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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-0/backends/platform/ps2/savefilemgr.h $
 * $Id: savefilemgr.h 35648 2009-01-01 15:06:43Z sev $

#ifndef __SAVEFILEMGR_H__
#define __SAVEFILEMGR_H__

#include <libmc.h>
#include "common/savefile.h"

class Gs2dScreen;
class OSystem_PS2;

class McAccess {
      McAccess(int port, int slot);
      int open(const char *name, int mode);
      int close(int fd);
      int size(int fd);
      int read(int fd, void *buf, int size);
      int write(int fd, const void *buf, int size);
      int mkDir(const char *name);
      int getDir(const char *name, unsigned int mode, int max, void *dest);
      int getInfo(int *type, int *free, int *format);
      int remove(const char *name);

      int _sema;
      int _port, _slot;

class Ps2SaveFileManager : public Common::SaveFileManager {
      Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
      virtual ~Ps2SaveFileManager();

      virtual Common::InSaveFile *openForLoading(const char *filename);
      virtual Common::OutSaveFile *openForSaving(const char *filename);
      virtual void listSavefiles(const char *prefix, bool *marks, int num);

      virtual Common::StringList listSavefiles(const char *regex);
      virtual bool removeSavefile(const char *filename);

      /** Get the path to the save game directory. */
      virtual const char *getSavePath() const;

      void writeSaveNonblocking(char *name, void *buf, uint32 size);
      void saveThread(void);
      void quit(void);

      McAccess *getMcAccess(void);
      bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);

      bool mcReadyForDir(const char *dir);

      void checkMainDirectory(void);
      void splitPath(const char *fileName, char *dir, char *name);
      uint16 *decompressIconData(uint16 *size);

      Gs2dScreen *_screen;
      OSystem_PS2 *_system;
      McAccess    *_mc;

      int _autoSaveTid;
      int _autoSaveSignal;
      void *_autoSaveStack;
      volatile bool _systemQuit;
      uint8 *_autoSaveBuf;
      uint32 _autoSaveSize;
      char _autoSaveName[256];

      mcTable *_mcDirList;
      int         _mcEntries;
      char  _mcDirName[256];
      bool  _mcNeedsUpdate, _mcPresent;
      uint32      _mcCheckTime;

      static const uint8 _rleIcoData[14018];
      static const iconIVECTOR _bgcolor[4];
      static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;

#endif // __SAVEFILE_MGR_H__

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