Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

part_15.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_15.cpp $
 * $Id: part_15.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

static const uint8 PART_15_ANIM_DATA_1[8] = { 5, 6, 0, 3, 3, 0, 0, 1 };

static const uint8 PART_15_ANIM_DATA_2[8] = { 0, 1, 2, 3, 4, 3, 5, 6 };

static const uint8 PART_15_ANIM_DATA_3[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };

static const uint8 PART_15_ANIM_DATA_4[8] = { 0, 7, 8, 3, 4, 3, 5, 6 };

static const uint8 PART_15_ANIM_DATA_5[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };

void IgorEngine::PART_15_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            PART_15_ACTION_101();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(204, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            ADD_DIALOGUE_TEXT(205, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            ADD_DIALOGUE_TEXT(207, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 105:
            ADD_DIALOGUE_TEXT(205, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 106:
            ADD_DIALOGUE_TEXT(205, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 107:
            PART_15_ACTION_107();
            break;
      case 108:
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 109:
            ADD_DIALOGUE_TEXT(201, 1);
            ADD_DIALOGUE_TEXT(202, 2);
            SET_DIALOGUE_TEXT(1, 2);
            startIgorDialogue();
            break;
      case 110:
            ADD_DIALOGUE_TEXT(234, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 111:
            ADD_DIALOGUE_TEXT(235, 1);
            ADD_DIALOGUE_TEXT(236, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 112:
            ADD_DIALOGUE_TEXT(237, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 113:
            ADD_DIALOGUE_TEXT(235, 1);
            ADD_DIALOGUE_TEXT(236, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 114:
            ADD_DIALOGUE_TEXT(240, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 115:
            PART_15_ACTION_115();
            break;
      case 116:
            PART_15_ACTION_116();
            break;
      default:
            error("PART_15_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_15_ACTION_101() {
      --_walkDataLastIndex;
      _roomObjectAreasTable[_screenLayer2[34560]].area = 1;
      buildWalkPathSimple(34, 108, 0, 108);
      _roomObjectAreasTable[_screenLayer2[34560]].area = 0;
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
      _currentPart = 271;
}

void IgorEngine::PART_15_ACTION_107() {
      if (_gameState.counter[3] == 1) {
            do {
                  PART_15_HELPER_3();
                  waitForTimer();
            } while (_gameState.counter[3] != 0);
      }
      PART_15_HELPER_7(6);
      PART_15_HANDLE_DIALOGUE_TOBIAS();
}

void IgorEngine::PART_15_ACTION_115() {
      if (_gameState.counter[3] == 1) {
            do {
                  PART_15_HELPER_3();
                  waitForTimer();
            } while (_gameState.counter[3] != 0);
      }
      PART_15_HELPER_7(6);
      ADD_DIALOGUE_TEXT(209, 1);
      ADD_DIALOGUE_TEXT(210, 1);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(212, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(213, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(214, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      for (int i = 1; i <= 11; ++i) {
            PART_15_HELPER_9(PART_15_ANIM_DATA_3[i]);
            waitForTimer(60);
      }
      PART_15_HELPER_7(6);
      if (_objectsState[37] == 0) {
            ADD_DIALOGUE_TEXT(215, 2);
            ADD_DIALOGUE_TEXT(217, 1);
      } else {
            ADD_DIALOGUE_TEXT(218, 2);
            ADD_DIALOGUE_TEXT(223, 1);
      }
      SET_DIALOGUE_TEXT(1, 2);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      if (_objectsState[37] == 0) {
            return;
      }
      for (int i = 1; i <= 7; ++i) {
            PART_15_HELPER_7(PART_15_ANIM_DATA_2[i]);
            waitForTimer(40);
      }
      removeObjectFromInventory(70);
      _objectsState[46] = 1;
      if (_objectsState[47] == 0) {
            ADD_DIALOGUE_TEXT(221, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(133, 67, 0, 63, 19);
            _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
            waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
            _updateDialogue = 0;
            return;
      }
      ADD_DIALOGUE_TEXT(226, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(228, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(229, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(230, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      _currentPart = 780;
}

