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goblin_v3.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/gob/goblin_v3.cpp $
 * $Id: goblin_v3.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "gob/gob.h"
#include "gob/goblin.h"
#include "gob/mult.h"

namespace Gob {

Goblin_v3::Goblin_v3(GobEngine *vm) : Goblin_v2(vm) {
}

bool Goblin_v3::isMovement(int8 state) {
      if ((state >= 0) && (state < 8))
            return true;
      if ((state >= 40) && (state < 44))
            return true;
      if ((state == 26) || (state == 27))
            return true;
      if ((state == 38) || (state == 39))
            return true;

      return false;
}

void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) {
      switch (state) {
      case 0:
            obj->goblinX--;
            break;

      case 1:
            obj->goblinX--;
            obj->goblinY--;
            break;

      case 2:
      case 26:
      case 38:
            obj->goblinY--;
            break;

      case 3:
            obj->goblinX++;
            obj->goblinY--;
            break;

      case 4:
            obj->goblinX++;
            break;

      case 5:
            obj->goblinX++;
            obj->goblinY++;
            break;

      case 6:
      case 27:
      case 39:
            obj->goblinY++;
            break;

      case 7:
            obj->goblinX--;
            obj->goblinY++;
            break;

      case 40:
            obj->goblinX--;
            obj->goblinY -= 2;
            break;

      case 41:
            obj->goblinX--;
            obj->goblinY += 2;
            break;

      case 42:
            obj->goblinX++;
            obj->goblinY -= 2;
            break;

      case 43:
            obj->goblinX++;
            obj->goblinY += 2;
            break;
      }
}

void Goblin_v3::placeObject(Gob_Object *objDesc, char animated,
            int16 index, int16 x, int16 y, int16 state) {

      Mult::Mult_Object &obj = _vm->_mult->_objects[index];
      Mult::Mult_AnimData &objAnim = *(obj.pAnimData);

      if (!obj.goblinStates)
            return;

      if ((state != -1) && (obj.goblinStates[state] != 0)) {
            if (state == 8)
                  objAnim.curLookDir = 0;
            else if (state == 9)
                  objAnim.curLookDir = 4;
            else if (state == 28)
                  objAnim.curLookDir = 6;
            else if (state == 29)
                  objAnim.curLookDir = 2;
      }

      Goblin_v2::placeObject(objDesc, animated, index, x, y, state);

}

} // End of namespace Gob

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