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part_25.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_25.cpp $
 * $Id: part_25.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_25_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            _currentPart = 260;
            break;
      case 102:
            switch (getRandomNumber(3) + 1) {
            case 1:
                  ADD_DIALOGUE_TEXT(204, 2);
                  ADD_DIALOGUE_TEXT(206, 1);
                  SET_DIALOGUE_TEXT(1, 2);
                  startIgorDialogue();
                  break;
            case 2:
                  ADD_DIALOGUE_TEXT(207, 1);
                  ADD_DIALOGUE_TEXT(208, 1);
                  ADD_DIALOGUE_TEXT(209, 1);
                  ADD_DIALOGUE_TEXT(206, 1);
                  SET_DIALOGUE_TEXT(1, 4);
                  startIgorDialogue();
                  break;
            case 3:
                  ADD_DIALOGUE_TEXT(210, 1);
                  ADD_DIALOGUE_TEXT(211, 1);
                  ADD_DIALOGUE_TEXT(206, 1);
                  SET_DIALOGUE_TEXT(1, 3);
                  startIgorDialogue();
                  break;
            }
            break;
      case 103:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            ADD_DIALOGUE_TEXT(212, 1);
            ADD_DIALOGUE_TEXT(213, 1);
            ADD_DIALOGUE_TEXT(214, 1);
            ADD_DIALOGUE_TEXT(215, 1);
            ADD_DIALOGUE_TEXT(216, 2);
            SET_DIALOGUE_TEXT(1, 5);
            startIgorDialogue();
            break;
      case 105:
            PART_25_ACTION_105();
            break;
      case 106:
            ADD_DIALOGUE_TEXT(203, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 107:
            PART_25_ACTION_107();
            break;
      case 108:
            PART_25_ACTION_108();
            break;
      case 109:
            _currentPart = 310;
            break;
      default:
            error("PART_25_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_25_ACTION_105() {
      if (_objectsState[68] != 0) {
            _roomObjectAreasTable[_screenLayer2[34370]].area = 1;
            --_walkDataLastIndex;
            buildWalkPath(133, 123, 130, 107);
            _walkDataCurrentIndex = 1;
            _gameState.igorMoving = true;
            waitForIgorMove();
            _currentPart = 180;
      }
}

void IgorEngine::PART_25_ACTION_107() {
      if (_objectsState[68] == 1) {
            EXEC_MAIN_ACTION(11);
            return;
      }
      for (int i = 1; i <= 2; ++i) {
            const int offset = 21881;
            for (int j = 0; j <= 55; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
                  if (i == 2) {
                        playSound(13, 1);
                  }
                  if (i == 1) {
                        waitForTimer(100);
                  }
            }
      }
      _objectsState[68] = 1;
      PART_25_HELPER_1(1);
}

void IgorEngine::PART_25_ACTION_108() {
      if (_objectsState[68] == 0) {
            EXEC_MAIN_ACTION(14);
            return;
      }
      for (int i = 3; i <= 4; ++i) {
            const int offset = 21881;
            for (int j = 0; j <= 55; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
                  if (i == 4) {
                        playSound(14, 1);
                  }
                  if (i == 3) {
                        waitForTimer(100);
                  }
            }
      }
      _objectsState[68] = 0;
      PART_25_HELPER_1(1);
}

void IgorEngine::PART_25_HELPER_1(int num) {
      if (num == 1 || num == 255) {
            if (_objectsState[68] == 0) {
                  PART_25_HELPER_5();
                  _roomActionsTable[31] = 6;
            } else {
                  PART_25_HELPER_7();
                  _roomActionsTable[31] = 7;
            }
      }
}

void IgorEngine::PART_25_HELPER_2() {
      _walkData[0].setPos(0, 130, 2, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipSkipX = 15;
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPath(0, 130, 60, 135);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_3() {
      _walkData[0].setPos(319, 138, 4, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPath(319, 138, 289, 142);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_4() {
      _walkData[0].setPos(130, 107, 3, 0);
      _walkData[0].setDefaultScale();
      _walkDataLastIndex = 0;
      _roomObjectAreasTable[_screenLayer2[34370]].area = 1;
      buildWalkPath(130, 107, 135, 125);
      _roomObjectAreasTable[_screenLayer2[34370]].area = 0;
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_25_HELPER_5() {
      const int offset = 22208;
      for (int i = 0; i <= 51; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 23, 23);
      }
}

void IgorEngine::PART_25_HELPER_7() {
      const int offset = 22208;
      for (int i = 0; i <= 51; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4AC + i * 23, 23);
      }
}

void IgorEngine::PART_25() {
      _gameState.enableLight = 2;
      loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard);
      static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 };
      loadAnimData(anm);
      loadActionData(DAT_CollegeCorridorAnnouncementBoard);
      _roomDataOffsets = PART_25_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 319, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION);
      PART_25_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      if (_currentPart == 250) {
            PART_25_HELPER_2();
      } else if (_currentPart == 251) {
            PART_25_HELPER_3();
      } else if (_currentPart == 252) {
            PART_25_HELPER_4();
      }
      enterPartLoop();
      while (_currentPart >= 250 && _currentPart <= 252) {
            runPartLoop();
      }
      leavePartLoop();
      fadeOutPalette(624);
}

} // namespace Igor

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