void IgorEngine::PART_15_ACTION_116() {
      if (_gameState.counter[3] == 1) {
            do {
                  PART_15_HELPER_3();
                  waitForTimer();
            } while (_gameState.counter[3] != 0);
      }
      PART_15_HELPER_7(6);
      ADD_DIALOGUE_TEXT(209, 1);
      ADD_DIALOGUE_TEXT(211, 1);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(212, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(213, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(214, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      for (int i = 1; i <= 11; ++i) {
            PART_15_HELPER_9(PART_15_ANIM_DATA_5[i]);
            waitForTimer(60);
      }
      PART_15_HELPER_7(6);
      if (_objectsState[37] == 0) {
            ADD_DIALOGUE_TEXT(215, 2);
            ADD_DIALOGUE_TEXT(217, 1);
      } else {
            ADD_DIALOGUE_TEXT(218, 2);
            ADD_DIALOGUE_TEXT(223, 1);
      }
      SET_DIALOGUE_TEXT(1, 2);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      if (_objectsState[37] == 0) {
            return;
      }
      for (int i = 1; i <= 7; ++i) {
            PART_15_HELPER_7(PART_15_ANIM_DATA_4[i]);
            waitForTimer(40);
      }
      removeObjectFromInventory(60);
      _objectsState[47] = 1;
      if (_objectsState[46] == 0) {
            ADD_DIALOGUE_TEXT(224, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(133, 67, 0, 63, 19);
            _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
            waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
            _updateDialogue = 0;
            return;
      }
      ADD_DIALOGUE_TEXT(226, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(228, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(229, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(230, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      _currentPart = 780;
}

void IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND() {
      PART_15_HELPER_5();
      if (_gameTicks == 38 || _gameTicks == 60) {
            if (_objectsState[48] != 1 && getRandomNumber(200) == 0 && _gameState.counter[3] == 0) {
                  _gameState.counter[3] = 1;
            }
      }
      PART_15_HELPER_3();
}

void IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_15_HELPER_8(0);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_15_HELPER_8(getRandomNumber(5));
            break;
      case kUpdateDialogueAnimStanding:
            PART_15_HELPER_8(0);
            break;
      }
}

void IgorEngine::PART_15_HANDLE_DIALOGUE_TOBIAS() {
      loadDialogueData(DLG_TobiasOffice);
      _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
      handleDialogue(133, 67, 0, 63, 19);
      _updateDialogue = 0;
}

void IgorEngine::PART_15_HELPER_1(int num) {
}

void IgorEngine::PART_15_HELPER_2() {
      _walkData[0].setPos(0, 108, 2, 0);
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 15;
      _walkData[0].scaleWidth = 25;
      _walkData[0].xPosChanged = 1;
      _walkData[0].dxPos = 0;
      _walkData[0].yPosChanged = 1;
      _walkData[0].dyPos = 0;
      _walkData[0].scaleHeight = 25;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      _roomObjectAreasTable[_screenLayer2[34560]].area = 1;
      buildWalkPathSimple(0, 108, 34, 108);
      _roomObjectAreasTable[_screenLayer2[34560]].area = 0;
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_15_HELPER_3() {
      if (compareGameTick(38) || compareGameTick(60)) {
            if (_objectsState[48] != 1 && _gameState.counter[3] == 1) {
                  if (_gameState.unk11 == 0) {
                        _objectsState[48] = 1;
                        _objectsState[49] = 1;
                        _gameState.counter[3] = 0;
                  } else {
                        PART_15_HELPER_6(_gameState.unk11);
                  }
                  if (_gameState.unk11 == 7) {
                        _objectsState[49] = 2;
                  }
                  if (_objectsState[49] == 2) {
                        if (_gameState.counter[4] == 0) {
                              playSound(54, 1);
                        }
                        ++_gameState.counter[4];
                        if (_gameState.unk11 == 7) {
                              _gameState.unk11  = 6;
                        } else {
                              _gameState.unk11 = 7;
                        }
                        if (_gameState.counter[4] > 15) {
                              _objectsState[49] = 3;
                              _gameState.unk11  = 6;
                        }
                  } else if (_objectsState[49] == 1) {
                        ++_gameState.unk11;
                  } else {
                        --_gameState.unk11;
                  }
            }
      }
}

