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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/cruise/overlay.h $
 * $Id: overlay.h 30944 2008-02-23 22:50:18Z sev $


namespace Cruise {

struct importScriptStruct {
      uint16 var0;
      uint16 var1;
      uint16 type;
      uint16 offset;
      uint16 offsetToName;

struct exportEntryStruct {
      uint16 var0;
      uint16 var2;
      uint16 var4;
      uint16 idx;
      uint16 offsetToName;

struct ovlData3Struct {
      uint8 *dataPtr;         //0
      short int sizeOfData;   //4
      short int offsetToSubData3;   //6
      short int offsetToImportData; //8
      short int offsetToSubData2;
      short int offsetToImportName;
      short int offsetToSubData5;
      short int sysKey;
      short int var12;
      short int numRelocGlob;
      short int subData2Size;
      short int var18;
      short int var1A;

struct stringEntryStruct {
      char *string;
      short int length;
      short int idx;

struct linkDataStruct {
      int16 type;
      int16 id;
      int16 offsetVerbeName;
      int16 verbOverlay;
      int16 verbNumber;

      int16 obj1Overlay;
      int16 obj1Number;
      int16 obj2Overlay;
      int16 obj2Number;

      int16 trackX;
      int16 trackY;

      int16 obj1NewState;
      int16 obj2NewState;

      int16 obj1OldState;
      int16 obj2OldState;

      int16 trackDirection;
      int16 dialog;

struct importDataStruct {
      uint16 var0;            // 0
      uint16 var1;            // 2
      uint16 linkType;  // 4
      uint16 linkIdx;         // 6
      uint16 nameOffset;

enum eClass
      MULTIPLE = 0,
      VARIABLE = 1,
      UNIQUE = 2,
      THEME = 3

struct objDataStruct {
      int16 _type;
      eClass _class;
      int16 _nameOffset;
      int16 _numStates;
      int16 _varTableIdx;
      int16 _firstStateIdx;
      int16 _stateTableIdx;

struct objectParams {
      int16 X;
      int16 Y;
      int16 Z;
      int16 frame;
      int16 scale;
      int16 state;

struct ovlDataStruct {

      ovlData3Struct *arrayProc;
      uint8 *ptr1;
      objDataStruct *arrayObject;
      objectParams *arrayStates;
      objectParams *arrayObjVar;
      stringEntryStruct *stringTable;
      exportEntryStruct *arraySymbGlob;
      importDataStruct *arrayRelocGlob;
      linkDataStruct *arrayMsgRelHeader;

      char *nameVerbGlob;
      char *arrayNameObj;
      char *arrayNameRelocGlob;
      char *arrayNameSymbGlob;

      uint8 *data4Ptr;
      uint8 *ptr8;

      unsigned short int numProc;
      unsigned short int numRel;
      unsigned short int numSymbGlob;
      unsigned short int numRelocGlob;
      unsigned short int numMsgRelHeader;
      unsigned short int numObj;
      unsigned short int numStrings;
      unsigned short int size8;
      unsigned short int size9;

      unsigned short int nameExportSize;
      unsigned short int exportNamesSize;
      unsigned short int specialString2Length;
      unsigned short int sizeOfData4;
      unsigned short int size12;
      unsigned short int specialString1Length;
      unsigned short int scriptNumber;

struct overlayStruct {
      char overlayName[13];
      ovlDataStruct *ovlData;
      short int alreadyLoaded;
      short int state;
      char* pDebug;
      long int debugSize;
      char* pSource;
      long int sourceSize;
      short int executeScripts;

extern overlayStruct overlayTable[90];
extern int numOfLoadedOverlay;

void initOverlayTable(void);
int loadOverlay(const char * scriptName);
int32 findOverlayByName2(const char * name);
int findOverlayByName(const char *overlayName);
int releaseOverlay(const char *name);

} // End of namespace Cruise


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