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part_12.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_12.cpp $
 * $Id: part_12.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 };

static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 };

void IgorEngine::PART_12_EXEC_ACTION(int action) {
      debugC(9, kDebugGame, "PART_12_EXEC_ACTION %d", action);
      switch (action) {
      case 101:
            PART_12_ACTION_101();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            if (_objectsState[44] == 0) {
                  ADD_DIALOGUE_TEXT(203, 2);
            } else {
                  ADD_DIALOGUE_TEXT(205, 1);
            }
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            PART_12_ACTION_104();
            break;
      case 105:
            PART_12_ACTION_105();
            break;
      case 106:
            ADD_DIALOGUE_TEXT(207, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 107:
            ADD_DIALOGUE_TEXT(206, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 108:
            PART_12_ACTION_108();
            break;
      default:
            error("PART_12_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_12_ACTION_101() {
      for (int i = 9; i <= 10; ++i) {
            _roomObjectAreasTable[i].area = 3;
      }
      --_walkDataLastIndex;
      buildWalkPath(272, 94, 196, 64);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      _gameState.unk10 = 1;
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
                  if (_objectsState[44] == 0) {
                        const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
                        decodeAnimFrame(src, _screenVGA, true);
                  }
                  ++_gameState.unk10;
            }
            waitForTimer();
      } while (_gameState.igorMoving || _gameState.unk10 != 8);
      _currentPart = 40;
}

void IgorEngine::PART_12_ACTION_104() {
      _walkCurrentFrame = 2;
      --_walkDataLastIndex;
      _roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
      buildWalkPath(126, 108, 110, 104);
      _roomObjectAreasTable[_screenLayer2[33390]].area = 0;
      _walkDataCurrentIndex = 1;
      moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
      waitForTimer(35);
      playSound(13, 1);
      _walkDataCurrentIndex = _walkDataLastIndex;
      const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1;
      decodeAnimFrame(src, _screenVGA);
      decodeAnimFrame(src, _screenLayer1);
      moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
      waitForTimer(35);
      _walkDataCurrentIndex = _walkDataLastIndex - 1;
      src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1;
      decodeAnimFrame(src, _screenVGA);
      decodeAnimFrame(src, _screenLayer1);
      _walkData[_walkDataCurrentIndex].xPosChanged = 1;
      _walkData[_walkDataCurrentIndex].yPosChanged = 1;
      moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
      waitForTimer(35);
      _walkData[0].setPos(127, 108, 4, 0);
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 30;
      _walkData[0].scaleWidth = 50;
      _walkData[0].xPosChanged = 1;
      _walkData[0].dxPos = 10;
      _walkData[0].yPosChanged = 1;
      _walkData[0].dyPos = 3;
      _walkData[0].scaleHeight = 50;
      _walkDataCurrentIndex = 0;
      _walkDataLastIndex = 1;
      src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1;
      decodeAnimFrame(src, _screenVGA);
      decodeAnimFrame(src, _screenLayer1);
      moveIgor(4, 0);
      PART_12_HANDLE_DIALOGUE_CHURCHMAN();
      for (int i = 4; i >= 1; --i) {
            src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
            decodeAnimFrame(src, _screenVGA);
            if (i > 1) {
                  waitForTimer(35);
            } else {
                  playSound(14, 1);
            }
      }
      src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1;
      decodeAnimFrame(src, _screenVGA);
      PART_12_HELPER_1(255);
}

