Logo Search packages:      
Sourcecode: scummvm version File versions


/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/backends/vkeybd/virtual-keyboard-parser.h $
 * $Id: virtual-keyboard-parser.h 35813 2009-01-11 00:20:27Z sev $


#include "common/scummsys.h"


#include "common/xmlparser.h"
#include "backends/vkeybd/virtual-keyboard.h"


                   ** Virtual Keyboard Pack File Format **

The new virtual keyboard for ScummVM is implemented in the same way as a HTML 
ImageMap. It uses a single bitmap of the entire keyboard layout and then a 
image map description allows certain areas of the bitmap to be given special 
actions. Most of these actions will be a virtual key press event, but there 
will also be special keys that will change the keyboard layout or close the 
keyboard. The HTML image map description is contained in a larger XML file that
can describe all the different modes of the keyboard, and also different 
keyboard layouts for different screen resolutions.

                ** Example keyboard pack description file **

<keyboard modes="normal,caps" initial_mode="normal" v_align="bottom" h_align="centre">
  <mode name="normal" resolutions="640x400,320x200">
    <layout resolution="640x400" bitmap="normal_640x400.bmp" transparent_color="255,0,255">
        <area shape="poly" coords="65,50,67,48,94,48,96,50,96,77,94,79,67,79,65,77" target="q" />
        <area shape="poly" coords="105,50,107,48,134,48,136,50,136,77,134,79,107,79,105,77" target="w" />
        <area shape="poly" coords="146,50,148,48,174,48,176,50,176,77,174,79,148,79,146,77" target="e" />
        <area shape="poly" coords="11,89,12,88,69,88,70,89,70,116,69,117,12,117,11,116" target="caps" />
      <layout resolution="320x200" bitmap="normal_320x200.bmp" transparent_color="255,0,255">
    <event name="a" type="key" code="97" ascii="97" modifiers="" />
    <event name="b" type="key" code="98" ascii="98" modifiers="" />
    <event name="c" type="key" code="99" ascii="99" modifiers="" />
      <event name="caps" type="switch_mode" mode="caps" />

  <mode name="caps" resolutions="640x400">
    <layout resolution="640x400" bitmap="caps_640x480.bmp" transparent_color="255,0,255">
        <area shape="poly" coords="65,50,67,48,94,48,96,50,96,77,94,79,67,79,65,77" target="Q" />
    <event name="A" type="key" code="97" ascii="65" modifiers="shift" />
    <event name="B" type="key" code="98" ascii="66" modifiers="shift" />
    <event name="C" type="key" code="99" ascii="67" modifiers="shift" />

** Description of tags **


This is the required, root element of the file format. 

required attributes:
 - initial_mode: name of the mode the keyboard will show initially

optional attributes:
 - v_align/h_align: where on the screen should the keyboard appear initially
   (defaults to bottom/center).

child tags:
 - mode



This tag encapsulates a single mode of the keyboard. Within are a number of 
layouts, which provide the specific implementation at different resolutions.

required attributes:
 - name: the name of the mode 
 - resolutions: list of the different layout resolutions 

child tags:
 - layout
 - event



These tags describe a particular event that will be triggered by a mouse click
on a particular area. The target attribute of each image map area should be the
same as an event's name.

required attributes:
 - name: name of the event
 - type: key | modifier | switch_mode | submit | cancel | clear | delete | 
   move_left | move_right - see VirtualKeyboard::EventType for explanation
for key events
 - code / ascii: describe a key press in ScummVM KeyState format
for key and modifier events
 - modifiers: modifier keystate as comma-separated list of shift, ctrl and/or 
for switch_mode events
 - mode: name of the mode that should be switched to


These tags encapsulate an implementation of a mode at a particular resolution.

required attributes:
 - resolution: the screen resolution that this layout is designed for
 - bitmap: filename of the 24-bit bitmap that will be used for this layout

optional attributes: 
 - transparent_color: color in r,g,b format that will be used for keycolor 
   transparency (defaults to (255,0,255).
 - display_font_color: color in r,g,b format that will be used for the text of
   the keyboard display (defaults to (0,0,0).

child nodes:
 - map: this describes the image map using the same format as html image maps



These tags describe the image map for a particular layout. It uses the same 
format as HTML image maps. The only area shapes that are supported are 
rectangles and polygons. The target attribute of each area should be the name
of an event for this mode (see <event> tag). They will usually be generated by
an external tool such as GIMP's Image Map plugin, and so will not be written 
by hand, but for more information on HTML image map format see 
 - http://www.w3schools.com/TAGS/tag_map.asp 
 - http://www.w3schools.com/TAGS/tag_area.asp


namespace Common {

 * Subclass of Common::XMLParser that parses the virtual keyboard pack
 * description file
class VirtualKeyboardParser : public XMLParser {


       * Enum dictating how extensive a parse will be 
      enum ParseMode {
             * Full parse - when loading keyboard pack for first time
             * Just check resolutions and reload layouts if needed - following a 
             * change in screen size

      VirtualKeyboardParser(VirtualKeyboard *kbd);
      void setParseMode(ParseMode m) {
            _parseMode = m;

      CUSTOM_XML_PARSER(VirtualKeyboardParser) {
                  XML_PROP(initial_mode, true)
                  XML_PROP(v_align, false)
                  XML_PROP(h_align, false)
                        XML_PROP(name, true)
                        XML_PROP(resolutions, true)
                              XML_PROP(resolution, true)
                              XML_PROP(bitmap, true)
                              XML_PROP(transparent_color, false)
                              XML_PROP(display_font_color, false)
                                          XML_PROP(shape, true)
                                          XML_PROP(coords, true)
                                          XML_PROP(target, true)
                              XML_PROP(name, true)
                              XML_PROP(type, true)
                              XML_PROP(code, false)
                              XML_PROP(ascii, false)
                              XML_PROP(modifiers, false)
                              XML_PROP(mode, false)
      } PARSER_END()

      VirtualKeyboard *_keyboard;

      /** internal state variables of parser */
      ParseMode _parseMode;
      VirtualKeyboard::Mode *_mode;
      String _initialModeName;
      bool _kbdParsed;
      bool _layoutParsed;

      /** Cleanup internal state before parse */
      virtual void cleanup();

      /** Parser callback function */
      bool parserCallback_keyboard(ParserNode *node);
      bool parserCallback_mode(ParserNode *node);
      bool parserCallback_event(ParserNode *node);
      bool parserCallback_layout(ParserNode *node);
      bool parserCallback_map(ParserNode *node);
      bool parserCallback_area(ParserNode *node);
      virtual bool closedKeyCallback(ParserNode *node);

      /** Parse helper functions */
      byte parseFlags(const String& flags);
      bool parseRect(Rect *rect, const String& coords);
      bool parsePolygon(Polygon *poly, const String& coords);
      bool parseRectAsPolygon(Polygon *poly, const String& coords);

} // end of namespace GUI

#endif // #ifdef ENABLE_VKEYBD


Generated by  Doxygen 1.6.0   Back to index