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part_18.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_18.cpp $
 * $Id: part_18.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_18_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(202, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            ADD_DIALOGUE_TEXT(205, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(99, 54, 43, 63, 0);
            waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
            break;
      case 104:
            ADD_DIALOGUE_TEXT(206, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(132, 55, 63, 42, 0);
            waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
            break;
      case 105:
            ADD_DIALOGUE_TEXT(207, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(167, 56, 0, 42, 42);
            waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
            break;
      case 106:
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 107:
            ADD_DIALOGUE_TEXT(209, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 108:
            ADD_DIALOGUE_TEXT(210, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 109:
            PART_18_ACTION_109();
            break;
      case 110:
            _currentPart = 252;
            break;
      case 111:
            PART_18_ACTION_111();
            break;
      default:
            error("PART_18_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_18_ACTION_109() {
      const int offset = 29480;
      for (int i = 1; i <= 2; ++i) {
            for (int j = 1; j <= 48; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1519 + j * 31, 31);
            }
            waitForTimer(120);
      }
      int part = _currentPart;
      _currentPart = 191;
      fadeOutPalette(768);
      PART_19();
      memcpy(_screenVGA, _screenLayer2, 46080);
      loadResourceData__ROOM_MenToilets();
      loadResourceData__ANIM_MenToilets();
      loadActionData(DAT_MenToilets);
      _roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 319, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
      PART_18_HELPER_1(255);
      memset(_screenVGA + 46080, 0, 17920);
      drawVerbsPanel();
      removeObjectFromInventory(53);
      fadeInPalette(768);
      _currentPart = part;
      ADD_DIALOGUE_TEXT(215, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
}

void IgorEngine::PART_18_ACTION_111() {
      if (_objectsState[0] == 0) {
            ADD_DIALOGUE_TEXT(211, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      if (_objectsState[0] == 2) {
            ADD_DIALOGUE_TEXT(212, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      const int offset = 26798;
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xF0A, 28);
      }
      playSound(47, 1);
      for (int i = 1; i <= 2; ++i) {
            waitForTimer(200);
      }
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xBDE, 28);
      }
      ADD_DIALOGUE_TEXT(213, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      _objectsState[0] = 2;
      UPDATE_OBJECT_STATE(1);
}

void IgorEngine::PART_18_HELPER_1(int num) {
}

void IgorEngine::PART_18_HELPER_2() {
      _walkData[0].setPos(319, 142, 4, 0);
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 15;
      _walkData[0].scaleWidth = 50;
      _walkData[0].xPosChanged = 1;
      _walkData[0].dxPos = 0;
      _walkData[0].yPosChanged = 1;
      _walkData[0].dyPos = 0;
      _walkData[0].scaleHeight = 50;
      _walkDataLastIndex = 0;
      buildWalkPath(319, 142, 295, 142);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_18() {
      _gameState.enableLight = 1;
      loadResourceData__ROOM_MenToilets();
      loadResourceData__ANIM_MenToilets();
      loadActionData(DAT_MenToilets);
      _roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 319, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
      PART_18_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      PART_18_HELPER_2();
      enterPartLoop();
      while (_currentPart == 180) {
            runPartLoop();
      }
      leavePartLoop();
      fadeOutPalette(624);
}

void IgorEngine::loadResourceData__ROOM_MenToilets() {
      loadRoomData(PAL_MenToilets, IMG_MenToilets, BOX_MenToilets, MSK_MenToilets, TXT_MenToilets);
}

void IgorEngine::loadResourceData__ANIM_MenToilets() {
      static const int anm[] = { FRM_MenToilets1, FRM_MenToilets2, 0 };
      loadAnimData(anm);
}

} // namespace Igor

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