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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/cruise/script.h $
 * $Id: script.h 30944 2008-02-23 22:50:18Z sev $


namespace Cruise {

enum scriptTypeEnum {
      scriptType_MinusPROC = -20,
      scriptType_Minus30 = -30,
      scriptType_PROC = 20,
      scriptType_REL = 30

struct scriptInstanceStruct {
      struct scriptInstanceStruct *nextScriptPtr;
      int16 ccr;
      int16 var4;
      uint8 *var6;
      int16 varA;
      int16 scriptNumber;
      int16 overlayNumber;
      int16 sysKey;
      int16 freeze;
      scriptTypeEnum type;
      int16 var16;
      int16 var18;
      int16 var1A;

extern scriptInstanceStruct relHead;
extern scriptInstanceStruct procHead;
extern scriptInstanceStruct *currentScriptPtr;

void setupFuncArray(void);
int8 getByteFromScript(void);

int removeScript(int overlay, int idx, scriptInstanceStruct * headPtr);
uint8 *attacheNewScriptToTail(scriptInstanceStruct *scriptHandlePtr, int16 overlayNumber, int16 param, int16 arg0, int16 arg1, int16 arg2, scriptTypeEnum scriptType);
void manageScripts(scriptInstanceStruct * scriptHandle);

} // End of namespace Cruise


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