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part_27.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_27.cpp $
 * $Id: part_27.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_27_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            _currentPart = 231;
            break;
      case 102:
            if (_objectsState[85] == 0) {
                  ADD_DIALOGUE_TEXT(216, 2);
                  SET_DIALOGUE_TEXT(1, 1);
                  startIgorDialogue();
                  _objectsState[85] = 1;
                  PART_27_HELPER_1(255);
            } else {
                  ADD_DIALOGUE_TEXT(201, 1);
                  SET_DIALOGUE_TEXT(1, 1);
                  startIgorDialogue();
            }
            break;
      case 103:
            ADD_DIALOGUE_TEXT(203, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            ADD_DIALOGUE_TEXT(204, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 105:
            ADD_DIALOGUE_TEXT(205, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 106:
            PART_27_ACTION_106();
            break;
      case 107:
            PART_27_ACTION_107();
            break;
      case 108:
            PART_27_ACTION_108();
            break;
      case 109:
            ADD_DIALOGUE_TEXT(215, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 110:
            PART_27_ACTION_110();
            break;
      case 111:
            ADD_DIALOGUE_TEXT(222, 1);
            ADD_DIALOGUE_TEXT(223, 2);
            ADD_DIALOGUE_TEXT(225, 4);
            SET_DIALOGUE_TEXT(1, 3);
            startIgorDialogue();
            break;
      case 112:
            ADD_DIALOGUE_TEXT(221, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 113:
            _currentPart = 150;
            break;
      default:
            error("PART_27_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_27_ACTION_106() {
      if (_objectsState[84] == 1) {
            EXEC_MAIN_ACTION(11);
            return;
      }
      if (_objectsState[5] == 0) {
            ADD_DIALOGUE_TEXT(206, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      if (_objectsState[5] == 1) {
            ADD_DIALOGUE_TEXT(209, 3);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            _objectsState[5] = 2;
            return;
      }
      const int offset = 21810;
      for (int i = 2; i <= 3; ++i) {
            for (int j = 0; j <= 48; ++j) {
                  memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
            }
            if (i == 3) {
                  playSound(3, 1);
            }
            if (i == 2) {
                  waitForTimer(100);
            }
      }
      _objectsState[84] = 1;
      PART_27_HELPER_1(1);
}

void IgorEngine::PART_27_ACTION_107() {
      if (_objectsState[84] == 0) {
            EXEC_MAIN_ACTION(14);
            return;
      }
      const int offset = 21810;
      for (int i = 2; i >= 1; --i) {
            for (int j = 0; j <= 48; ++j) {
                  memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
            }
            if (i == 2) {
                  playSound(14, 1);
                  waitForTimer(100);
            }
      }
      _objectsState[84] = 0;
      PART_27_HELPER_1(1);
}

void IgorEngine::PART_27_ACTION_108() {
      if (_inventoryInfo[58] > 0 || _objectsState[42] == 2) {
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      ADD_DIALOGUE_TEXT(207, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      const int offset = 25012;
      for (int i = 1; i <= 2; ++i) {
            for (int j = 0; j <= 29; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 630 + j * 21 + 0x19AA, 21);
            }
            if (i == 1) {
                  waitForTimer(100);
            }
      }
      addObjectToInventory(23, 58);
      PART_27_HELPER_1(1);
      if (_game.version == kIdEngDemo110) {
            ++_demoActionsCounter;
      }
}

void IgorEngine::PART_27_ACTION_110() {
      ADD_DIALOGUE_TEXT(212, 1);
      ADD_DIALOGUE_TEXT(213, 2);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      const int offset = 25012;
      for (int i = 1; i <= 2; ++i) {
            for (int j = 0; j <= 48; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x19AA + i * 630 + j * 21, 21);
            }
            if (i == 1) {
                  waitForTimer(100);
            }
      }
      removeObjectFromInventory(55);
      PART_27_HELPER_1(255);
      _objectsState[107] = 1;
      if (_game.version == kIdEngDemo110) {
            ++_demoActionsCounter;
      }
}

void IgorEngine::PART_27_HELPER_1(int num) {
      if (num == 1 || num == 255) {
            if (_objectsState[84] == 0) {
                  PART_27_HELPER_3();
                  _roomActionsTable[3] = 6;
                  _roomObjectAreasTable[6].object = 3;
            } else {
                  PART_27_HELPER_4();
                  _roomActionsTable[3] = 7;
                  _roomObjectAreasTable[6].object = 4;
            }
      }
      if (num == 2 || num == 255) {
            if (_objectsState[85] == 0) {
                  _roomObjectAreasTable[5].object = 2;
                  _roomObjectAreasTable[6].object = 2;
            } else {
                  _roomObjectAreasTable[5].object = 3;
            }
      }
}

void IgorEngine::PART_27_HELPER_2() {
      _walkData[0].setPos(0, 132, 2, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPathSimple(0, 132, 30, 132);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_27_HELPER_3() {
      const int offset = 21816;
      for (int i = 0; i <= 47; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26, 26);
      }
}

void IgorEngine::PART_27_HELPER_4() {
      const int offset = 21816;
      for (int i = 0; i <= 47; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26 + 0x4E0, 26);
      }
}

void IgorEngine::PART_27_HELPER_5() {
      _walkData[0].setPos(270, 134, 4, 0);
      _walkData[0].setDefaultScale();
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPathSimple(270, 134, 140, 134);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_27() {
      _gameState.enableLight = 1;
      loadRoomData(PAL_CollegeLockers, IMG_CollegeLockers, BOX_CollegeLockers, MSK_CollegeLockers, TXT_CollegeLockers);
      static const int anm[] = { FRM_CollegeLockers1, FRM_CollegeLockers2, FRM_CollegeLockers3, 0 };
      loadAnimData(anm);
      loadActionData(DAT_CollegeLockers);
      _roomDataOffsets = PART_27_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 319, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_27_EXEC_ACTION);
      PART_27_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      if (_currentPart == 270) {
            PART_27_HELPER_2();
      } else {
            PART_27_HELPER_5();
      }
      enterPartLoop();
      while (_currentPart == 270 || _currentPart == 271) {
            runPartLoop();
      }
      leavePartLoop();
      fadeOutPalette(624);
}

} // namespace Igor

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