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actordata.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/Attic/actordata.cpp,v 1.7 2004/11/02 19:05:59 sev Exp $
 *
 */

// Actor data table
#include "saga/saga.h"
#include "saga/actordata.h"

namespace Saga {

// Lookup table to convert 8 cardinal directions to 4
int ActorOrientationLUT[] = { 2, 0, 0, 0, 3, 1, 1, 1 };

      ACTORTABLE ActorTable[ACTORCOUNT] = {

//       namei                      sl_rn si_rn    col
//       -----                      ----- -----    ---
      {1, kProtagonist, 0, 1,    0,    0,   0,  37, 135,  0,   1,  0, 0, 0}, // map party
      {1, kFollower,  1,   0,    0,    0,   0,   0,   0,  1, 132,  0, 0, 0}, // Okk
      {1, kFollower,  2,   0,    0,    0,   0,  48, 143,  2, 161,  0, 0, 0}, // Eeah
      {1, 0,  3,   0,  240,  480,   0, 115, 206,  0,  25,  0, 0, 0}, // albino ferret
      {1, 0,  4,  17,  368,  400,   0, 115, 206,  4,  49,  0, 0, 0}, // moneychanger
      {1, 0,  5,  11,  552,  412,   0,  54, 152,  1, 171,  0, 0, 0}, // Sist
      {1, 0, 17,   2, 1192,  888,   0,  57, 153, 17,  49,  0, 0, 0}, // worker ferret 1
      {1, 0, 17,   2,  816, 1052,   0,  57, 153, 18,  49,  0, 0, 0}, // worker ferret 2
      {1, 0, 17,   2,  928,  932,   0,  58, 153, 19,  49,  0, 0, 0}, // worker ferret 3
      {1, 0, 17,   2, 1416, 1160,   0,  58, 153, 20,  49,  0, 0, 0}, // worker ferret 4
      {1, 0, 19,  49, 1592, 1336,   0,  92, 175, 15, 162,  0, 0, 0}, // faire merchant 1 (bear)
      {1, 0, 20,  49,  744,  824,   0,  63, 156, 19, 112,  0, 4, 4}, // faire merchant 2 (ferret)
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire merchant 3
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire merchant 4
      {1, 0,  9,  49, 1560, 1624,   0,  94, 147, 18, 132,  0, 4, 4}, // faire goer 1a (rat)
      {1, 0, 56,  49, 1384,  792,   0,  95, 193, 20,  72,  0, 0, 0}, // faire goer 1b (otter)
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 2a
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 2b
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 3a
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 3b
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 4a
      {1, 0, 19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0}, // faire goer 4b
      {1, 0, 18,  32,  764,  448,   0,  55, 150,  0,  48, 10, 4, 4}, // Scorry
      {1, 0, 35,  32,    0,    0,   0,  56, 151,  0, 112,  0, 0, 0}, // grand puzzler
      {1, 0, 36,  32,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0}, // Rhene
      {1, 0, 32,  32,    0,    0,   0,  91, 190,  0,  98,  0, 0, 0}, // elk captain
      {1, 0, 31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0}, // elk guard 1
      {1, 0, 31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0}, // elk guard 2
      {1, 0, 31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0}, // elk guard 3
      {1, 0, 31,  32,    0,    0,   0,  79, 172,  0,  18,  0, 0, 0}, // boar sergeant
      {1, 0, 21,  50,  664,  400,   0,  76, 171,  2,  74,  0, 4, 4}, // boar sentry 1
      {1, 0, 21,  50,  892,  428,   0,  76, 171,  2,  74,  0, 4, 4}, // boar sentry 2
      {1, 0,  9,  51,  904,  936,   0,  51, 145, 35,   5,  0, 0, 0}, // hall rat 1
