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credits.h

// This file was generated by credits.pl. Do not edit by hand!
static const char *credits[] = {
"\\C\\c1""ScummVM Team",
"\\C\\c0""",
"\\C\\c1""Project Leaders",
"\\C\\c0""James Brown",
"\\C\\c0""Max Horn",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Engine Teams",
"\\C\\c1""SCUMM",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c0""James Brown",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""Max Horn",
"\\C\\c0""Travis Howell",
"\\C\\c0""Pawel Kolodziejski",
"\\C\\c2""Codecs, iMUSE, Smush, etc.",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c2""FT INSANE, MM NES, MM C64, game detection, Herc/CGA",
"\\C\\c0""",
"\\C\\c1""HE",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""Travis Howell",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""AGI",
"\\C\\c0""Stuart George",
"\\C\\c0""Matthew Hoops",
"\\C\\c0""Filippos Karapetis",
"\\C\\c0""Pawel Kolodziejski",
"\\C\\c0""Kari Salminen",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""David Symonds",
"\\C\\c0""",
"\\C\\c1""AGOS",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c0""Travis Howell",
"\\C\\c0""Oliver Kiehl",
"\\C\\c0""",
"\\C\\c1""BASS",
"\\C\\c0""Robert G\366ffringmann",
"\\C\\c0""Oliver Kiehl",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""Broken Sword 1",
"\\C\\c0""Robert G\366ffringmann",
"\\C\\c0""",
"\\C\\c1""Broken Sword 2",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""",
"\\C\\c1""Cinematique evo 1",
"\\C\\c0""Vincent Hamm",
"\\C\\c2""original CinE engine author",
"\\C\\c0""Pawel Kolodziejski",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Cinematique evo 2",
"\\C\\c0""Vincent Hamm",
"\\C\\c2""original CruisE engine author",
"\\C\\c0""",
"\\C\\c1""FOTAQ",
"\\C\\c0""David Eriksson",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""Gob",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c0""Sven Hesse",
"\\C\\c0""Willem Jan Palenstijn",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Kyra",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c2""VQA Player",
"\\C\\c0""Oystein Eftevaag",
"\\C\\c0""Florian Kagerer",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Johannes Schickel",
"\\C\\c0""",
"\\C\\c1""Lure",
"\\C\\c0""Paul Gilbert",
"\\C\\c0""",
"\\C\\c1""Parallaction",
"\\C\\c0""peres",
"\\C\\c0""",
"\\C\\c1""SAGA",
"\\C\\c0""Torbj\366rn Andersson",
"\\C\\c0""Filippos Karapetis",
"\\C\\c0""Andrew Kurushin",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Touch\351",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Backend Teams",
"\\C\\c1""Dreamcast",
"\\C\\c0""Marcus Comstedt",
"\\C\\c0""",
"\\C\\c1""GP2X",
"\\C\\c0""John Willis",
"\\C\\c0""",
"\\C\\c1""GP32",
"\\C\\c0""Won Star",
"\\C\\c0""",
"\\C\\c1""iPhone",
"\\C\\c0""Oystein Eftevaag",
"\\C\\c0""",
"\\C\\c1""Maemo",
"\\C\\c0""Frantisek Dufka",
"\\C\\c0""",
"\\C\\c1""Nintendo DS",
"\\C\\c0""Neil Millstone",
"\\C\\c0""",
"\\C\\c1""PalmOS",
"\\C\\c0""Chris Apers",
"\\C\\c0""",
"\\C\\c1""PocketPC / WinCE",
"\\C\\c0""Nicolas Bacca",
"\\C\\c0""Kostas Nakos",
"\\C\\c0""",
"\\C\\c1""PlayStation 2",
"\\C\\c0""Robert G\366ffringmann",
"\\C\\c0""",
"\\C\\c1""PSP (PlayStation Portable)",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""SDL (Win/Linux/OS X/etc.)",
