Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

bomp.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/scumm/bomp.cpp $
 * $Id: bomp.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */


#include "scumm/scumm.h"
#include "scumm/akos.h"
#include "scumm/bomp.h"
#include "scumm/util.h"


namespace Scumm {

static int32 setupBompScale(byte *scaling, int32 size, byte scale);

static void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 size);

static void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check);
static void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
static void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
static void bompApplyActorPalette(byte *actorPalette, byte *line_buffer, int32 size);



void decompressBomp(byte *dst, const byte *src, int w, int h) {
      assert(w > 0);
      assert(h > 0);

      do {
            bompDecodeLine(dst, src + 2, w);
            src += READ_LE_UINT16(src) + 2;
            dst += w;
      } while (--h);
}

void bompDecodeLine(byte *dst, const byte *src, int len) {
      assert(len > 0);

      int num;
      byte code, color;

      while (len > 0) {
            code = *src++;
            num = (code >> 1) + 1;
            if (num > len)
                  num = len;
            len -= num;
            if (code & 1) {
                  color = *src++;
                  memset(dst, color, num);
            } else {
                  memcpy(dst, src, num);
                  src += num;
            }
            dst += num;
      }
}

void bompDecodeLineReverse(byte *dst, const byte *src, int len) {
      assert(len > 0);

      dst += len;

      int num;
      byte code, color;

      while (len > 0) {
            code = *src++;
            num = (code >> 1) + 1;
            if (num > len)
                  num = len;
            len -= num;
            dst -= num;
            if (code & 1) {
                  color = *src++;
                  memset(dst, color, num);
            } else {
                  memcpy(dst, src, num);
                  src += num;
            }
      }
}

void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency) {
      while (1) {
            do {
                  if (size-- == 0)
                        return;
                  if (*mask & maskbit) {
                        *line_buffer = transparency;
                  }
                  line_buffer++;
                  maskbit >>= 1;
            } while     (maskbit);
            mask++;
            maskbit = 128;
      }
}

void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check) {
      assert(size > 0);
      switch (shadowMode) {
      case 0:
            bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, HE7Check);
            break;
      case 1:
            bompApplyShadow1(shadowPalette, line_buffer, dst, size, transparency);
            break;
      case 3:
            bompApplyShadow3(shadowPalette, line_buffer, dst, size, transparency);
            break;
      default:
            error("Unknown shadow mode %d", shadowMode);
      }
}
void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check) {
      while (size-- > 0) {
            byte tmp = *line_buffer++;
            if (tmp != transparency) {
                  if (HE7Check)
                        *dst = shadowPalette[tmp];
                  else
                        *dst = tmp;
            }
            dst++;
      }
}

void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
      while (size-- > 0) {
            byte tmp = *line_buffer++;
            if (tmp != transparency) {
                  if (tmp == 13) {
                        tmp = shadowPalette[*dst];
                  }
                  *dst = tmp;
            }
            dst++;
      }
}

void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
      while (size-- > 0) {
            byte tmp = *line_buffer++;
            if (tmp != transparency) {
                  if (tmp < 8) {
                        tmp = shadowPalette[*dst + (tmp << 8)];
                  }
                  *dst = tmp;
            }
            dst++;
      }
}

void bompApplyActorPalette(byte *actorPalette, byte *line_buffer, int32 size) {
      actorPalette[255] = 255;
      while (size-- > 0) {
            *line_buffer = actorPalette[*line_buffer];
            line_buffer++;
      }
}

void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 size) {
      byte *line_ptr1 = line_buffer;
      byte *line_ptr2 = line_buffer;

      byte tmp = *scaling_x_ptr++;

      while (size--) {
            if ((skip & tmp) == 0) {
                  *line_ptr1++ = *line_ptr2;
            }
            line_ptr2++;
            skip >>= 1;
            if (skip == 0) {
                  skip = 128;
                  tmp = *scaling_x_ptr++;
            }
      }
}

void drawBomp(const BompDrawData &bd) {
      const byte *src;
      byte *dst;
      byte *mask = 0;
      Common::Rect clip;
      byte *scalingYPtr = 0;
      byte skip_y_bits = 0x80;
      byte skip_y_new = 0;
      byte tmp;
      byte bomp_scaling_x[64];
      byte bomp_scaling_y[64];

      if (bd.x < 0) {
            clip.left = -bd.x;
      } else {
            clip.left = 0;
      }

      if (bd.y < 0) {
            clip.top = -bd.y;
      } else {
            clip.top = 0;
      }

      clip.right = bd.srcwidth;
      if (clip.right > bd.dst.w - bd.x) {
            clip.right = bd.dst.w - bd.x;
      }

      clip.bottom = bd.srcheight;
      if (clip.bottom > bd.dst.h - bd.y) {
            clip.bottom = bd.dst.h - bd.y;
      }

      src = bd.src;
      dst = (byte *)bd.dst.pixels + bd.y * bd.dst.pitch + (bd.x + clip.left);

      const byte maskbit = revBitMask((bd.x + clip.left) & 7);