void IgorEngine::PART_15_HELPER_5() {
      if (compareGameTick(7) || compareGameTick(29) || compareGameTick(61)) {
            if (_gameState.unk10 >= 3) {
                  PART_15_HELPER_9(PART_15_ANIM_DATA_1[_gameState.unk10]);
                  ++_gameState.unk10;
                  if (_gameState.unk10 == 8) {
                        _gameState.unk10 = 1;
                  }
            }
      }
      if (compareGameTick(5)) {
            if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
                  PART_15_HELPER_9(_gameState.unk10);
                  if (_gameState.unk10 == 1 && getRandomNumber(10) == 0) {
                        _gameState.unk10 = 2;
                  } else {
                        _gameState.unk10 = 1;
                  }
                  if (getRandomNumber(30) == 0) {
                        _gameState.unk10 = 3;
                  }
            }
      }
}

void IgorEngine::PART_15_HELPER_6(int frame) {
      _roomCursorOn = false;
      for (int i = 0; i <= 17; ++i) {
            for (int j = 0; j <= 52; ++j) {
                  int offset = (i + 23) * 320 + j + 18;
                  uint8 color = _screenVGA[offset];
                  if (color < 0xF0 || color > 0xF1) {
                        color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j];
                  }
                  _screenTempLayer[i * 100 + j] = color;
            }
      }
      int offset = 7378;
      for (int i = 0; i <= 17; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53);
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53);
      }
      if (_gameState.dialogueTextRunning) {
            memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
      }
      if (_dialogueCursorOn) {
            _roomCursorOn = true;
      }
}

void IgorEngine::PART_15_HELPER_7(int frame) {
      int offset = 20887;
      for (int i = 0; i <= 35; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x49A + frame * 2124 + i * 59, 59);
      }
}

void IgorEngine::PART_15_HELPER_8(int frame) {
      int offset = 22847;
      for (int i = 0; i <= 12; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x958 + frame * 182 + i * 14, 14);
      }
}

void IgorEngine::PART_15_HELPER_9(int frame) {
      int offset = 22835;
      for (int i = 0; i <= 22; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + frame * 598 + i * 26, 26);
      }
}

void IgorEngine::PART_15() {
      _gameState.enableLight = 2;
      loadRoomData(PAL_TobiasOffice, IMG_TobiasOffice, BOX_TobiasOffice, MSK_TobiasOffice, TXT_TobiasOffice);
      static const int anm[] = { ANM_TobiasOffice1, AOF_TobiasOffice1, ANM_TobiasOffice2, AOF_TobiasOffice2, 0 };
      loadAnimData(anm);
      loadActionData(DAT_TobiasOffice);
      _roomDataOffsets = PART_15_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(28, 0, 96, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_15_EXEC_ACTION);
      _updateRoomBackground = &IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND;
      PART_15_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      _gameState.unk10 = 1;
      _gameState.unk11 = 2;
      _gameState.counter[3] = 0;
      _gameState.counter[4] = 0;
      PART_15_HELPER_2();
      enterPartLoop();
      while (_currentPart == 150) {
            runPartLoop();
      }
      leavePartLoop();
      if (_objectsState[48] == 1) {
            _objectsState[48] = 2;
      }
      fadeOutPalette(624);
}

} // namespace Igor

Generated by  Doxygen 1.6.0   Back to index