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part_13.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_13.cpp $
 * $Id: part_13.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_13_EXEC_ACTION(int action) {
      debugC(9, kDebugGame, "PART_13_EXEC_ACTION %d", action);
      switch (action) {
      case 101:
            PART_13_ACTION_101_103();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(201, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            PART_13_ACTION_101_103();
            break;
      case 104:
            PART_13_ACTION_104();
            break;
      case 105:
            _currentPart = 140;
            break;
      default:
            error("PART_13_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_13_ACTION_101_103() {
      waitForTimer(255);
      _walkDataCurrentIndex = 0;
      _walkCurrentFrame = 1;
      for (int i = 0; i <= 4; ++i) {
            WalkData *wd = &_walkData[0];
            if (i == 4) {
                  _walkCurrentFrame = 0;
            }
            wd->setPos(52 + i * 5, 88, 2, _walkCurrentFrame);
            WalkData::setNextFrame(2, _walkCurrentFrame);
            wd->clipSkipX = 1;
            wd->clipWidth = 24;
            wd->scaleWidth = 40;
            wd->xPosChanged = 1;
            wd->dxPos = 5;
            wd->yPosChanged = 1;
            wd->dyPos = 0;
            wd->scaleHeight = 40;
            moveIgor(wd->posNum, wd->frameNum);
            waitForTimer(30);
      }
      _walkDataLastIndex = 1;
      ADD_DIALOGUE_TEXT(203, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      _walkData[0].posNum = 3;
      moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
      waitForTimer(30);
      _walkCurrentFrame = 1;
      for (int i = 4; i >= 0; --i) {
            WalkData *wd = &_walkData[0];
            if (i == 0) {
                  _walkCurrentFrame = 0;
            }
            wd->setPos(52 + i * 5, 88, 4, _walkCurrentFrame);
            WalkData::setNextFrame(4, _walkCurrentFrame);
            wd->clipSkipX = 1;
            wd->clipWidth = 24;
            wd->scaleWidth = 40;
            wd->xPosChanged = 1;
            wd->dxPos = 5;
            wd->yPosChanged = 1;
            wd->dyPos = 0;
            wd->scaleHeight = 40;
            moveIgor(wd->posNum, wd->frameNum);
            waitForTimer(30);
      }
      waitForTimer(255);
      WalkData *wd = &_walkData[0];
      wd->setPos(70, 127, 2, 0);
      wd->clipSkipX = 1;
      wd->clipWidth = 13;
      wd->scaleWidth = 22;
      wd->xPosChanged = 1;
      wd->dxPos = 0;
      wd->yPosChanged = 1;
      wd->dyPos = 0;
      wd->scaleHeight = 22;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPath(70, 127, 92, 127);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      _gameState.unk10 = 1;
      _gameTicks = 0;
      do {
            if (compareGameTick(1, 16)) {
                  if (_walkDataCurrentIndex > _walkDataLastIndex) {
                        _gameState.igorMoving = false;
                        _walkDataLastIndex = _walkDataCurrentIndex;
                  }
                  if (_gameState.igorMoving) {
                        moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
                        ++_walkDataCurrentIndex;
                  }
            }
            waitForTimer();
      } while (_gameState.igorMoving);
}

void IgorEngine::PART_13_ACTION_104() {
      _walkDataCurrentIndex = 0;
      _walkCurrentFrame = 1;
      for (int i = 9; i >= 0; --i) {
            if (i == 9) {
                  _walkCurrentFrame = 0;
            }
            _walkData[0].setPos(189, 143, 3, _walkCurrentFrame);
            WalkData::setNextFrame(3, _walkCurrentFrame);
            _walkData[0].clipSkipX = 1;
            _walkData[0].clipWidth = 13;
            _walkData[0].scaleWidth = 13 + i;
            _walkData[0].xPosChanged = 1;
            _walkData[0].dxPos = 0;
            _walkData[0].yPosChanged = 1;
            _walkData[0].dyPos = 3;
            _walkData[0].scaleHeight = 22;
            moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
            waitForTimer(15);
      }
      _currentPart = 121;
}

void IgorEngine::PART_13_HELPER_1(int num) {
}

void IgorEngine::PART_13_HELPER_2() {
      WalkData *wd = &_walkData[0];
      wd->setPos(314, 127, 4, 0);
      wd->clipSkipX = 1;
      wd->clipWidth = 13;
      wd->scaleWidth = 22;
      wd->xPosChanged = 1;
      wd->dxPos = 0;
      wd->yPosChanged = 1;
      wd->dyPos = 0;
      wd->scaleHeight = 22;
      _walkDataLastIndex = 0;
      buildWalkPath(314, 127, 288, 127);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_13_HELPER_3() {
      playMusic(4);
      PART_13_HELPER_1(255);
      _walkDataCurrentIndex = 0;
      _walkCurrentFrame = 1;
      for (int i = 0; i <= 9; ++i) {
            WalkData *wd = &_walkData[0];
            if (i == 9) {
                  _walkCurrentFrame = 0;
            }
            wd->setPos(189, 143, 1, _walkCurrentFrame);
            WalkData::setNextFrame(1, _walkCurrentFrame);
            wd->clipSkipX = 1;
            wd->clipWidth = 13;
            wd->scaleWidth = i + 13;
            wd->xPosChanged = 1;
            wd->dxPos = 0;
            wd->yPosChanged = 1;
            wd->dyPos = 0;
            wd->scaleHeight = 22;
            moveIgor(wd->posNum, wd->frameNum);
            waitForTimer(15);
      }
      _walkDataLastIndex = 1;
      _walkDataCurrentIndex = 1;
}

void IgorEngine::PART_13() {
      _gameState.enableLight = 1;
      loadRoomData(PAL_InsideChurch, IMG_InsideChurch, BOX_InsideChurch, MSK_InsideChurch, TXT_InsideChurch);
      loadActionData(DAT_InsideChurch);
      _roomDataOffsets = PART_13_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(92, 0, 288, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_13_EXEC_ACTION);
      PART_13_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      if (_currentPart == 130) {
            PART_13_HELPER_3();
      } else {
            PART_13_HELPER_2();
      }
      enterPartLoop();
      while (_currentPart >= 130 && _currentPart <= 131) {
            runPartLoop();
      }
      leavePartLoop();
      fadeOutPalette(624);
}

} // namespace Igor

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