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part_16.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_16.cpp $
 * $Id: part_16.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

static int VAR_CURRENT_TALKING_ACTOR;

void IgorEngine::PART_16_EXEC_ACTION(int action) {
      debugC(9, kDebugGame, "PART_16_EXEC_ACTION %d", action);
      switch (action) {
      case 101:
            PART_16_ACTION_101();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(208, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            _currentPart = 261;
            break;
      default:
            error("PART_16_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_16_ACTION_101() {
      if (_objectsState[52] == 1) {
            ADD_DIALOGUE_TEXT(207, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      ADD_DIALOGUE_TEXT(201, 1);
      ADD_DIALOGUE_TEXT(202, 2);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      for (int i = 1; i <= 2; ++i) {
            int offset = 20332;
            for (int j = 0; j <= 48; ++j) {
                  const uint8 *src = _animFramesBuffer + j * 23 + (i - 1) * 1127;
                  memcpy(_screenVGA + j * 320 + offset, src, 23);
            }
            waitForTimer(120);
      }
      addObjectToInventory(20, 55);
      _objectsState[52] = 1;
      if (_game.version == kIdEngDemo110) {
            ++_demoActionsCounter;
      }
      ADD_DIALOGUE_TEXT(204, 3);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
}

void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? 34 : 48);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? getRandomNumber(5) + 30 : getRandomNumber(5) + 44);
            break;
      }
}

void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_16_HELPER_6(49);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_16_HELPER_6(getRandomNumber(4) + 49);
            break;
      }
}

void IgorEngine::PART_16_HELPER_1(int num) {
}

void IgorEngine::PART_16_HELPER_2() {
      WalkData *wd = &_walkData[0];
      wd->setPos(0, 135, 2, 0);
      wd->clipSkipX = 1;
      wd->clipWidth = 30;
      wd->scaleWidth = 50;
      wd->xPosChanged = 1;
      wd->dxPos = 0;
      wd->yPosChanged = 1;
      wd->dyPos = 0;
      wd->scaleHeight = 50;
      _walkDataLastIndex = 0;
      buildWalkPath(0, 135, 90, 135);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_16_HELPER_3() {
      memset(_screenVGA + 46080, 0, 17920);
      ADD_DIALOGUE_TEXT(210, 1);
      ADD_DIALOGUE_TEXT(211, 1);
      ADD_DIALOGUE_TEXT(212, 1);
      ADD_DIALOGUE_TEXT(213, 2);
      SET_DIALOGUE_TEXT(1, 4);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      --_walkDataLastIndex;
      buildWalkPath(90, 135, 200, 143);
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
      _walkDataCurrentIndex = 0;
      for (int i = 15; i >= 0; --i) {
            if (i == 15) {
                  _walkCurrentFrame = 0;
            }
            _walkData[0].setPos(200, 143, 3, _walkCurrentFrame);
            WalkData::setNextFrame(3, _walkCurrentFrame);
            _walkData[0].clipSkipX = 1;
            _walkData[0].clipWidth = 30;
            _walkData[0].scaleWidth = i * 3 + 5;
            _walkData[0].xPosChanged = 1;
            _walkData[0].dxPos = 0;
            _walkData[0].yPosChanged = 1;
            _walkData[0].dyPos = 3;
            _walkData[0].scaleHeight = 50;
            moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
            waitForTimer(15);
      }
      fadeOutPalette(768);
      _currentPart = 331;
      PART_33();
      memset(_currentPalette, 0, 768);
      setPaletteRange(208, 255);
      do {
            PART_MARGARET_ROOM_CUTSCENE();
      } while (_objectsState[110] != 9);
      setupDefaultPalette();
      SET_PAL_240_48_1();
      SET_PAL_208_96_1();
      loadResourceData__ROOM_Laboratory();
      loadResourceData__ANIM_Laboratory();
      memcpy(_screenVGA, _screenLayer1, 46080);
      PART_16_HELPER_1(255);
      fadeInPalette(768);
      waitForTimer(255);
      for (int i = 1; i <= 29; ++i) {
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
            waitForTimer(25);
      }
      ADD_DIALOGUE_TEXT(215, 1);
      ADD_DIALOGUE_TEXT(216, 1);
      ADD_DIALOGUE_TEXT(217, 1);
      SET_DIALOGUE_TEXT(1, 3);
      startCutsceneDialogue(175, 78, 0, 58, 40);
      VAR_CURRENT_TALKING_ACTOR = 0;
      _updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
      waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 35; i <= 41; ++i) {
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
            waitForTimer(35);
      }
      ADD_DIALOGUE_TEXT(218, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(88, 69, 63, 32, 0);
      _updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
      waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
      _updateDialogue = 0;
      for (int i = 42; i <= 43; ++i) {
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
            waitForTimer(35);
      }
      ADD_DIALOGUE_TEXT(220, 1);
      ADD_DIALOGUE_TEXT(221, 1);
      SET_DIALOGUE_TEXT(1, 2);
      startCutsceneDialogue(175, 78, 0, 58, 40);
      VAR_CURRENT_TALKING_ACTOR = 1;
      _updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
      waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(222, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(88, 69, 63, 32, 0);
      _updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
      waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
      _updateDialogue = 0;
      playSound(26, 1);
      for (int i = 53; i <= 61; ++i) {
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
            waitForTimer(35);
      }
      playSound(25, 1);
      for (int i = 1; i <= 20; ++i) {
            int frame = getRandomNumber(4) + 61;
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1, _screenVGA, true);
            waitForTimer(15);
      }
      playSound(27, 1);
      PART_16_HELPER_5();
      for (int i = 1; i <= 3; ++i) {
            waitForTimer(255);
      }
      PART_16_HELPER_1(255);
      addObjectToInventory(19, 54);
      _objectsState[53] = 1;
      _objectsState[65] = 3;
      playMusic(3);
      _currentPart = 261;
}

