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KeysDialog.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/gui/KeysDialog.cpp $
 * $Id: KeysDialog.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "gui/KeysDialog.h"
#include "gui/Actions.h"
#include <SDL_keyboard.h>

#ifdef _WIN32_WCE
#include "CEDevice.h"
#endif

namespace GUI {

enum {
      kMapCmd     = 'map ',
      kOKCmd      = 'ok  '
};

KeysDialog::KeysDialog(const Common::String &title)
      : GUI::Dialog("keysdialog") {

      new ButtonWidget(this, "keysdialog_map", "Map", kMapCmd, 0);
      new ButtonWidget(this, "keysdialog_ok", "OK", kOKCmd, 0);
      new ButtonWidget(this, "keysdialog_cancel", "Cancel", kCloseCmd, 0);

      _actionsList = new ListWidget(this, "keysdialog_list");
      _actionsList->setNumberingMode(kListNumberingZero);

      _actionTitle = new StaticTextWidget(this, "keysdialog_action", title);
      _keyMapping = new StaticTextWidget(this, "keysdialog_mapping", "Select an action and click 'Map'");

      _actionTitle->setFlags(WIDGET_CLEARBG);
      _keyMapping->setFlags(WIDGET_CLEARBG);

      // Get actions names
      Common::StringList l;

      for (int i = 0; i < Actions::Instance()->size(); i++)
            l.push_back(Actions::Instance()->actionName((ActionType)i));

      _actionsList->setList(l);

      _actionSelected = -1;
      Actions::Instance()->beginMapping(false);
}

void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
      switch (cmd) {

      case kListSelectionChangedCmd:
            if (_actionsList->getSelected() >= 0) {
                  char selection[100];

                  uint16 key = Actions::Instance()->getMapping(_actionsList->getSelected());
#ifdef __SYMBIAN32__
                  // ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
                  if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
                        key = key - Common::ASCII_F1 + SDLK_F1;
#endif
                  if (key != 0)
                        sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
                  else
                        sprintf(selection, "Associated key : none");

                  _keyMapping->setLabel(selection);
                  _keyMapping->draw();
            }
            break;
      case kMapCmd:
            if (_actionsList->getSelected() < 0) {
                        _actionTitle->setLabel("Please select an action");
            } else {
                  char selection[100];

                  _actionSelected = _actionsList->getSelected();
                  uint16 key = Actions::Instance()->getMapping(_actionSelected);
#ifdef __SYMBIAN32__
                  // ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
                  if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
                        key = key - Common::ASCII_F1 + SDLK_F1;
#endif
                  if (key != 0)
                        sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
                  else
                        sprintf(selection, "Associated key : none");

                  _actionTitle->setLabel("Press the key to associate");
                  _keyMapping->setLabel(selection);
                  _keyMapping->draw();
                  Actions::Instance()->beginMapping(true);
                  _actionsList->setEnabled(false);
            }
            _actionTitle->draw();
            break;
      case kOKCmd:
            Actions::Instance()->saveMapping();
            close();
            break;
      case kCloseCmd:
            Actions::Instance()->loadMapping();
            close();
            break;
      }
}

void KeysDialog::handleKeyDown(Common::KeyState state){
      if (!Actions::Instance()->mappingActive())
            Dialog::handleKeyDown(state);
}

void KeysDialog::handleKeyUp(Common::KeyState state) {
#ifdef __SYMBIAN32__
      if (Actions::Instance()->mappingActive()) {
#else
      if (state.flags == 0xff  && Actions::Instance()->mappingActive()) {     // GAPI key was selected
#endif
            char selection[100];

            Actions::Instance()->setMapping((ActionType)_actionSelected, state.ascii);

            if (state.ascii != 0)
                  sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey) state.keycode));
            else
                  sprintf(selection, "Associated key : none");

            _actionTitle->setLabel("Choose an action to map");
            _keyMapping->setLabel(selection);
            _keyMapping->draw();
            _actionTitle->draw();
            _actionSelected = -1;
            _actionsList->setEnabled(true);
            Actions::Instance()->beginMapping(false);
      } else
            Dialog::handleKeyUp(state);
}

} // namespace GUI

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