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psp-fs.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/backends/fs/psp/psp-fs.cpp $
 * $Id: psp-fs.cpp 30944 2008-02-23 22:50:18Z sev $
 */

#ifdef __PSP__

#include "engines/engine.h"
#include "backends/fs/abstract-fs.h"

#include <sys/stat.h>
#include <unistd.h>

#define     ROOT_PATH   "ms0:/"

/**
 * Implementation of the ScummVM file system API based on PSPSDK API.
 * 
 * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
 */
class PSPFilesystemNode : public AbstractFilesystemNode {
protected:
      String _displayName;
      String _path;
      bool _isDirectory;
      bool _isValid;
      
public:
      /**
       * Creates a PSPFilesystemNode with the root node as path.
       */
      PSPFilesystemNode();
      
      /**
       * Creates a PSPFilesystemNode for a given path.
       * 
       * @param path String with the path the new node should point to.
       * @param verify true if the isValid and isDirectory flags should be verified during the construction.
       */
      PSPFilesystemNode(const Common::String &p, bool verify);

      virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
      virtual String getDisplayName() const { return _displayName; }
      virtual String getName() const { return _displayName; }
      virtual String getPath() const { return _path; }
      virtual bool isDirectory() const { return _isDirectory; }
      virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
      virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }

      virtual AbstractFilesystemNode *getChild(const String &n) const;
      virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
      virtual AbstractFilesystemNode *getParent() const;
};

/**
 * Returns the last component of a given path.
 * 
 * Examples:
 *                /foo/bar.txt would return /bar.txt
 *                /foo/bar/    would return /bar/
 *  
 * @param str String containing the path.
 * @return Pointer to the first char of the last component inside str.
 */
const char *lastPathComponent(const Common::String &str) {
      if(str.empty())
            return "";
            
      const char *start = str.c_str();
      const char *cur = start + str.size() - 2;

      while (cur >= start && *cur != '/') {
            --cur;
      }

      return cur + 1;
}

PSPFilesystemNode::PSPFilesystemNode() {
      _isDirectory = true;
      _displayName = "Root";
      _isValid = true;
      _path = ROOT_PATH;
}

PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
      assert(p.size() > 0);
        
      _path = p;
      _displayName = lastPathComponent(_path);
      _isValid = true;
      _isDirectory = true;

      if (verify) {
            struct stat st; 
            _isValid = (0 == stat(_path.c_str(), &st));
            _isDirectory = S_ISDIR(st.st_mode);
      }       
}

AbstractFilesystemNode *PSPFilesystemNode::getChild(const String &n) const {
      // FIXME: Pretty lame implementation! We do no error checking to speak
      // of, do not check if this is a special node, etc.
      assert(_isDirectory);
      
      String newPath(_path);
      if (_path.lastChar() != '/')
            newPath += '/';
      newPath += n;

      return new PSPFilesystemNode(newPath, true);
}

bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
      assert(_isDirectory);

      //TODO: honor the hidden flag

      int dfd  = sceIoDopen(_path.c_str());
      if (dfd > 0) {
            SceIoDirent dir;     
            memset(&dir, 0, sizeof(dir));
         
            while (sceIoDread(dfd, &dir) > 0) {
                  // Skip 'invisible files
                  if (dir.d_name[0] == '.') 
                        continue;
               
                  PSPFilesystemNode entry;
            
                  entry._isValid = true;
                  entry._displayName = dir.d_name;
                  entry._path = _path;
                  entry._path += dir.d_name;
                  entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR;
                  
                  if (entry._isDirectory)
                        entry._path += "/";
            
                  // Honor the chosen mode
                  if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) ||
                     (mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory))
                        continue;
            
                  myList.push_back(new PSPFilesystemNode(entry));
            }

            sceIoDclose(dfd);
            return true;
      } else {
            return false;
      }
}

AbstractFilesystemNode *PSPFilesystemNode::getParent() const {
      if (_path == ROOT_PATH)
            return 0;
      
      const char *start = _path.c_str();
      const char *end = lastPathComponent(_path);
      
      return new PSPFilesystemNode(String(start, end - start), false);
}

#endif //#ifdef __PSP__

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