"\\C\\c0""Max Horn",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c2""Asm routines, GFX layers",
"\\C\\c0""",
"\\C\\c1""SymbianOS",
"\\C\\c0""Jurgen Braam",
"\\C\\c0""Lars Persson",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Other subsystems",
"\\C\\c1""Infrastructure",
"\\C\\c0""Max Horn",
"\\C\\c2""Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc.",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""GUI",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""Johannes Schickel",
"\\C\\c0""",
"\\C\\c1""Miscellaneous",
"\\C\\c0""David Corrales-Lopez",
"\\C\\c2""Filesystem access improvements",
"\\C\\c0""Jerome Fisher",
"\\C\\c2""MT-32 emulator",
"\\C\\c0""Jochen Hoenicke",
"\\C\\c2""Speaker & PCjr sound support, Adlib work",
"\\C\\c0""Robin Watts",
"\\C\\c2""ARM assembly routines for nice speedups on several ports; improvements to the sound mixer",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Website (content)",
"\\C\\c0""All active team members",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Documentation",
"\\C\\c0""Joachim Eberhard",
"\\C\\c2""Documentation manager",
"\\C\\c0""Matthew Hoops",
"\\C\\c2""Wiki editor",
"\\C\\c0""",
"\\C\\c1""Retired Team Members",
"\\C\\c0""Tore Anderson",
"\\C\\c2""Former Debian GNU/Linux maintainer",
"\\C\\c0""Ralph Brorsen",
"\\C\\c2""Help with GUI implementation",
"\\C\\c0""Jamieson Christian",
"\\C\\c2""iMUSE, MIDI, all things musical",
"\\C\\c0""R\374diger Hanke",
"\\C\\c2""Port: MorphOS",
"\\C\\c0""Vincent Hamm",
"\\C\\c2""ScummVM co-founder, Original Cruise/CinE author",
"\\C\\c0""Felix Jakschitsch",
"\\C\\c2""Zak256 reverse engineering",
"\\C\\c0""Mutwin Kraus",
"\\C\\c2""Original MacOS porter",
"\\C\\c0""Peter Moraliyski",
"\\C\\c2""Port: GP32",
"\\C\\c0""Jeremy Newman",
"\\C\\c2""Former webmaster",
"\\C\\c0""Ludvig Strigeus",
"\\C\\c2""Original ScummVM and SimonVM author",
"\\C\\c0""Lionel Ulmer",
"\\C\\c2""Port: X11",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Other contributions",
"\\C\\c0""",
"\\C\\c1""Packages",
"\\C\\c1""AmigaOS 4",
"\\C\\c0""Hans-J\366rg Frieden",
"\\C\\c0""Juha Niemim\344ki",
"\\C\\c0""",
"\\C\\c1""Atari/FreeMiNT",
"\\C\\c0""Keith Scroggins",
"\\C\\c0""",
"\\C\\c1""BeOS",
"\\C\\c0""Stefan Parviainen",
"\\C\\c0""Luc Schrijvers",
"\\C\\c0""",
"\\C\\c1""Debian GNU/Linux",
"\\C\\c0""David Weinehall",
"\\C\\c0""",
"\\C\\c1""Fedora / RedHat",
"\\C\\c0""Willem Jan Palenstijn",
"\\C\\c0""",
"\\C\\c1""Mac OS X",
"\\C\\c0""Max Horn",
"\\C\\c0""Oystein Eftevaag",
"\\C\\c0""",
"\\C\\c1""Mandriva",
"\\C\\c0""Dominik Scherer",
"\\C\\c0""",
"\\C\\c1""MorphOS",
"\\C\\c0""Fabien Coeurjoly",
"\\C\\c0""",
"\\C\\c1""OS/2",
"\\C\\c0""Paul Smedley",
"\\C\\c0""",
"\\C\\c1""SlackWare",
"\\C\\c0""Robert Kelsen",
"\\C\\c0""",
"\\C\\c1""Solaris x86",
"\\C\\c0""Laurent Blume",
"\\C\\c0""",
"\\C\\c1""Solaris SPARC",
"\\C\\c0""Markus Strangl",
"\\C\\c0""",
"\\C\\c1""Win32",
"\\C\\c0""Travis Howell",
"\\C\\c0""",
"\\C\\c1""Win64",
"\\C\\c0""Chris Gray",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Websites (design)",
"\\C\\c0""Dob\363 Bal\341zs",
"\\C\\c2""Website design",
"\\C\\c0""Yaroslav Fedevych",
"\\C\\c2""HTML/CSS for the website",
"\\C\\c0""David Jensen",
"\\C\\c2""SVG logo conversion",
"\\C\\c0""Jean Marc",
