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GUIElement.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/backends/wince/CEgui/GUIElement.h,v 1.2 2004/01/26 08:13:10 arisme Exp $
 *
 */

#ifndef CEGUI_GUIELEMENT
#define CEGUI_GUIELEMENT

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

#include "SDL.h"

#include "SDL_ImageResource.h"

namespace CEGUI {

      class GUIElement {
      public:           
            bool setBackground(WORD backgroundReference);         
            void setVisible(bool visibility);
            virtual void forceRedraw();
            virtual bool draw(SDL_Surface *surface);        
            virtual ~GUIElement();
            void move(int x, int y);
            int width();
            int height();
            int x();
            int y();
            virtual bool action(int x, int y, bool pushed) = 0;   
            bool visible();
            bool drawn();
      protected:
            GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
            bool checkInside(int x, int y);
            bool _visible;
            SDL_ImageResource *_background;     
            int _x;
            int _y;
            bool _drawn;
      private:                
            int _width;
            int _height;
      };
}

#endif

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