void IgorEngine::PART_12_ACTION_105() {
      if (_objectsState[44] == 1) {
            ADD_DIALOGUE_TEXT(216, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      memset(_screenVGA + 46080, 0, 17920);
      _inventoryInfo[_inventoryInfo[62] - 1] = 0;
      _inventoryInfo[62] = 0;
      packInventory();
      if (_inventoryInfo[72] > _inventoryInfo[73]) {
            _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
      }
      const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E;
      for (int i = 1; i <= 9; ++i) {
            const int offset = 30149;
            for (int j = 0; j <= 48; ++j) {
                  const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C;
                  memcpy(_screenVGA + j * 320 + offset, src, 35);
            }
            waitForTimer(30);
      }
      ADD_DIALOGUE_TEXT(209, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      for (int i = 9; i <= 10; ++i) {
            _roomObjectAreasTable[i].area = 3;
      }
      --_walkDataLastIndex;
      buildWalkPath(95, 142, 196, 64);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
      _gameState.unk10 = 1;
      _gameTicks = 0;
      do {
            if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
                  const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  ++_gameState.unk10;
            }
            waitForTimer();
      } while (_gameState.unk10 != 8);
      --_walkDataLastIndex;
      buildWalkPath(196, 64, 95, 142);
      PART_12_HELPER_2();
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            if (compareGameTick(2, 32)) {
                  _gameState.unk10 = getRandomNumber(2) + 7;
                  const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
            }
            waitForTimer();
      } while (_gameState.igorMoving);
      decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true);
      if (_objectsState[45] == 0) {
            for (int i = 1; i <= 15; ++i) {
                  const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  waitForTimer(45);
            }
      } else {
            for (int i = 1; i <= 15; ++i) {
                  const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  waitForTimer(45);
            }
      }
      drawVerbsPanel();
      redrawVerb(kVerbWalk, true);
      _currentAction.verb = kVerbWalk;
      addObjectToInventory(24, 59);
      _objectsState[44] = 1;
      PART_12_HELPER_1(255);
      ADD_DIALOGUE_TEXT(211, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
}

void IgorEngine::PART_12_ACTION_108() {
      _walkCurrentFrame = 2;
      --_walkDataLastIndex;
      _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
      buildWalkPath(126, 108, 75, 89);
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      _gameState.unk10 = 1;
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
                  if (_objectsState[44] == 0) {
                        const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
                        decodeAnimFrame(src, _screenVGA, true);
                  }
                  ++_gameState.unk10;
            }
            waitForTimer();
      } while (_gameState.igorMoving || _gameState.unk10 != 8);
      _currentPart = 130;
}

void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() {
      if (compareGameTick(1) && getRandomNumber(15) == 0) {
            switch (getRandomNumber(4)) {
            case 0:
                  playSound(21, 1);
                  break;
            case 1:
                  playSound(22, 1);
                  break;
            case 2:
                  playSound(23, 1);
                  break;
            case 3:
                  playSound(18, 1);
                  break;
            }
      }
}

void IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_12_HELPER_8();
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_12_HELPER_10(6 + getRandomNumber(6));
            break;
      case kUpdateDialogueAnimStanding:
            PART_12_HELPER_8();
            break;
      }
}

void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() {
      loadDialogueData(DLG_OutsideChurch);
      _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
      handleDialogue(95, 55, 51, 28, 63);
      _updateDialogue = 0;
}

void IgorEngine::PART_12_HELPER_1(int num) {
      if (num == 2 || num == 255) {
            if (_objectsState[45] == 0) {
                  _roomActionsTable[169] = 104;
                  _roomActionsTable[175] = 104;
                  _roomActionsTable[177] = 104;
                  _roomActionsTable[179] = 104;
                  _roomActionsTable[181] = 104;
                  _roomActionsTable[185] = 104;
                  _roomActionsTable[187] = 104;
                  _roomActionsTable[170] = 3;
                  _roomActionsTable[176] = 3;
                  _roomActionsTable[178] = 3;
                  _roomActionsTable[180] = 3;
                  _roomActionsTable[182] = 3;
                  _roomActionsTable[186] = 3;
                  _roomActionsTable[188] = 3;
            } else {
                  PART_12_HELPER_9();
                  _roomActionsTable[169] = 108;
                  _roomActionsTable[175] = 106;
                  _roomActionsTable[177] = 2;
                  _roomActionsTable[179] = 11;
                  _roomActionsTable[181] = 107;
                  _roomActionsTable[185] = 35;
                  _roomActionsTable[187] = 35;
                  _roomActionsTable[170] = 1;
                  _roomActionsTable[176] = 1;
                  _roomActionsTable[178] = 1;
                  _roomActionsTable[180] = 1;
                  _roomActionsTable[182] = 1;
                  _roomActionsTable[186] = 1;
                  _roomActionsTable[188] = 1;
            }
      }
}

void IgorEngine::PART_12_HELPER_2() {
      for (int i = 9; i <= 10; ++i) {
            _roomObjectAreasTable[i].area = 0;
      }
}

void IgorEngine::PART_12_HELPER_3() {
      decodeAnimFrame(_animFramesBuffer, _screenVGA, true);
}