"\\C\\c2""ScummVM logo",
"\\C\\c0""Raina",
"\\C\\c2""ScummVM forum buttons",
"\\C\\c0""Clemens Steinhuber",
"\\C\\c2""ScummVM forum theme",
"\\C\\c0""",
"\\C\\c1""Code contributions",
"\\C\\c0""Ori Avtalion",
"\\C\\c2""Subtitle control options in the GUI; BASS GUI fixes",
"\\C\\c0""Stuart Caie",
"\\C\\c2""Decoders for Simon 1 Amiga data files",
"\\C\\c0""Paolo Costabel",
"\\C\\c2""PSP port contributions",
"\\C\\c0""Thierry Crozat",
"\\C\\c2""Support for Broken Sword 1 Macintosh version",
"\\C\\c0""Thomas Fach-Pedersen",
"\\C\\c2""ProTracker module player",
"\\C\\c0""Benjamin Haisch",
"\\C\\c2""Heavily improved de-/encoder for DXA videos",
"\\C\\c0""Janne Huttunen",
"\\C\\c2""V3 actor mask support, Dig/FT SMUSH audio",
"\\C\\c0""Kov\341cs Endre J\341nos",
"\\C\\c2""Several fixes for Simon1",
"\\C\\c0""Jeroen Janssen",
"\\C\\c2""Numerous readability and bugfix patches",
"\\C\\c0""Andreas Karlsson",
"\\C\\c2""Initial port for EPOC/SymbianOS",
"\\C\\c0""Claudio Matsuoka",
"\\C\\c2""Daily Linux builds",
"\\C\\c0""Thomas Mayer",
"\\C\\c2""PSP port contributions",
"\\C\\c0""n0p",
"\\C\\c2""Windows CE port aspect ratio correction scaler and right click input method",
"\\C\\c0""Mikesch Nepomuk",
"\\C\\c2""MI1 VGA floppy patches",
"\\C\\c0""Nicolas Noble",
"\\C\\c2""Config file and ALSA support",
"\\C\\c0""Tim Phillips",
"\\C\\c2""Initial MI1 CD music support",
"\\C\\c0""Quietust",
"\\C\\c2""Sound support for Amiga SCUMM V2/V3 games, MM NES support",
"\\C\\c0""Andreas R\366ver",
"\\C\\c2""Broken Sword 1/2 MPEG2 cutscene support",
"\\C\\c0""Edward Rudd",
"\\C\\c2""Fixes for playing MP3 versions of MI1/Loom audio",
"\\C\\c0""Daniel Schepler",
"\\C\\c2""Final MI1 CD music support, initial Ogg Vorbis support",
"\\C\\c0""Andr\351 Souza",
"\\C\\c2""SDL-based OpenGL renderer",
"\\C\\c0""",
"\\C\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Special thanks to",
"\\C\\c0""",
"\\C\\c0""Sander Buskens",
"\\C\\c2""For his work on the initial reversing of Monkey2",
"\\C\\c0""Canadacow",
"\\C\\c2""For the original MT-32 emulator",
"\\C\\c0""Kevin Carnes",
"\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs",
"\\C\\c0""Patrick Combet",
"\\C\\c2""For the original Gobliiins ADL player",
"\\C\\c0""Ivan Dubrov",
"\\C\\c2""For contributing the initial version of the Gobliiins engine",
"\\C\\c0""Jezar",
"\\C\\c2""For his freeverb filter implementation",
"\\C\\c0""Jim Leiterman",
"\\C\\c2""Various info on his FM-TOWNS/Marty SCUMM ports",
"\\C\\c0""lloyd",
"\\C\\c2""For deep tech details about C64 Zak & MM",
"\\C\\c0""Sarien Team",
"\\C\\c2""Original AGI engine code",
"\\C\\c0""Jimmi Th\370gersen",
"\\C\\c2""For ScummRev, and much obscure code/documentation",
"\\C\\c0""Tristan",
"\\C\\c2""For additional work on the original MT-32 emulator",
"\\C\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
"\\C\\c0""",
"\\C\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
"\\C\\c0""",
"\\C\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.",
"\\C\\c0""",
"\\C\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
"\\C\\c0""",
"\\C\\c0""Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of The Feeble Files and Simon the Sorcerer's Puzzle Pack with us.",
"\\C\\c0""",
"\\C\\c0""",
};

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