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CELauncherDialog.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-0/backends/platform/wince/CELauncherDialog.cpp $
 * $Id: CELauncherDialog.cpp 35668 2009-01-02 03:21:40Z lordhoto $
 *
 */


#include "wince-sdl.h"

#include "CELauncherDialog.h"

#include "engines/metaengine.h"

#include "gui/GuiManager.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"

#include "common/config-manager.h"

using namespace GUI;
using namespace Common;

class CEAboutDialog : public Dialog {
public:
      CEAboutDialog()
      : Dialog(10, 60, 300, 77) {
            char tempo[100];

            // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
            // needs fixing, or remove it!
            const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
            const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
            new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, "OK", kCloseCmd, '\r'); // Close dialog - FIXME

            Common::String videoDriver("Using SDL driver ");
            SDL_VideoDriverName(tempo, sizeof(tempo));
            videoDriver += tempo;
            new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
            Common::String displayInfos("Display ");
            sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
            displayInfos += tempo;
            new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
      }
};

CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
}

void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
      LauncherDialog::handleCommand(sender, cmd, data);
      if (cmd == 'ABOU') {
            CEAboutDialog about;
            about.runModal();
      }
}

void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) {
      // First check if we have a recognized game in the current directory
      Common::FSList files;
      node.getChildren(files, Common::FSNode::kListFilesOnly);
      // detect
      GameList candidates(EngineMan.detectGames(files));
      // insert
      if (candidates.size() >= 1) {
            GameDescriptor result = candidates[0];
            result["path"] = node.getPath();
            addGameToConf(result);
      }
      // Then recurse on the subdirectories
      Common::FSList dirs;
      node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly);
      for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
            automaticScanDirectory(*currentDir);

}

/* FIXME: We do this here, replicating code of the launcher, because findfirst/next
 * returns some illegal paths atm.
 */
void CELauncherDialog::addGame() {
      MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
      if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
            // Clear existing domains
            ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
            domains.clear();
            ConfMan.flushToDisk();
            automaticScanDirectory(_browser->getResult());
            ConfMan.flushToDisk();
            updateListing();
            draw();
      }
      else
            GUILauncherDialog::addGame();
}

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