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part_33.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/igor/parts/part_33.cpp $
 * $Id: part_33.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "igor/igor.h"

namespace Igor {

static const uint8 PART_33_ANIM_DATA_4[4] = { 0, 1, 2, 1 };

static const uint8 PART_33_ANIM_DATA_5[5] = { 0, 6, 7, 8, 1 };

void IgorEngine::PART_33_EXEC_ACTION(int action) {
      switch (action) {
      case 101:
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 102:
            ADD_DIALOGUE_TEXT(202, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 103:
            ADD_DIALOGUE_TEXT(203, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 104:
            ADD_DIALOGUE_TEXT(204, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 105:
            ADD_DIALOGUE_TEXT(205, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 106:
            ADD_DIALOGUE_TEXT(206, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 107:
            ADD_DIALOGUE_TEXT(207, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 108:
            ADD_DIALOGUE_TEXT(208, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 109:
            PART_33_ACTION_109();
            break;
      case 110:
            ADD_DIALOGUE_TEXT(209, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 111:
            PART_33_ACTION_111();
            break;
      case 112:
            ADD_DIALOGUE_TEXT(213, 2);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            break;
      case 113:
            PART_33_ACTION_113();
            break;
      case 114:
            PART_33_ACTION_114();
            break;
      case 115:
            PART_33_ACTION_115();
            break;
      default:
            error("PART_33_EXEC_ACTION unhandled action %d", action);
            break;
      }
}

void IgorEngine::PART_33_ACTION_109() {
      if (_objectsState[4] == 0) {
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      if (_objectsState[74] == 1) {
            ADD_DIALOGUE_TEXT(222, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            return;
      }
      for (int i = 1; i <= 3; ++i) {
            for (int j = 0; j <= 48; ++j) {
                  memcpy(_screenVGA + j * 320 + 23448, _animFramesBuffer + 0x467 * (PART_33_ANIM_DATA_4[i] - 1) + j * 23, 23);
                  waitForTimer(120);
            }
      }
      addObjectToInventory(31, 66);
      _objectsState[74] = 1;
      PART_33_HELPER_1(255);
      ADD_DIALOGUE_TEXT(210, 1);
      ADD_DIALOGUE_TEXT(211, 2);
      SET_DIALOGUE_TEXT(1, 2);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
}

void IgorEngine::PART_33_ACTION_111() {
      if (_objectsState[75] == 1) {
            PART_33_HELPER_9();
            PART_33_HELPER_1(255);
            ADD_DIALOGUE_TEXT(201, 1);
            SET_DIALOGUE_TEXT(1, 1);
            startIgorDialogue();
            waitForEndOfIgorDialogue();
            ADD_DIALOGUE_TEXT(202, 2);
            ADD_DIALOGUE_TEXT(204, 2);
            SET_DIALOGUE_TEXT(1, 2);
            _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
            startCutsceneDialogue(47, 82, 0, 58, 40);
            waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
            _updateDialogue = 0;
            loadResourceData__ROOM_Library();
            PART_33_HELPER_1(255);
      } else {
            PART_33_HANDLE_DIALOGUE_HARRISON();
            PART_33_HELPER_1(255);
      }
}

void IgorEngine::PART_33_ACTION_113() {
      _walkDataCurrentIndex = 0;
      for (int i = 9; i >= 0; --i) {
            if (i == 9) {
                  _walkCurrentFrame = 0;
            }
            WalkData *wd = &_walkData[0];
            wd->setPos(207, 143, 3, _walkCurrentFrame);
            WalkData::setNextFrame(3, _walkCurrentFrame);
            wd->clipSkipX = 1;
            wd->clipWidth = 30;
            wd->scaleWidth = i * 3 + 23;
            wd->xPosChanged = 1;
            wd->dxPos = 0;
            wd->yPosChanged = 1;
            wd->dyPos = 3;
            wd->scaleHeight = 50;
            moveIgor(wd->posNum, wd->frameNum);
            waitForTimer(15);
      }
      _currentPart = 241;
}