void IgorEngine::PART_12_HELPER_4() {
      SET_PAL_240_48_1();
      SET_PAL_208_96_1();
      fadeInPalette(768);
      playSound(13, 1);
      for (int i = 1; i <= 5; ++i) {
            const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
            decodeAnimFrame(src, _screenVGA, true);
            if (_objectsState[44] == 0) {
                  src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
            }
            waitForTimer(30);
      }
      if (_objectsState[44] == 0) {
            for (int i = 6; i <= 10; ++i) {
                  const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  waitForTimer(30);
            }
      }
      ADD_DIALOGUE_TEXT(212, 2);
      ADD_DIALOGUE_TEXT(214, 1);
      ADD_DIALOGUE_TEXT(215, 1);
      SET_DIALOGUE_TEXT(1, 3);
      _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
      startCutsceneDialogue(95, 55, 51, 28, 63);
      waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63);
      _updateDialogue = 0;
      for (int i = 12; i <= 29; ++i){
            const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
            decodeAnimFrame(src, _screenVGA, true);
            waitForTimer(30);
      }
      if (_objectsState[44] == 0) {
            for (int i = 1; i <= 8; ++i) {
                  const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  waitForTimer(30);
            }
      }
      waitForTimer(255);
      fadeOutPalette(768);
      _objectsState[45] = 1;
      drawVerbsPanel();
      drawInventory(_inventoryInfo[72], 0);
      _currentPart = 40;
}

void IgorEngine::PART_12_HELPER_5() {
      _walkData[0].setPos(196, 64, 2, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 30;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPath(196, 64, 238, 104);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      _gameState.unk10 = 1;
      waitForTimer(15);
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
                  if (_objectsState[44] == 0) {
                        const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
                        decodeAnimFrame(src, _screenVGA, true);
                  }
                  ++_gameState.unk10;
            }
            waitForTimer();
      } while (_gameState.igorMoving || _gameState.unk10 != 11);
}

void IgorEngine::PART_12_HELPER_6() {
      playMusic(2);
      PART_12_HELPER_1(255);
      _walkData[0].setPos(75, 89, 2, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 30;
      _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
      buildWalkPath(75, 89, 126, 108);
      _roomObjectAreasTable[_screenLayer2[28555]].area = 0;
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      _gameState.unk10 = 1;
      waitForTimer(15);
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
                  if (_objectsState[44] == 0) {
                        const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
                        decodeAnimFrame(src, _screenVGA, true);
                  }
                  ++_gameState.unk10;
            }
            waitForTimer();
      } while (_gameState.igorMoving || _gameState.unk10 != 11);
}

void IgorEngine::PART_12_HELPER_8() {
      decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true);
}

void IgorEngine::PART_12_HELPER_9() {
      decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true);
}

void IgorEngine::PART_12_HELPER_10(int frame) {
      decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true);
}

void IgorEngine::PART_12() {
      _gameState.enableLight = 1;
      loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch);
      static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 };
      loadAnimData(anm);
      loadActionData(DAT_OutsideChurch);
      _roomDataOffsets = PART_12_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(89, 0, 275, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION);
      _updateRoomBackground = &IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND;
      PART_12_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      if (_objectsState[44] == 0) {
            PART_12_HELPER_3();
      }
      if (_currentPart == 122) {
            PART_12_HELPER_4();
            return;
      }
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      if (_currentPart == 120) {
            PART_12_HELPER_5();
      }
      if (_currentPart == 121) {
            PART_12_HELPER_6();
            if (_objectsState[106] == 1) {
                  ADD_DIALOGUE_TEXT(216, 2);
                  ADD_DIALOGUE_TEXT(218, 1);
                  SET_DIALOGUE_TEXT(1, 2);
                  startIgorDialogue();
                  waitForEndOfIgorDialogue();
                  --_walkDataLastIndex;
                  buildWalkPath(126, 108, 196, 64);
                  _walkData[_walkDataLastIndex].frameNum = 0;
                  _walkDataCurrentIndex = 1;
                  _gameState.igorMoving = true;
                  waitForIgorMove();
                  _currentPart = 40;
                  goto PART_12_EXIT;
            }
      }
      PART_12_HELPER_2();
      enterPartLoop();
      while (_currentPart >= 120 && _currentPart <= 122) {
            runPartLoop();
      }
PART_12_EXIT:
      leavePartLoop();
      fadeOutPalette(624);
}

} // namespace Igor

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