("toggle", 1, 0x00),  /* 0E */
      _L("set.v", 1, 0x80),   /* 0F */
      _L("reset.v", 1, 0x80), /* 10 */
      _L("toggle.v", 1, 0x80),      /* 11 */
      _L("new.room", 1, 0x00),      /* 12 */
      _L("new.room.v", 1, 0x80),    /* 13 */
      _L("load.logics", 1, 0x00),   /* 14 */
      _L("load.logics.v", 1, 0x80), /* 15 */
      _L("call", 1, 0x00),    /* 16 */
      _L("call.v", 1, 0x80),  /* 17 */
      _L("load.pic", 1, 0x80),      /* 18 */
      _L("draw.pic", 1, 0x80),      /* 19 */
      _L("show.pic", 0, 0x00),      /* 1A */
      _L("discard.pic", 1, 0x80),   /* 1B */
      _L("overlay.pic", 1, 0x80),   /* 1C */
      _L("show.pri.screen", 0, 0x00),     /* 1D */
      _L("load.view", 1, 0x00),     /* 1E */
      _L("load.view.v", 1, 0x80),   /* 1F */
      _L("discard.view", 1, 0x00),  /* 20 */
      _L("animate.obj", 1, 0x00),   /* 21 */
      _L("unanimate.all", 0, 0x00), /* 22 */
      _L("draw", 1, 0x00),    /* 23 */
      _L("erase", 1, 0x00),   /* 24 */
      _L("position", 3, 0x00),      /* 25 */
      _L("position.v", 3, 0x60),    /* 26 */
      _L("get.posn", 3, 0x60),      /* 27 */
      _L("reposition", 3, 0x60),    /* 28 */
      _L("set.view", 2, 0x00),      /* 29 */
      _L("set.view.v", 2, 0x40),    /* 2A */
      _L("set.loop", 2, 0x00),      /* 2B */
      _L("set.loop.v", 2, 0x40),    /* 2C */
      _L("fix.loop", 1, 0x00),      /* 2D */
      _L("release.loop", 1, 0x00),  /* 2E */
      _L("set.cel", 2, 0x00), /* 2F */
      _L("set.cel.v", 2, 0x40),     /* 30 */
      _L("last.cel", 2, 0x40),      /* 31 */
      _L("current.cel", 2, 0x40),   /* 32 */
      _L("current.loop", 2, 0x40),  /* 33 */
      _L("current.view", 2, 0x40),  /* 34 */
      _L("number.of.loops", 2, 0x40),     /* 35 */
      _L("set.priority", 2, 0x00),  /* 36 */
      _L("set.priority.v", 2, 0x40),      /* 37 */
      _L("release.priority", 1, 0x00),    /* 38 */
      _L("get.priority", 2, 0x40),  /* 39 */
      _L("stop.update", 1, 0x00),   /* 3A */
      _L("start.update", 1, 0x00),  /* 3B */
      _L("force.update", 1, 0x00),  /* 3C */
      _L("ignore.horizon", 1, 0x00),      /* 3D */
      _L("observe.horizon", 1, 0x00),     /* 3E */
      _L("set.horizon", 1, 0x00),   /* 3F */
      _L("object.on.water", 1, 0x00),     /* 40 */
      _L("object.on.land", 1, 0x00),      /* 41 */
      _L("object.on.anything", 1, 0x00),  /* 42 */
      _L("ignore.objs", 1, 0x00),   /* 43 */
      _L("observe.objs", 1, 0x00),  /* 44 */
      _L("distance", 3, 0x20),      /* 45 */
      _L("stop.cycling", 1, 0x00),  /* 46 */
      _L("start.cycling", 1, 0x00), /* 47 */
      _L("normal.cycle", 1, 0x00),  /* 48 */
      _L("end.of.loop", 2, 0x00),   /* 49 */
