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virtual void Common::OutSaveFile::finalize (  )  [inline, virtual]

Close this savefile, to be called right before destruction of this savefile. The idea is that this ways, I/O errors that occur during closing/flushing of the file can still be handled by the game engine.

By default, this just flushes the stream.

Definition at line 59 of file savefile.h.

References Common::WriteStream::flush().

Referenced by Common::SaveFileManager::renameSavefile().


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