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timer_v1.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-11-1/engines/kyra/timer_v1.cpp $
 * $Id: timer_v1.cpp 30944 2008-02-23 22:50:18Z sev $
 *
 */

#include "kyra/kyra.h"
#include "kyra/kyra_v1.h"
#include "kyra/screen.h"
#include "kyra/animator_v1.h"
#include "kyra/timer.h"

#include "common/system.h"

namespace Kyra {

#define TimerV1(x) new Functor1Mem<int, void, KyraEngine_v1>(this, &KyraEngine_v1::x)

void KyraEngine_v1::setupTimers() {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setupTimers()");

      for (int i = 0; i <= 4; ++i)
            _timer->addTimer(i, 0, -1, 1);

      _timer->addTimer(5, 0,  5, 1);
      _timer->addTimer(6, 0,  7, 1);
      _timer->addTimer(7, 0,  8, 1);
      _timer->addTimer(8, 0,  9, 1);
      _timer->addTimer(9, 0,  7, 1);
      
      for (int i = 10; i <= 13; ++i)
            _timer->addTimer(i, 0, 420, 1);

      _timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1);
      _timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
      _timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1);
      _timer->addTimer(17, 0 /*sub_15120*/, 7200, 1); 
      _timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1);
      _timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
      
      _timer->addTimer(20, 0, 7200, 1);
      _timer->addTimer(21, 0/*sub_1517C*/, 18000, 1);
      _timer->addTimer(22, 0, 7200, 1);
      
      for (int i = 23; i <= 27; ++i)
            _timer->addTimer(i, 0, 10800, 1);

      _timer->addTimer(28, 0, 21600, 1);
      _timer->addTimer(29, 0, 7200, 1);
      _timer->addTimer(30, 0, 10800, 1);
      
      _timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
      _timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1);
      _timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1);
}

void KyraEngine_v1::timerUpdateHeadAnims(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerUpdateHeadAnims(%i)", timerNum);
      static int8 currentFrame = 0;
      static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
                                                4, 4, 6, 4, 8, 1, 9, 4, -1};

      if (_talkingCharNum < 0)
            return;

      _currHeadShape = frameTable[currentFrame];
      currentFrame++;

      if (frameTable[currentFrame] == -1)
            currentFrame = 0;

      _animator->animRefreshNPC(0);
      _animator->animRefreshNPC(_talkingCharNum);
}

void KyraEngine_v1::timerSetFlags1(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags(%i)", timerNum);
      if (_currentCharacter->sceneId == 0x1C)
            return;

      int rndNr = _rnd.getRandomNumberRng(0, 3);

      for (int i = 0; i < 4; i++) {
            if (!queryGameFlag(rndNr + 17)) {
                  setGameFlag(rndNr + 17);
                  break;
            } else {
                  rndNr++;
                  if (rndNr > 3)
                        rndNr = 0;
            }
      }
}

void KyraEngine_v1::timerFadeText(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerFadeText(%i)", timerNum);
      _fadeText = true;
}

void KyraEngine_v1::updateAnimFlag1(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag1(%d)", timerNum);
      if (_brandonStatusBit & 2) {
            _brandonStatusBit0x02Flag = 1;
      }
}

void KyraEngine_v1::updateAnimFlag2(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag2(%d)", timerNum);
      if (_brandonStatusBit & 0x20) {
            _brandonStatusBit0x20Flag = 1;
      }
}

void KyraEngine_v1::setTextFadeTimerCountdown(int16 countdown) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setTextFadeTimerCountdown(%i)", countdown);
      if (countdown == -1)
            countdown = 32000;

      _timer->setCountdown(31, countdown*60);
}

void KyraEngine_v1::timerSetFlags2(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags2(%i)", timerNum);
      if (!((uint32*)(_flagsTable+0x2D))[timerNum])
            ((uint32*)(_flagsTable+0x2D))[timerNum] = 1;    
}

void KyraEngine_v1::timerCheckAnimFlag1(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag1(%i)", timerNum);
      if (_brandonStatusBit & 0x20) {
            checkAmuletAnimFlags();
            _timer->setCountdown(18, -1);
      }
}

void KyraEngine_v1::timerCheckAnimFlag2(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag2(%i)", timerNum);
      if (_brandonStatusBit & 0x2) {
            checkAmuletAnimFlags();
            _timer->setCountdown(14, -1);
      }
}

void KyraEngine_v1::timerRedrawAmulet(int timerNum) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerRedrawAmulet(%i)", timerNum);
      if (queryGameFlag(0xF1)) {
            drawAmulet();
            _timer->setCountdown(19, -1);
      }
}

void KyraEngine_v1::setWalkspeed(uint8 newSpeed) {
      debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setWalkspeed(%i)", newSpeed);
      static const uint8 speeds[] = {11, 9, 6, 5, 3};

      assert(newSpeed < ARRAYSIZE(speeds));
      _timer->setDelay(5, speeds[newSpeed]);
}

} // end of namespace Kyra


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