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dialogs.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-13-1/engines/dialogs.h $
 * $Id: dialogs.h 36238 2009-02-07 06:47:56Z Kirben $
 */

#ifndef GLOBAL_DIALOGS_H
#define GLOBAL_DIALOGS_H

#include "common/str.h"
#include "gui/dialog.h"
#include "gui/options.h"

class Engine;

namespace GUI {
      class ButtonWidget;
      class GraphicsWidget;
      class SaveLoadChooser;
}

class MainMenuDialog : public GUI::Dialog {
public:
      MainMenuDialog(Engine *engine);
      ~MainMenuDialog();

      virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);

      virtual void reflowLayout();

protected:
      Engine                  *_engine;

      GUI::GraphicsWidget *_logo;
      GUI::ButtonWidget *_rtlButton;
      GUI::ButtonWidget *_loadButton;
      GUI::ButtonWidget *_saveButton;
      GUI::Dialog       *_aboutDialog;
      GUI::Dialog       *_optionsDialog;
      GUI::SaveLoadChooser    *_loadDialog;
      GUI::SaveLoadChooser    *_saveDialog;
};

class ConfigDialog : public GUI::OptionsDialog {
protected:
#ifdef SMALL_SCREEN_DEVICE
      GUI::Dialog       *_keysDialog;
#endif

public:
      ConfigDialog(bool subtitleControls);
      ~ConfigDialog();

      virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
};

#endif

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