      _L("reverse.cycle", 1, 0x00), /* 4A */
      _L("reverse.loop", 2, 0x00),  /* 4B */
      _L("cycle.time", 2, 0x40),    /* 4C */
      _L("stop.motion", 1, 0x00),   /* 4D */
      _L("start.motion", 1, 0x00),  /* 4E */
      _L("step.size", 2, 0x40),     /* 4F */
      _L("step.time", 2, 0x40),     /* 50 */
      _L("move.obj", 5, 0x00),      /* 51 */
      _L("move.obj.v", 5, 0x70),    /* 52 */
      _L("follow.ego", 3, 0x00),    /* 53 */
      _L("wander", 1, 0x00),  /* 54 */
      _L("normal.motion", 1, 0x00), /* 55 */
      _L("set.dir", 2, 0x40), /* 56 */
      _L("get.dir", 2, 0x40), /* 57 */
      _L("ignore.blocks", 1, 0x00), /* 58 */
      _L("observe.blocks", 1, 0x00),      /* 59 */
      _L("block", 4, 0x00),   /* 5A */
      _L("unblock", 0, 0x00), /* 5B */
      _L("get", 1, 0x00),     /* 5C */
      _L("get.v", 1, 0x80),   /* 5D */
      _L("drop", 1, 0x00),    /* 5E */
      _L("put", 2, 0x00),     /* 5F */
      _L("put.v", 2, 0x40),   /* 60 */
      _L("get.room.v", 2, 0xC0),    /* 61 */
      _L("load.sound", 1, 0x00),    /* 62 */
      _L("sound", 2, 0x00),   /* 63 */
      _L("stop.sound", 0, 0x00),    /* 64 */
      _L("print", 1, 0x00),   /* 65 */
      _L("print.v", 1, 0x80), /* 66 */
      _L("display", 3, 0x00), /* 67 */
      _L("display.v", 3, 0xE0),     /* 68 */
      _L("clear.lines", 3, 0x00),   /* 69 */
      _L("text.screen", 0, 0x00),   /* 6A */
      _L("graphics", 0, 0x00),      /* 6B */
      _L("set.cursor.char", 1, 0x00),     /* 6C */
      _L("set.text.attribute", 2, 0x00),  /* 6D */
      _L("shake.screen", 1, 0x00),  /* 6E */
      _L("configure.screen", 3, 0x00),    /* 6F */
      _L("status.line.on", 0, 0x00),      /* 70 */
      _L("status.line.off", 0, 0x00),     /* 71 */
      _L("set.string", 2, 0x00),    /* 72 */
      _L("get.string", 5, 0x00),    /* 73 */
      _L("word.to.string", 2, 0x00),      /* 74 */
      _L("parse", 1, 0x00),   /* 75 */
      _L("get.num", 2, 0x40), /* 76 */
      _L("prevent.input", 0, 0x00), /* 77 */
      _L("accept.input", 0, 0x00),  /* 78 */
      _L("set.key", 3, 0x00), /* 79 */
      _L("add.to.pic", 7, 0x00),    /* 7A */
      _L("add.to.pic.v", 7, 0xFE),  /* 7B */
      _L("status", 0, 0x00),  /* 7C */
      _L("save.game", 0, 0x00),     /* 7D */
      _L("restore.game", 0, 0x00),  /* 7E */
      _L("init.disk", 0, 0x00),     /* 7F */
      _L("restart.game", 0, 0x00),  /* 80 */
      _L("show.obj", 1, 0x00),      /* 81 */
      _L("random", 3, 0x20),  /* 82 */
      _L("program.control", 0, 0x00),     /* 83 */
      _L("player.control", 0, 0x00),      /* 84 */
      _L("obj.status.v", 1, 0x80),  /* 85 */
      /* 0 args for AGI version 2.089 */
      _L("quit", 1, 0x00),    /* 86 */

