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ToolbarHandler.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/backends/platform/wince/CEgui/ToolbarHandler.cpp $
 * $Id: ToolbarHandler.cpp 30218 2008-01-04 16:08:49Z knakos $
 *
 */

#include "ToolbarHandler.h"

namespace CEGUI {

      ToolbarHandler::ToolbarHandler():
      _current(""), _active(NULL) {
      }


      bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) {
            _toolbarMap[name] = (Toolbar*)&toolbar;

            if (!_active) {
                  _active = &((Toolbar&)toolbar);
                  _current = name;
            }

            return true;
      }

      String ToolbarHandler::activeName() {
            return _current;
      }

      bool ToolbarHandler::setActive(const String &name) {
            if (!_toolbarMap.contains(name))
                  return false;
            if (_current == name)
                  return true;
            _active->action(0, 0, false); // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel)
            _current = name;
            _active = _toolbarMap[name];
            _active->forceRedraw();
            return true;
      }

      bool ToolbarHandler::action(int x, int y, bool pushed) {
            if (_active && _active->visible()) {
                  // FIXME !
                  if (_offset > 240)
                        return _active->action(x / 2, (y - _offset) / 2, pushed);
                  else
                        return _active->action(x, y - _offset, pushed);
            }
            else
                  return false;
      }

      void ToolbarHandler::setVisible(bool visible) {
            if (_active)
                  _active->setVisible(visible);
      }

      bool ToolbarHandler::visible() {
            if (_active)
                  return _active->visible();
            else
                  return false;
      }

      void ToolbarHandler::forceRedraw() {
            if (_active)
                  _active->forceRedraw();
      }

      bool ToolbarHandler::drawn() {
            if (_active)
                  return _active->drawn();
            else
                  return false;
      }

      bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) {
            if (_active) {
                  bool result = _active->draw(surface);
                  if (result) {
                        rect->x = _active->x();
                        rect->y = _active->y();
                        rect->w = _active->width();
                        rect->h = _active->height();
                  }
                  return result;
            }
            else
                  return false;
      }

      void ToolbarHandler::setOffset(int offset) {
            _offset = offset;
      }

      int ToolbarHandler::getOffset() {
            return _offset;
      }

      Toolbar* ToolbarHandler::active() {
            return _active;
      }

      ToolbarHandler::~ToolbarHandler() {
            _toolbarMap.clear();
      }
}

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