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part_28.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_28.cpp $
 * $Id: part_28.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

void IgorEngine::PART_28_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            _currentPart = 230;
            break;
      case 102:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            ADD_DIALOGUE_TEXT(202, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            ADD_DIALOGUE_TEXT(203, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 105:
            ADD_DIALOGUE_TEXT(204, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 106:
            if (_objectsState[111] == 0) {
                  ADD_DIALOGUE_TEXT(205, 1);
                  ADD_DIALOGUE_TEXT(206, 1);
                  SET_DIALOGUE_TEXT(1, 2);
                  startIgorDialogue();
            } else {
                  ADD_DIALOGUE_TEXT(234, 1);
                  SET_DIALOGUE_TEXT(1, 1);
                  startIgorDialogue();
            }
            break;
      case 107:
            ADD_DIALOGUE_TEXT(237, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 108:
            PART_28_ACTION_108();
            break;
      case 109:
            PART_28_ACTION_109();
            break;
      case 110:
            ADD_DIALOGUE_TEXT(228, 1);
            ADD_DIALOGUE_TEXT(229, 1);
            SET_DIALOGUE_TEXT(1, 2);
            startIgorDialogue();
            break;
      case 111:
            if (_objectsState[3] == 0) {
                  ADD_DIALOGUE_TEXT(226, 1);
                  SET_DIALOGUE_TEXT(1, 1);
            } else {
                  ADD_DIALOGUE_TEXT(227, 1);
                  SET_DIALOGUE_TEXT(1, 1);
            }
            startIgorDialogue();
            break;
      case 112:
            ADD_DIALOGUE_TEXT(235, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 113:
            ADD_DIALOGUE_TEXT(236, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      default:
            error("PART_28_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_28_ACTION_108() {
      if (_objectsState[111] == 1) {
            ADD_DIALOGUE_TEXT(218, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            waitForEndOfIgorDialogue();
            ADD_DIALOGUE_TEXT(211, 1);
            ADD_DIALOGUE_TEXT(212, 1);
            ADD_DIALOGUE_TEXT(213, 2);
            ADD_DIALOGUE_TEXT(215, 1);
            ADD_DIALOGUE_TEXT(216, 1);
            SET_DIALOGUE_TEXT(1, 5);
            startCutsceneDialogue(182, 81, 63, 17, 17);
            _updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
            waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
            ADD_DIALOGUE_TEXT(217, 1);
            SET_DIALOGUE_TEXT(1, 5);
            startCutsceneDialogue(182, 81, 63, 17, 17);
            waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
            _updateDialogue = 0;
            --_walkDataLastIndex;
            buildWalkPath(213, 131, 160, 140);
            _walkDataCurrentIndex = 1;
            _walkData[_walkDataLastIndex].frameNum = 0;
            _walkData[_walkDataLastIndex].posNum = 3;
            _gameState.igorMoving = true;
            waitForIgorMove();
            ADD_DIALOGUE_TEXT(222, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      if (_objectsState[87] < 2) {
            ADD_DIALOGUE_TEXT(207, 1);
            SET_DIALOGUE_TEXT(1, 1);
      } else {
            ADD_DIALOGUE_TEXT(218, 1);
            SET_DIALOGUE_TEXT(1, 1);
      }
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      if (_objectsState[87] < 2) {
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
      } else {
            ADD_DIALOGUE_TEXT(219, 2);
            ADD_DIALOGUE_TEXT(221, 1);
            SET_DIALOGUE_TEXT(1, 2);
      }
      startCutsceneDialogue(182, 81, 63, 17, 17);
      _updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
      waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
      _updateDialogue = 0;
}

void IgorEngine::PART_28_ACTION_109() {
      for (int i = 1; i <= 7; ++i) {
            const int offset = 25067;
            for (int j = 0; j <= 34; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1085 + j * 31 + 0x5EC9, 31);
            }
            if (i < 7) {
                  waitForTimer(45);
            }
      }
      addObjectToInventory(22, 57);
      _objectsState[87] = 1;
      PART_28_HELPER_1(255);
      ADD_DIALOGUE_TEXT(230, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      if (_game.version == kIdEngDemo110) {
            ++_demoActionsCounter;
      }
}

void IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_28_HELPER_5(7);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_28_HELPER_5(getRandomNumber(5) + 7);
            break;
      }
}

void IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND() {
      if (compareGameTick(61)) {
            if (_gameState.unk10 > 2) {
                  PART_28_HELPER_5(_gameState.unk10);
                  if (_gameState.unk10 < 6) {
                        ++_gameState.unk10;
                  } else {
                        _gameState.unk10 = 1;
                  }
            } else {
                  PART_28_HELPER_5(_gameState.unk10);
                  if (_gameState.unk10 == 1) {
                        _gameState.unk10 = 2;
                  } else {
                        _gameState.unk10 = 1;
                  }
                  if (getRandomNumber(8) == 0) {
                        _gameState.unk10 = 3;
                  }
            }
      }
}

void IgorEngine::PART_28_HELPER_1(int num) {
      WRITE_LE_UINT16(_roomActionsTable + 0x56, 42133);
      if (num == 2 || num == 255) {
            if (_objectsState[87] == 0) {
                  PART_28_HELPER_8(1);
            } else {
                  PART_28_HELPER_8(0);
                  _roomObjectAreasTable[7].object = 0;
            }
      }
}

void IgorEngine::PART_28_HELPER_2() {
      const int offset = 27374;
      for (int i = 0; i <= 43; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 30, 30);
      }
}

void IgorEngine::PART_28_HELPER_3() {
      _walkData[0].setPos(319, 142, 4, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPathSimple(319, 142, 289, 142);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_28_HELPER_5(int frame) {
      _roomCursorOn = false;
      for (int i = 0; i <= 43; ++i) {
            for (int j = 0; j <= 29; ++j) {
                  int offset = (i + 85) * 320 + j + 174;
                  uint8 color = _screenVGA[offset];
                  if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
                        _screenTempLayer[i * 100 + j] = _screenVGA[offset];
                  } else {
                        _screenTempLayer[i * 100 + j] = _animFramesBuffer[(frame - 1) * 1320 + i * 30 + j];
                  }
            }
      }
      int offset = 27374;
      for (int i = 0; i <= 43; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 30);
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + (frame - 1) * 1320 + i * 30, 30);
      }
      if (_gameState.dialogueTextRunning) {
            memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
      }
      if (_dialogueCursorOn) {
            _roomCursorOn = true;
      }
}

void IgorEngine::PART_28_HELPER_6() {
      setupDefaultPalette();
      SET_PAL_240_48_1();
      SET_PAL_208_96_1();
      drawVerbsPanel();
      drawInventory(_inventoryInfo[72], 0);
      PART_28_HELPER_1(255);
      fadeInPalette(768);
      _walkData[0].setPos(319, 142, 4, 0);
      _walkData[0].setDefaultScale();
      _walkData[0].clipSkipX = 1;
      _walkData[0].clipWidth = 15;
      _walkDataLastIndex = 0;
      _walkDataCurrentIndex = 1;
      buildWalkPath(319, 142, 214, 130);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkData[_walkDataLastIndex].posNum = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
      ADD_DIALOGUE_TEXT(209, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      waitForTimer(255);
      ADD_DIALOGUE_TEXT(231, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      --_walkDataLastIndex;
      buildWalkPath(214, 130, 214, 140);
      _walkDataCurrentIndex = 1;
      _walkData[_walkDataLastIndex].frameNum = 0;
      _gameState.igorMoving = true;
      waitForIgorMove();
      ADD_DIALOGUE_TEXT(224, 2);
      ADD_DIALOGUE_TEXT(232, 2);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
}

void IgorEngine::PART_28_HELPER_8(int frame) {
      const int offset = 33387;
      for (int i = 0; i <= 8; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 135 + i * 15 + 0x61F8, 15);
      }
}

void IgorEngine::PART_28() {
      _gameState.enableLight = 2;
      loadRoomData(PAL_CollegeCorridorCaroline, IMG_CollegeCorridorCaroline, BOX_CollegeCorridorCaroline, MSK_CollegeCorridorCaroline, TXT_CollegeCorridorCaroline);
      static const int anm[] = { FRM_CollegeCorridorCaroline1, FRM_CollegeCorridorCaroline2, FRM_CollegeCorridorCaroline3, 0 };
      loadAnimData(anm);
      loadActionData(DAT_CollegeCorridorCaroline);
      _roomDataOffsets = PART_28_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(15, 0, 319, 143);
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_28_EXEC_ACTION);
      _updateRoomBackground = &IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND;
      PART_28_HELPER_2();
      PART_28_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      if (_currentPart == 280) {
            fadeInPalette(768);
            PART_28_HELPER_3();
      } else if (_currentPart == 281) {
            PART_28_HELPER_6();
      }
      enterPartLoop();
      while (_currentPart == 280 || _currentPart == 281) {
            runPartLoop();
      }
      if (_objectsState[87] == 1) {
            _objectsState[87] = 2;
      }
      leavePartLoop();
      fadeOutPalette(624);
}

} // namespace Igor

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