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part_19.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_19.cpp $
 * $Id: part_19.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

static int VAR_CURRENT_TALKING_ACTOR;

void IgorEngine::PART_19_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(202, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(99, 54, 43, 63, 0);
            waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
            break;
      case 103:
            ADD_DIALOGUE_TEXT(203, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(132, 55, 63, 42, 0);
            waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
            break;
      case 104:
            ADD_DIALOGUE_TEXT(204, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startCutsceneDialogue(167, 56, 0, 42, 42);
            waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
            break;
      case 105:
            ADD_DIALOGUE_TEXT(205, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 106:
            _currentPart = 232;
            break;
      case 107:
            PART_19_ACTION_107();
            break;
      case 108:
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 109:
            PART_19_ACTION_109();
            break;
      default:
            error("PART_19_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_19_ACTION_107() {
      if (_objectsState[58] == 1) {
            ADD_DIALOGUE_TEXT(211, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      ADD_DIALOGUE_TEXT(206, 1);
      ADD_DIALOGUE_TEXT(207, 1);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      for (int i = 1; i <= 2; ++i) {
            const int offset = 27110;
            for (int j = 0; j <= 48; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1372 + j * 28 - 506, 28);
                  waitForTimer(120);
            }
      }
      addObjectToInventory(12, 47);
      _objectsState[58] = 1;
      PART_19_HELPER_1(255);
}

void IgorEngine::PART_19_ACTION_109() {
      if (_objectsState[2] == 1) {
            ADD_DIALOGUE_TEXT(210, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      for (int i = 1; i <= 4; ++i) {
            const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x354 + i * 2) - 1;
            decodeAnimFrame(src, _screenVGA, true);
            waitForTimer(45);
      }
      decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x35E) - 1, _screenVGA, true);
      playSound(45, 1);
      PART_19_HELPER_5();
      PART_19_HELPER_1(255);
      stopSound();
      decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x360) - 1, _screenVGA, true);
      ADD_DIALOGUE_TEXT(209, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
}

void IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 : 40);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 + getRandomNumber(5) : 40 + getRandomNumber(5));
            break;
      }
}

void IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9() {
      if (compareGameTick(3, 64) && _gameState.counter[1] <= 34) {
            const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + _gameState.counter[1] * 2) - 1;
            decodeAnimFrame(src, _screenVGA, true);
            ++_gameState.counter[1];
      }
}

void IgorEngine::PART_19_HELPER_1(int num) {
      if (num == 2 || num == 255) {
            if (_objectsState[59] == 0) {
                  decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1, _screenLayer1, true);
            }
      }
}

void IgorEngine::PART_19_HELPER_2() {
      int talkSpeed = _gameState.talkSpeed;
      _gameState.talkSpeed = 5;
      memcpy(_screenLayer2, _screenVGA, 46080);
      memcpy(_screenVGA, _screenLayer1, 46080);
      const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1;
      decodeAnimFrame(src, _screenVGA, true);
      memcpy(_screenLayer1, _screenVGA, 46080);
      fadeInPalette(624);
      ADD_DIALOGUE_TEXT(212, 3);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(243, 92, 63, 23, 33);
      VAR_CURRENT_TALKING_ACTOR = 0;
      _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
      waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
      _updateDialogue = 0;
      for (int i = 2; i <= 9; ++i) {
            src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
            waitForTimer(60);
      }
      ADD_DIALOGUE_TEXT(215, 1);
      ADD_DIALOGUE_TEXT(216, 2);
      SET_DIALOGUE_TEXT(1, 2);
      startCutsceneDialogue(227, 91, 0, 63, 63);
      _gameState.counter[1] = 10;
      VAR_CURRENT_TALKING_ACTOR = 1;
      _updateRoomBackground = &IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9;
      waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
      _updateRoomBackground = 0;
      while (_gameState.counter[1] != 35) {
            PART_19_UPDATE_BACKGROUND_HELPER_9();
      }
      for (int i = 47; i <= 48; ++i) {
            src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
            decodeAnimFrame(src, _screenVGA, true);
            waitForTimer(30);
      }
      for (int i = 1; i <= 3; ++i) {
            for (int j = 49; j <= 50; ++j) {
                  src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + j * 2) - 1;
                  decodeAnimFrame(src, _screenVGA, true);
                  waitForTimer(30);
                  if (j == 50) {
                        playSound(46, 1);
                  }
            }
      }
      src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40B5) - 1;
      decodeAnimFrame(src, _screenVGA, true);
      waitForTimer(30);
      ADD_DIALOGUE_TEXT(218, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(243, 92, 63, 23, 33);
      VAR_CURRENT_TALKING_ACTOR = 0;
      _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
      waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(219, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(227, 91, 0, 63, 63);
      VAR_CURRENT_TALKING_ACTOR = 1;
      _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
      waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(221, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(243, 92, 63, 23, 33);
      VAR_CURRENT_TALKING_ACTOR = 0;
      _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
      waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(223, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startCutsceneDialogue(227, 91, 0, 63, 63);
      VAR_CURRENT_TALKING_ACTOR = 1;
      _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
      waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
      _updateDialogue = 0;
      _objectsState[59] = 1;
      fadeOutPalette(624);
      _gameState.talkSpeed = talkSpeed;
}

void IgorEngine::PART_19_HELPER_3() {
      _walkData[0].setPos(319, 142, 1, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      buildWalkPath(319, 142, 295, 142);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_19_HELPER_4() {
      decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40AB) - 1, _screenVGA, true);
      waitForTimer(60);
      ADD_DIALOGUE_TEXT(225, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      --_walkDataLastIndex;
      buildWalkPath(295, 142, 319, 142);
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
      _currentPart = 232;
}

void IgorEngine::PART_19_HELPER_5() {
      fadeOutPalette(624);
      uint8 *tmp = (uint8 *)malloc(64000 + 768);
      if (tmp) {
            memcpy(tmp, _screenVGA, 64000);
            memcpy(tmp + 64000, _paletteBuffer, 768);
      }
      loadData(IMG_RomanNumbersPaper, _screenVGA);
      loadData(PAL_RomanNumbersPaper, _paletteBuffer);
      fadeInPalette(624);
      PART_UPDATE_FIGURES_ON_PAPER(60);
      _objectsState[2] = 1;
      waitForTimer(255);
      if (tmp) {
            memcpy(_screenVGA, tmp, 64000);
            memcpy(_paletteBuffer, tmp + 64000, 768);
            free(tmp);
      }
}

void IgorEngine::PART_19_HELPER_7(int frame) {
      const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + frame * 2) - 1;
      decodeAnimFrame(src, _screenVGA, true);
}

void IgorEngine::PART_19() {
      _gameState.enableLight = 1;
      loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets);
      static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 };
      loadAnimData(anm);
      loadActionData(DAT_WomenToilets);
      _roomDataOffsets = PART_19_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 319, 143);
      if (_currentPart == 191) {
            PART_19_HELPER_2();
      } else {
            SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION);
            PART_19_HELPER_1(255);
      }
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      PART_19_HELPER_3();
      if (_objectsState[59] == 0) {
            PART_19_HELPER_4();
      } else {
            enterPartLoop();
            while (_currentPart == 190) {
                  runPartLoop();
            }
            leavePartLoop();
      }
      fadeOutPalette(624);
}

} // namespace Igor

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