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abstract-fs-factory.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/backends/fs/abstract-fs-factory.h $
 * $Id: abstract-fs-factory.h 30944 2008-02-23 22:50:18Z sev $
 */

#ifndef ABSTRACT_FILESYSTEM_FACTORY_H
#define ABSTRACT_FILESYSTEM_FACTORY_H

#include "common/str.h"
#include "backends/fs/abstract-fs.h"

/**
 * Creates concrete FilesystemNode objects depending on the current architecture.
 */
00034 class AbstractFilesystemFactory {
public:
      typedef Common::String String;

      /**
       * Destructor.
       */
00041       virtual ~AbstractFilesystemFactory() {}

      /**
       * Returns a node representing the "current directory".
       * If your system does not support this concept, you can either try to
       * emulate it or simply return some "sensible" default directory node,
       * e.g. the same value as getRoot() returns.
       */
      virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const = 0;

      /**
       * Construct a node based on a path; the path is in the same format as it
       * would be for calls to fopen().
       *
       * Furthermore getNodeForPath(oldNode.path()) should create a new node
       * identical to oldNode. Hence, we can use the "path" value for persistent
       * storage e.g. in the config file.
       *
       * @param path The path string to create a FilesystemNode for.
       */
      virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const = 0;

      /**
       * Returns a special node representing the filesystem root.
       * The starting point for any file system browsing.
       *
       * On Unix, this will be simply the node for / (the root directory).
       * On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
       */
      virtual AbstractFilesystemNode *makeRootFileNode() const = 0;


      /**
       * Meta-factory method which returns a concrete AbstractFilesystemFactory
       * instance depending on the current architecture.
       */
      static AbstractFilesystemFactory *makeFSFactory();
};

#endif /*ABSTRACT_FILESYSTEM_FACTORY_H*/

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