void IgorEngine::PART_33_ACTION_114() {
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
      }
      ADD_DIALOGUE_TEXT(223, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(224, 1);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 2; i <= 5; ++i) {
            for (int j = 0; j <= 28; ++j) {
                  memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
            }
            waitForTimer(60);
      }
      removeObjectFromInventory(54);
      ADD_DIALOGUE_TEXT(225, 1);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
      }
      ADD_DIALOGUE_TEXT(226, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(227, 1);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      ADD_DIALOGUE_TEXT(228, 1);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      ADD_DIALOGUE_TEXT(229, 2);
      ADD_DIALOGUE_TEXT(231, 2);
      SET_DIALOGUE_TEXT(1, 2);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 1; i <= 4; ++i) {
            for (int j = 0; j <= 28; ++j) {
                  memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + PART_33_ANIM_DATA_5[i] * 1827 + j * 63 + 0x5104, 62);
            }
            waitForTimer(60);
      }
      addObjectToInventory(35, 70);
      PART_33_HELPER_1(255);
      ADD_DIALOGUE_TEXT(233, 2);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      _objectsState[75] = 1;
}

void IgorEngine::PART_33_ACTION_115() {
      const int offset = 26279;
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
      }
      waitForTimer(60);
      ADD_DIALOGUE_TEXT(215, 2);
      SET_DIALOGUE_TEXT(1, 1);
      startIgorDialogue();
      waitForEndOfIgorDialogue();
      for (int i = 2; i <= 5; ++i) {
            for (int j = 0; j <= 28; ++j) {
                  memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
            }
            waitForTimer(60);
      }
      removeObjectFromInventory(67);
      PART_33_HELPER_1(255);
      if (_game.version == kIdEngDemo110) {
            ++_demoActionsCounter;
      }
      ADD_DIALOGUE_TEXT(217, 2);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
      }
      ADD_DIALOGUE_TEXT(219, 1);
      SET_DIALOGUE_TEXT(1, 1);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
      startCutsceneDialogue(47, 82, 0, 58, 40);
      waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 0; i <= 28; ++i) {
            memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
      }
      _objectsState[76] = 1;
}

void IgorEngine::PART_33_HANDLE_DIALOGUE_HARRISON() {
      loadDialogueData(DLG_Library);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3;
      handleDialogue(47, 82, 0, 58, 40);
      _updateDialogue = 0;
}

void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_33_HELPER_4(1);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_33_HELPER_4(getRandomNumber(4) + 2);
            break;
      }
}

void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_33_HELPER_8(4);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_33_HELPER_8(4 + getRandomNumber(3));
            break;
      }
}

void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3(int action) {
      switch (action) {
      case kUpdateDialogueAnimEndOfSentence:
            PART_33_HELPER_5(4);
            break;
      case kUpdateDialogueAnimMiddleOfSentence:
            PART_33_HELPER_5(4 + getRandomNumber(3));
            break;
      case kUpdateDialogueAnimStanding:
            PART_33_HELPER_5(4);
            break;
      }
}

void IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND() {
      if (compareGameTick(61) && _objectsState[75] != 2) {
            PART_33_HELPER_8(_gameState.unk10);
            _gameState.unk10 = getRandomNumber(4) + 1;
            if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
                  _gameState.unk10 = 1;
            } else {
                  _gameState.unk10 = 2;
            }
      }
}

void IgorEngine::PART_33_HELPER_1(int num) {
      if (num == 2 || num == 255) {
            if (_objectsState[75] <= 1) {
                  PART_33_HELPER_3();
            } else {
                  _roomObjectAreasTable[27].object = 0;
            }
      }
}

void IgorEngine::PART_33_HELPER_2() {
      playMusic(11);
      memcpy(_screenLayer2, _screenVGA, 46080);
      memcpy(_screenVGA, _screenLayer1, 46080);
      decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5255) - 1, _screenVGA, true);
      memcpy(_screenLayer1, _screenVGA, 46080);
      fadeInPalette(624);
      ADD_DIALOGUE_TEXT(220, 1);
      ADD_DIALOGUE_TEXT(221, 1);
      SET_DIALOGUE_TEXT(1, 2);
      _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1;
      startCutsceneDialogue(92, 79, 0, 58, 40);
      waitForEndOfCutsceneDialogue(92, 79, 0, 58, 40);
      _updateDialogue = 0;
      for (int i = 6; i <= 25; ++i) {
            decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + i * 2) - 1, _screenVGA, true);
            waitForTimer(30);
      }
      fadeOutPalette(624);
}

void IgorEngine::PART_33_HELPER_3() {
      const int offset = 29479;
      for (int i = 0; i <= 14; ++i) {
            memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x5287 + i * 16, 16);
      }
}

