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algorithm.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef COMMON_ALGORITHM_H
#define COMMON_ALGORITHM_H

#include "common/scummsys.h"

namespace Common {

template<class In, class Out>
Out copy(In first, In last, Out dst) {
      while (first != last)
            *dst++ = *first++;
      return dst;
}

template<class In, class Out>
Out copy_backward(In first, In last, Out dst) {
      while (first != last)
            *--dst = *--last;
      return dst;
}

template<class In, class Out, class Op>
Out copy_if(In first, In last, Out dst, Op op) {
      while (first != last) {
            if (op(*first))
                  *dst++ = *first;
            ++first;
      }
      return dst;
}

// Our 'specialized' 'set_to' template for char, signed char and unsigned char arrays.
// Since C++ doesn't support partial specialized template functions (currently) we
// are going this way...
// With this we assure the usage of memset for those, which should be
// faster than a simple loop like for the generic 'set_to'.
template<class Value>
signed char *set_to(signed char *first, signed char *last, Value val) {
      memset(first, (val & 0xFF), last - first);
      return last;
}

template<class Value>
unsigned char *set_to(unsigned char *first, unsigned char *last, Value val) {
      memset(first, (val & 0xFF), last - first);
      return last;
}

template<class Value>
char *set_to(char *first, char *last, Value val) {
      memset(first, (val & 0xFF), last - first);
      return last;
}

template<class In, class Value>
In set_to(In first, In last, Value val) {
      while (first != last)
            *first++ = val;
      return first;
}

template<class In, class T>
In find(In first, In last, const T &v) {
      while (first != last) {
            if (*first == v)
                  return first;
            ++first;
      }
      return last;
}

template<class In, class Pred>
In find_if(In first, In last, Pred p) {
      while (first != last) {
            if (p(*first))
                  return first;
            ++first;
      }
      return last;
}

template<class In, class Op>
Op for_each(In first, In last, Op f) {
      while (first != last) f(*first++);
      return f;
}

// Simple sort function, modelled after std::sort.
// Use it like this:  sort(container.begin(), container.end()).
// Also work on plain old int arrays etc.
template<class T>
void sort(T first, T last) {
      if (first == last)
            return;

      // Simple selection sort
      T i(first);
      for (; i != last; ++i) {
            T minElem(i);
            T j(i);
            ++j;
            for (; j != last; ++j)
                  if (*j < *minElem)
                        minElem = j;
            if (minElem != i)
                  SWAP(*minElem, *i);
      }
}

} // end of namespace Common
#endif


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