      // Mask against any additionally imposed mask
      if (bd.maskPtr) {
            mask = bd.maskPtr + (bd.y * bd.numStrips) + ((bd.x + clip.left) / 8);
      }

      // Setup vertical scaling
      if (bd.scale_y != 255) {
            int scaleBottom = setupBompScale(bomp_scaling_y, bd.srcheight, bd.scale_y);
            scalingYPtr = bomp_scaling_y;

            skip_y_new = *scalingYPtr++;
            skip_y_bits = 0x80;

            if (clip.bottom > scaleBottom) {
                  clip.bottom = scaleBottom;
            }
      }

      // Setup horizontal scaling
      if (bd.scale_x != 255) {
            int scaleRight = setupBompScale(bomp_scaling_x, bd.srcwidth, bd.scale_x);

            if (clip.right > scaleRight) {
                  clip.right = scaleRight;
            }
      }

      const int width = clip.right - clip.left;

      if (width <= 0)
            return;

      int pos_y = 0;
      byte line_buffer[1024];

      byte *line_ptr = line_buffer + clip.left;

      // Loop over all lines
      while (pos_y < clip.bottom) {
            // Decode a single (bomp encoded) line, reversed if we are in mirror mode
            if (bd.mirror)
                  bompDecodeLineReverse(line_buffer, src + 2, bd.srcwidth);
            else
                  bompDecodeLine(line_buffer, src + 2, bd.srcwidth);
            src += READ_LE_UINT16(src) + 2;

            // If vertical scaling is enabled, do it
            if (bd.scale_y != 255) {
                  // A bit set means we should skip this line...
                  tmp = skip_y_new & skip_y_bits;

                  // Advance the scale-skip bit mask, if it's 0, get the next scale-skip byte
                  skip_y_bits /= 2;
                  if (skip_y_bits == 0) {
                        skip_y_bits = 0x80;
                        skip_y_new = *scalingYPtr++;
                  }

                  // Skip the current line if the above check tells us to
                  if (tmp != 0)
                        continue;
            }

            // Perform horizontal scaling
            if (bd.scale_x != 255) {
                  bompScaleFuncX(line_buffer, bomp_scaling_x, 0x80, bd.srcwidth);
            }

            // The first clip.top lines are to be clipped, i.e. not drawn
            if (clip.top > 0) {
                  clip.top--;
            } else {
                  // Replace the parts of the line which are masked with the transparency color
                  if (bd.maskPtr)
                        bompApplyMask(line_ptr, mask, maskbit, width, 255);

                  // Apply custom color map, if available
                  if (bd.actorPalette)
                        bompApplyActorPalette(bd.actorPalette, line_ptr, width);

                  // Finally, draw the decoded, scaled, masked and recolored line onto
                  // the target surface, using the specified shadow mode
                  bompApplyShadow(bd.shadowMode, bd.shadowPalette, line_ptr, dst, width, 255);
            }

            // Advance to the next line
            pos_y++;
            mask += bd.numStrips;
            dst += bd.dst.pitch;
      }
}

int32 setupBompScale(byte *scaling, int32 size, byte scale) {
      static const int offsets[8] = { 3, 2, 1, 0, 7, 6, 5, 4 };
      int32 count;
      byte bitsCount = 0;

      count = (256 - size / 2);
      assert(0 <= count && count < 768);
      const byte *scaleTable = bigCostumeScaleTable + count;

      count = (size + 7) / 8;
      while (count--) {
            byte scaleMask = 0;
            for (int i = 0; i < 8; i++) {
                  byte scaleTest = *(scaleTable + offsets[i]);
                  scaleMask <<= 1;
                  if (scale < scaleTest) {
                        scaleMask |= 1;
                  } else {
                        bitsCount++;
                  }
            }
            scaleTable += 8;

            *scaling++ = scaleMask;
      }
      size &= 7;
      if (size != 0) {
            --scaling;
            if ((*scaling & revBitMask(size)) == 0) {
                  *scaling |= revBitMask(size);
                  bitsCount--;
            }
      }

      return bitsCount;
}

} // End of namespace Scumm

Generated by  Doxygen 1.6.0   Back to index