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ItemAction.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-0/backends/platform/wince/CEgui/ItemAction.cpp $
 * $Id: ItemAction.cpp 28966 2007-09-19 08:40:12Z peres001 $
 *
 */

#include "ItemAction.h"

namespace CEGUI {

      ItemAction::ItemAction(WORD reference, GUI::ActionType action) :
      PanelItem(reference) {
            _action = action;
            if (!GUI::Actions::Instance()->isEnabled(_action))
                  _visible = false;
      }


      ItemAction::~ItemAction() {
      }

      bool ItemAction::action(int x, int y, bool pushed) {

            if (checkInside(x, y) && _visible && pushed) {
                  GUI::Actions::Instance()->perform(_action, true);
                  GUI::Actions::Instance()->perform(_action, false);
                  return true;
            }
            else
                  return false;
      }
}

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