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view.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/engines/agi/view.h $
 * $Id: view.h 30667 2008-01-28 00:14:17Z jvprat $
 *
 */

#ifndef AGI_VIEW_H
#define AGI_VIEW_H


#include "common/scummsys.h"

namespace Agi {

struct ViewCel {
      uint8 height;
      uint8 width;
      uint8 transparency;
      uint8 mirrorLoop;
      uint8 mirror;
      uint8 *data;
};

struct ViewLoop {
      int numCels;
      struct ViewCel *cel;
};

/**
 * AGI view resource structure.
 */
00051 struct AgiView {
      int numLoops;
      struct ViewLoop *loop;
      bool agi256_2;
      char *descr;
      uint8 *rdata;
};

/**
 * AGI view table entry
 */
00062 struct VtEntry {
      uint8 stepTime;
      uint8 stepTimeCount;
      uint8 entry;
      int16 xPos;
      int16 yPos;
      uint8 currentView;
      struct AgiView *viewData;
      uint8 currentLoop;
      uint8 numLoops;
      struct ViewLoop *loopData;
      uint8 currentCel;
      uint8 numCels;
      struct ViewCel *celData;
      struct ViewCel *celData2;
      int16 xPos2;
      int16 yPos2;
      void *s;
      int16 xSize;
      int16 ySize;
      uint8 stepSize;
      uint8 cycleTime;
      uint8 cycleTimeCount;
      uint8 direction;

#define MOTION_NORMAL         0
#define MOTION_WANDER         1
#define     MOTION_FOLLOW_EGO 2
#define     MOTION_MOVE_OBJ         3
      uint8 motion;

#define     CYCLE_NORMAL            0
#define CYCLE_END_OF_LOOP     1
#define     CYCLE_REV_LOOP          2
#define     CYCLE_REVERSE           3
      uint8 cycle;

      uint8 priority;

#define DRAWN           0x0001
#define IGNORE_BLOCKS   0x0002
#define FIXED_PRIORITY  0x0004
#define IGNORE_HORIZON  0x0008
#define UPDATE          0x0010
#define CYCLING         0x0020
#define ANIMATED  0x0040
#define MOTION          0x0080
#define ON_WATER  0x0100
#define IGNORE_OBJECTS  0x0200
#define UPDATE_POS      0x0400
#define ON_LAND         0x0800
#define DONTUPDATE      0x1000
#define FIX_LOOP  0x2000
#define DIDNT_MOVE      0x4000
#define     ADJ_EGO_XY  0x8000
      uint16 flags;

      uint8 parm1;
      uint8 parm2;
      uint8 parm3;
      uint8 parm4;
}; /* struct vt_entry */

} // End of namespace Agi

#endif /* AGI_VIEW_H */

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