void IgorEngine::PART_33_HELPER_4(int frame) {
      decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + frame * 2) - 1, _screenVGA, true);
}

void IgorEngine::PART_33_HELPER_5(int frame) {
      _roomCursorOn = false;
      for (int i = 0; i <= 14; ++i) {
            for (int j = 0; j <= 15; ++j) {
                  int offset = (i + 92) * 320 + j + 39;
                  uint8 color = _screenVGA[offset];
                  if (color < 192 || (color > 207 && color != 240 && color != 241)) {
                        color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
                  }
                  _screenTempLayer[100 * i + j] = color;
            }
      }
      for (int i = 0; i <= 14; ++i) {
            const int offset = i * 320 + 29479;
            memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
            memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
      }
      if (_dialogueCursorOn) {
            _roomCursorOn = true;
      }
}

void IgorEngine::PART_33_HELPER_7() {
      _walkDataCurrentIndex = 0;
      _walkCurrentFrame = 1;
      _walkCurrentPos = 1;
      for (int i = 0; i <= 9; ++i) {
            WalkData *wd = &_walkData[0];
            wd->setPos(207, 143, 1, _walkCurrentFrame);
            WalkData::setNextFrame(1, _walkCurrentFrame);
            wd->clipSkipX = 1;
            wd->clipWidth = 30;
            wd->scaleWidth = 23 + i * 3;
            wd->xPosChanged = 1;
            wd->dxPos = 0;
            wd->yPosChanged = 1;
            wd->dyPos = 3;
            wd->scaleHeight = 50;
            moveIgor(wd->posNum, wd->frameNum);
            waitForTimer(15);
      }
      _walkDataLastIndex = 1;
      _walkDataCurrentIndex = 1;
      --_walkDataLastIndex;
      buildWalkPath(207, 143, 187, 138);
      _walkData[_walkDataLastIndex].frameNum = 0;
      _walkDataCurrentIndex = 1;
      _gameState.igorMoving = true;
      waitForIgorMove();
}

void IgorEngine::PART_33_HELPER_8(int frame) {
      _roomCursorOn = false;
      for (int i = 0; i <= 14; ++i) {
            for (int j = 0; j <= 15; ++j) {
                  int offset = (i + 92) * 320 + j + 39;
                  uint8 color = _screenVGA[offset];
                  if (color < 192 || (color > 207 && color != 240 && color != 241)) {
                        color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
                  }
                  _screenTempLayer[100 * i + j] = color;
            }
      }
      for (int i = 0; i <= 14; ++i) {
            const int offset = i * 320 + 29479;
            memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
            memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
      }
      if (_dialogueCursorOn) {
            _roomCursorOn = true;
      }
}

void IgorEngine::PART_33_HELPER_9() {
      uint8 *p = loadData(TXT_Library2);
      decodeRoomStrings(p, true);
      free(p);
}

void IgorEngine::PART_33() {
      _gameState.enableLight = 1;
      _gameState.unk10 = 1;
      loadResourceData__ROOM_Library();
      loadResourceData__ANIM_Library();
      loadActionData(DAT_Library);
      _roomDataOffsets = PART_33_ROOM_DATA_OFFSETS;
      setRoomWalkBounds(0, 0, 276, 143);
      if (_currentPart == 331) {
            PART_33_HELPER_2();
            return;
      }
      SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_33_EXEC_ACTION);
      _updateRoomBackground = &IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND;
      PART_33_HELPER_1(255);
      memcpy(_screenVGA, _screenLayer1, 46080);
      _currentAction.verb = kVerbWalk;
      fadeInPalette(768);
      PART_33_HELPER_7();
      enterPartLoop();
      while (_currentPart == 330) {
            runPartLoop();
      }
      leavePartLoop();
      if (_objectsState[75] == 1) {
            _objectsState[75] = 2;
      }
      fadeOutPalette(624);
      _updateRoomBackground = 0;
}

void IgorEngine::loadResourceData__ROOM_Library() {
      loadRoomData(PAL_Library, IMG_Library, BOX_Library, MSK_Library, TXT_Library);
}

void IgorEngine::loadResourceData__ANIM_Library() {
      static const int anm[] = { FRM_Library1, FRM_Library2, FRM_Library3, FRM_Library4, FRM_Library5, 0 };
      loadAnimData(anm);
}

} // namespace Igor

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