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skin.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/backends/platform/PalmOS/Src/launcher/skin.h $
 * $Id: skin.h 27024 2007-05-30 21:56:52Z fingolfin $
 *
 */

#ifndef __SKIN_H__
#define __SKIN_H__

// skin
#define     sknInfoState            0
#define     sknInfoPosX             1
#define     sknInfoPosY             2

#define     sknInfoMaxWOrH          3
#define     sknInfoDrawMode         4
#define     sknInfoKeepXOrY1  5
#define     sknInfoKeepXOrY2  7

#define sknInfoListWidth      sknInfoMaxWOrH
#define sknInfoListHeight     sknInfoDrawMode
#define sknInfoListSize       sknInfoListHeight
#define sknInfoListItemSize   12

#define     sknPosRsc               'sPos'
#define     sknColorsRsc            'sCol'
#define     sknDepthRsc             'sDep'

#define sknStateNormal        0
#define sknStateSelected      10
#define sknStateDisabled      20

#define sknSelectedState(bmp) (bmp + sknStateSelected)
#define sknDisabledState(bmp) (bmp + sknStateDisabled)

// skin elements
#define skinList                          500
#define     skinColors                          600
#define skinDepth                         700

#define skinButtonNone                    0

#define skinSliderUpArrow                 2000
#define skinSliderDownArrow               2100

#define skinButtonGameParams        3000
#define skinButtonGameAdd                 3100
#define skinButtonGameEdit                3200
#define skinButtonGameAudio               3300
#define skinButtonGameDelete        4000
#define skinButtonGameStart               7000

#define     skinBackgroundImageTop              1000
#define     skinBackgroundImageBottom           1010
///


#define skinToolsBackground               1100

#define     skinListUpArrowNormal         1500
#define     skinListUpArrowOver                 1510
#define     skinListUpArrowDisabled       1540

#define skinListDownArrowNormal           1800
#define     skinListDownArrowOver         1810
#define     skinListDownArrowDisabled     1840

#define skinButtonGameInfoNormal    2000
#define skinButtonGameInfoOver            2010
#define skinButtonGameInfoDisabled  2040

#define skinButtonGameParamNormal   3000
#define skinButtonGameParamOver           3010

#define skinButtonGameDeleteNormal        4000
#define skinButtonGameDeleteOver          4010
#define skinButtonGameDeleteDisabled      4040

#define skinButtonVibratorNormal          5000
#define skinButtonVibratorOver                  5010
#define skinButtonVibratorSelected        5020
#define skinButtonVibratorSelectedOver    5030
#define skinButtonVibratorDisabled        5040


#define skinButtonSleepNormal       6000
#define skinButtonSleepOver               6010
#define skinButtonSleepSelected           6020
#define skinButtonSleepSelectedOver 9030

#define skinButtonPlayNormal        7000
#define skinButtonPlayOver                7010
#define skinButtonPlayDisabled            7040

// protos
void SknApplySkin();
void SknGetObjectBounds(DmOpenRef skinDBP, DmResID resID, RectangleType *rP);
DmOpenRef SknOpenSkin();
void SknCloseSkin(DmOpenRef skinDBP);
UInt8 SknSetState(DmOpenRef skinDBP, DmResID resID, UInt8 newState);
void SknShowObject(DmOpenRef skinDBP, DmResID resID);
UInt8 SknGetState(DmOpenRef skinDBP, DmResID resID);
void SknUpdateList();
void SknGetListBounds(RectangleType *rAreaP, RectangleType *rArea2xP);
UInt16 SknCheckClick(DmOpenRef skinDBP, Coord mx, Coord my);
void SknSelect(Coord x, Coord y);
Boolean SknProcessArrowAction(UInt16 button);
UInt8 SknGetDepth(DmOpenRef skinDBP);

extern UInt16 lastIndex;

#endif

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