      _L("show.mem", 0, 0x00),      /* 87 */
      _L("pause", 0, 0x00),   /* 88 */
      _L("echo.line", 0, 0x00),     /* 89 */
      _L("cancel.line", 0, 0x00),   /* 8A */
      _L("init.joy", 0, 0x00),      /* 8B */
      _L("toggle.monitor", 0, 0x00),      /* 8C */
      _L("version", 0, 0x00), /* 8D */
      _L("script.size", 1, 0x00),   /* 8E */
      _L("set.game.id", 1, 0x00),   /* 8F */
      _L("log", 1, 0x00),     /* 90 */
      _L("set.scan.start", 0, 0x00),      /* 91 */
      _L("reset.scan.start", 0, 0x00),    /* 92 */
      _L("reposition.to", 3, 0x00), /* 93 */
      _L("reposition.to.v", 3, 0x60),     /* 94 */
      _L("trace.on", 0, 0x00),      /* 95 */
      _L("trace.info", 3, 0x00),    /* 96 */

      /* 3 args for AGI versions before 2.440 */
      _L("print.at", 4, 0x00),      /* 97 */
      _L("print.at.v", 4, 0x80),    /* 98 */

      _L("discard.view.v", 1, 0x80),      /* 99 */
      _L("clear.text.rect", 5, 0x00),     /* 9A */
      _L("set.upper.left", 2, 0x00),      /* 9B */
      _L("set.menu", 1, 0x00),      /* 9C */
      _L("set.menu.item", 2, 0x00), /* 9D */
      _L("submit.menu", 0, 0x00),   /* 9E */
      _L("enable.item", 1, 0x00),   /* 9F */
      _L("disable.item", 1, 0x00),  /* A0 */
      _L("menu.input", 0, 0x00),    /* A1 */
      _L("show.obj.v", 1, 0x01),    /* A2 */
      _L("open.dialogue", 0, 0x00), /* A3 */
      _L("close.dialogue", 0, 0x00),      /* A4 */
      _L("mul.n", 2, 0x80),   /* A5 */
      _L("mul.v", 2, 0xC0),   /* A6 */
      _L("div.n", 2, 0x80),   /* A7 */
      _L("div.v", 2, 0xC0),   /* A8 */
      _L("close.window", 0, 0x00),  /* A9 */

      _L("set.simple", 1, 0x00),    /* AA */
      _L("push.script", 0, 0x00),   /* AB */
      _L("pop.script", 0, 0x00),    /* AC */
      _L("hold.key", 0, 0x00),      /* AD */
      _L("set.pri.base", 1, 0x00),  /* AE */
      _L("discard.sound", 1, 0x00), /* AF */

      /* 1 arg for AGI version 3.002.086 */
      _L("hide.mouse", 0, 0x00),    /* B0 */

      _L("allow.menu", 1, 0x00),    /* B1 */
      _L("show.mouse", 0, 0x00),    /* B2 */
      _L("fence.mouse", 4, 0x00),   /* B3 */
      _L("mouse.posn", 2, 0x00),    /* B4 */
      _L("release.key", 0, 0x00),   /* B5 */
      _L("adj.ego.move.to.xy", 0, 0x00),  /* B6 */
      _L(NULL, 0, 0x00)
};

void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
      g_agi = this;
      AgiLogicnames *x;
      uint8 a, c, z;

      if (str) {
            report("         %s\n", str);
            return;
      }

      report("%03d:%04x ", lognum, ip);

      switch (*(code + ip)) {
      case 0xFC:
      case 0xFD:
      case 0xFE:
      case 0xFF:
            x = logicNamesIf;

            if (_debug.opcodes) {
                  report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
                      "         ",
                      (uint8) * (code + (0 + ip)) & 0xFF,
                      (uint8) * (code + (1 + ip)) & 0xFF,
                      (uint8) * (code + (2 + ip)) & 0xFF,
                      (uint8) * (code + (3 + ip)) & 0xFF,
                      (uint8) * (code + (4 + ip)) & 0xFF,
                      (uint8) * (code + (5 + ip)) & 0xFF,
                      (uint8) * (code + (6 + ip)) & 0xFF,
                      (uint8) * (code + (7 + ip)) & 0xFF,
                      (uint8) * (code + (8 + ip)) & 0xFF);
            }
            report("%s ", (x + *(code + ip) - 0xFC)->name);
            break;
      default:
            x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
            a = (unsigned char)(x + *(code + ip))->numArgs;
            c = (unsigned char)(x + *(code + ip))->argMask;

            if (_debug.opcodes) {
                  report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
                      "         ",
                      (uint8)*(code + (0 + ip)) & 0xFF,
                      (uint8)*(code + (1 + ip)) & 0xFF,
                      (uint8)*(code + (2 + ip)) & 0xFF,
                      (uint8)*(code + (3 + ip)) & 0xFF,
                      (uint8)*(code + (4 + ip)) & 0xFF,
                      (uint8)*(code + (5 + ip)) & 0xFF,
                      (uint8)*(code + (6 + ip)) & 0xFF,
                      (uint8)*(code + (7 + ip)) & 0xFF,
                      (uint8)*(code + (8 + ip)) & 0xFF);
            }
            report("%s ", (x + *(code + ip))->name);

            for (z = 1; a > 0;) {
                  if (~c & 0x80) {
                        report("%d", *(code + (ip + z)));
                  } else {
                        report("v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z))));
                  }
                  c <<= 1;
                  z++;
                  if (--a > 0)
                        report(",");
            }
            break;
      }

      report("\n");
}

} // End of namespace Agi

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