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default-saves.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/backends/saves/default/default-saves.h $
 * $Id: default-saves.h 34872 2008-11-03 10:45:59Z fingolfin $
 *
 */

#if !defined(BACKEND_SAVES_DEFAULT_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#define BACKEND_SAVES_DEFAULT_H

#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/str.h"
#include "common/fs.h"

/**
 * Provides a default savefile manager implementation for common platforms.
 */
00037 class DefaultSaveFileManager : public Common::SaveFileManager {
public:
      DefaultSaveFileManager();
      DefaultSaveFileManager(const Common::String &defaultSavepath);

      virtual Common::StringList listSavefiles(const char *pattern);
      virtual Common::InSaveFile *openForLoading(const char *filename);
      virtual Common::OutSaveFile *openForSaving(const char *filename);
      virtual bool removeSavefile(const char *filename);

protected:
      /**
       * Get the path to the savegame directory.
       * Should only be used internally since some platforms
       * might implement savefiles in a completely different way.
       */
      virtual Common::String getSavePath() const;

      /**
       * Checks the given path for read access, existence, etc.
       * Sets the internal error and error message accordingly.
       */
      virtual void checkPath(const Common::FSNode &dir);
};

#endif

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