void IgorEngine::PART_16_HELPER_5() {
      memset(&_currentPalette[3], 63, 621);
      setPaletteRange(1, 207);
      loadData(IMG_PhotoHarrisonMargaret, _screenVGA);
      loadData(PAL_PhotoHarrisonMargaret, _paletteBuffer);
      for (int m = 1; m <= 63; ++m) {
            for (int i = 3; i <= 207 * 3; ++i) {
                  if (_paletteBuffer[i] <= m && _paletteBuffer[i] >= _currentPalette[i]) {
                        --_currentPalette[i];
                  }
            }
            setPaletteRange(1, 207);
            waitForTimer();
      }
}

void IgorEngine::PART_16_HELPER_6(int frame) {
      const uint8 *src = _animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1;
      decodeAnimFrame(src, _screenVGA, true);
}

void IgorEngine::PART_16() {
      _gameState.enableLight = 1;
      loadResourceData__ROOM_Laboratory();
      loadResourceData__ANIM_Laboratory();
      loadActionData(DAT_Laboratory);
      _roomDataOffsets = PART_16_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 248, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_16_EXEC_ACTION);
      PART_16_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      PART_16_HELPER_2();
      if (_objectsState[65] == 2 && _inventoryInfo[71] != 0 && _objectsState[76] == 1) {
            PART_16_HELPER_3();
      }
      enterPartLoop();
      while (_currentPart == 160) {
            runPartLoop();
      }
      leavePartLoop();
      fadeOutPalette(624);
}

void IgorEngine::loadResourceData__ROOM_Laboratory() {
      loadRoomData(PAL_Laboratory, IMG_Laboratory, BOX_Laboratory, MSK_Laboratory, TXT_Laboratory);
}

void IgorEngine::loadResourceData__ANIM_Laboratory() {
      static const int anm[] = { FRM_Laboratory1, FRM_Laboratory2, FRM_Laboratory3, 0 };
      loadAnimData(anm);
}

} // namespace Igor

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