Logo Search packages:      
Sourcecode: scummvm version File versions

saveload.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/engines/drascula/saveload.cpp $
 * $Id: saveload.cpp 35220 2008-12-03 16:44:46Z thebluegr $
 *
 */

#include "drascula/drascula.h"

namespace Drascula {

bool DrasculaEngine::saveLoadScreen() {
      char names[10][23];
      char file[50];
      char fileEpa[50];
      int n, n2, num_sav = 0, y = 27;
      Common::InSaveFile *sav;

      clearRoom();

      snprintf(fileEpa, 50, "%s.epa", _targetName.c_str());
      if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
            Common::OutSaveFile *epa;
            if (!(epa = _saveFileMan->openForSaving(fileEpa)))
                  error("Can't open %s file", fileEpa);
            for (n = 0; n < NUM_SAVES; n++)
                  epa->writeString("*\n");
            epa->finalize();
            delete epa;
            if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
                  error("Can't open %s file", fileEpa);
            }
      }
      for (n = 0; n < NUM_SAVES; n++) {
            strncpy(names[n], sav->readLine().c_str(), 23);
            names[n][22] = '\0';    // make sure the savegame name is 0-terminated
      }
      delete sav;

      loadPic("savescr.alg", bgSurface, HALF_PAL);

      color_abc(kColorLightGreen);

      select[0] = 0;

      _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
      setCursor(kCursorCrosshair);

      for (;;) {
            y = 27;
            copyBackground();
            for (n = 0; n < NUM_SAVES; n++) {
                  print_abc(names[n], 116, y);
                  y = y + 9;
            }
            print_abc(select, 117, 15);
            updateScreen();
            y = 27;

            updateEvents();

            if (leftMouseButton == 1) {
                  delay(50);
                  for (n = 0; n < NUM_SAVES; n++) {
                        if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
                              strcpy(select, names[n]);

                              if (strcmp(select, "*"))
                                    selectionMade = 1;
                              else {
                                    enterName();
                                    strcpy(names[n], select);
                                    if (selectionMade == 1) {
                                          snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
                                          saveGame(file);
                                          Common::OutSaveFile *tsav;
                                          if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
                                                error("Can't open %s file", fileEpa);
                                          }
                                          for (n = 0; n < NUM_SAVES; n++) {
                                                tsav->writeString(names[n]);
                                                tsav->writeString("\n");
                                          }
                                          tsav->finalize();
                                          delete tsav;
                                    }
                              }

                              print_abc(select, 117, 15);
                              y = 27;
                              for (n2 = 0; n2 < NUM_SAVES; n2++) {
                                    print_abc(names[n2], 116, y);
                                    y = y + 9;
                              }
                              if (selectionMade == 1) {
                                    snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
                              }
                              num_sav = n;
                        }
                  }

                  if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) {
                        enterName();
                        strcpy(names[num_sav], select);
                        print_abc(select, 117, 15);
                        y = 27;
                        for (n2 = 0; n2 < NUM_SAVES; n2++) {
                              print_abc(names[n2], 116, y);
                              y = y + 9;
                        }

                        if (selectionMade == 1) {
                              snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
                              saveGame(file);
                              Common::OutSaveFile *tsav;
                              if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
                                    error("Can't open %s file", fileEpa);
                              }
                              for (n = 0; n < NUM_SAVES; n++) {
                                    tsav->writeString(names[n]);
                                    tsav->writeString("\n");
                              }
                              tsav->finalize();
                              delete tsav;
                        }
                  }

                  if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) {
                        if (!loadGame(file)) {
                              _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
                              return false;
                        }
                        break;
                  } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) {
                        saveGame(file);
                        Common::OutSaveFile *tsav;
                        if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
                              error("Can't open %s file", fileEpa);
                        }
                        for (n = 0; n < NUM_SAVES; n++) {
                              tsav->writeString(names[n]);
                              tsav->writeString("\n");
                        }
                        tsav->finalize();
                        delete tsav;
                  } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
                        break;
                  else if (selectionMade == 0) {
                        print_abc("Please select a slot", 117, 15);
                  }
                  updateScreen();
                  delay(200);
            }
            y = 26;

            delay(5);
      }

      selectVerb(0);

      clearRoom();
      loadPic(roomNumber, bgSurface, HALF_PAL);
      selectionMade = 0;

      _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);

      return true;
}

bool DrasculaEngine::loadGame(const char *gameName) {
      int l, savedChapter, roomNum = 0;
      Common::InSaveFile *sav;

      previousMusic = roomMusic;
      menuScreen = 0;
      if (currentChapter != 1)
            clearRoom();

      if (!(sav = _saveFileMan->openForLoading(gameName))) {
            error("missing savegame file");
      }

      savedChapter = sav->readSint32LE();
      if (savedChapter != currentChapter) {
            strcpy(saveName, gameName);
            currentChapter = savedChapter - 1;
            loadedDifferentChapter = 1;
            return false;
      }
      sav->read(currentData, 20);
      curX = sav->readSint32LE();
      curY = sav->readSint32LE();
      trackProtagonist = sav->readSint32LE();

      for (l = 1; l < 43; l++) {
            inventoryObjects[l] = sav->readSint32LE();
      }

      for (l = 0; l < NUM_FLAGS; l++) {
            flags[l] = sav->readSint32LE();
      }

      takeObject = sav->readSint32LE();
      pickedObject = sav->readSint32LE();
      loadedDifferentChapter = 0;
      sscanf(currentData, "%d.ald", &roomNum);
      enterRoom(roomNum);
      selectVerb(0);

      return true;
}

void DrasculaEngine::saveGame(char gameName[]) {
      Common::OutSaveFile *out;
      int l;

      if (!(out = _saveFileMan->openForSaving(gameName))) {
            error("Unable to open the file");
      }
      out->writeSint32LE(currentChapter);
      out->write(currentData, 20);
      out->writeSint32LE(curX);
      out->writeSint32LE(curY);
      out->writeSint32LE(trackProtagonist);

      for (l = 1; l < 43; l++) {
            out->writeSint32LE(inventoryObjects[l]);
      }

      for (l = 0; l < NUM_FLAGS; l++) {
            out->writeSint32LE(flags[l]);
      }

      out->writeSint32LE(takeObject);
      out->writeSint32LE(pickedObject);

      out->finalize();
      if (out->ioFailed())
            warning("Can't write file '%s'. (Disk full?)", gameName);

      delete out;
}

} // End of namespace Drascula

Generated by  Doxygen 1.6.0   Back to index