      {1, 0,  9,  51,  872,  840,   0,  51, 145, 36,   5,  0, 0, 0}, // hall rat 2
      {1, 0,  9,  51, 1432,  344,   0,  51, 145, 37,   5,  0, 0, 0}, // hall rat 3
      {1, 0,  9,  51,  664,  472,   0,  51, 145, 38,   5,  0, 0, 0}, // hall rat 4
      {1, 0, 10,  51, 1368, 1464,   0,  80, 146, 39, 147,  0, 0, 0}, // book rat 1
      {1, 0, 10,  51, 1416, 1624,   0,  80, 146, 40, 147,  0, 0, 0}, // book rat 2
      {1, 0, 10,  51, 1752,  120,   0,  80, 146, 41, 147,  0, 0, 0}, // book rat 3
      {1, 0, 10,  51,  984,  408,   0,  80, 146, 42, 147,  0, 0, 0}, // book rat 4
      {1, 0, 14,  52,  856,  376,   0,  82, 174,  8,  73,  0, 0, 0}, // grounds servant 1
      {1, 0, 14,  52,  808,  664,   0,  82, 174,  9,  73,  0, 0, 0}, // grounds servant 2
      {1, 0, 14,  52,  440,  568,   0,  82, 174, 10,  73,  0, 0, 0}, // grounds servant 3
      {1, 0, 14,  52,  392,  776,   0,  82, 174, 11,  73,  0, 0, 0}, // grounds servant 4
      {1, 0, 21,   4,  240,  384,   0,  79, 172,  0,  18,  0, 2, 2}, // boar sentry 3 (by doorway)
      {1, 0, 23,   4,  636,  268,   0,  77, 173,  0,  74,  0, 4, 4}, // boar courtier
      {1, 0, 22,   4,  900,  320,   0,  78, 179,  0,  60,  0, 4, 4}, // boar king
      {1, 0, 14,   4,  788,  264,   0,  75, 170,  0, 171,  0, 2, 2}, // boar servant 1
      {1, 0, 14,   4, 1088,  264,   0,  75, 170,  0, 171,  0, 6, 6}, // boar servant 2
      {1, 0, 24,  19,  728,  396,   0,  65, 181, 47, 146,  0, 6, 6}, // glass master
      {1, 0, 24,  21,  -20,  -20,   0,  66, 182,  0, 146,  0, 4, 4}, // glass master (with orb)
      {1, kCycle, 25,  19,  372,  464,   0,  67, 183, 73, 146,  0, 2, 2}, // glass worker
      {1, 0, 26,   5,  564,  476,  27,  53, 149,  1,   5,  0, 4, 4}, // door rat
      {1, kCycle, 27,  31,  868,  344,   0,  81, 180,  0, 171,  0, 4, 4}, // bees
      {1, 0, 28,  73,  568,  380,   0,  83, 176, 30, 120,  0, 4, 4}, // fortune teller
      {1, 0, 14,   7,  808,  480,   0,  82, 174,  9,  73,  0, 0, 0}, // orb messenger
      {1, 0, 29,  10,  508,  432,   0,  84, 186,  6, 112,  0, 4, 4}, // elk king
      {1, 0, 33,  10,  676,  420,   0,  86, 184,  6, 171,  0, 4, 4}, // elk chancellor
      {1, 0, 30,  10,  388,  452,   0,  88, 185,  6, 171,  0, 4, 4}, // elk courtier 1
      {1, 0, 30,  10,  608,  444,   0,  89, 185,  6, 171,  0, 4, 4}, // elk courtier 2
      {1, 0, 31,  10,  192,  468,   0,  90, 189,  6, 171,  0, 4, 4}, // elk throne guard 1
      {1, 0, 31,  10,  772,  432,   0,  90, 189,  6, 171,  0, 4, 4}, // elk throne guard 2
      {1, 0, 14,  10, 1340,  444,   0,  87, 188,  6, 171,  0, 4, 4}, // elk servant
      {1, 0, 20,  18,  808,  360,   7,  60, 154, 64,  88,  0, 4, 4}, // hardware ferret
      {1, 0, 34,  49, 1128, 1256,   0,  96, 191, 16,  35,  0, 4, 4}, // porcupine
      {1, 0, 34,  49, 1384,  792,   0,  93, 192, 17,  66,  0, 4, 4}, // faire ram
      {1, 0, 24,  21,    0,  -40,   0,  65, 181, 50, 146,  0, 6, 6}, // glass master 2
      {1, 0,  3,  21,    0,  -40,   0,  64, 158, 49, 112,  0, 0, 0}, // Sakka
      {1, 0, 17,  21,    0,  -40,   0,  62, 157, 74,  48,  0, 0, 0}, // lodge ferret 1
      {1, 0, 17,  21,    0,  -40,   0,  62, 157, 74,  49,  0, 0, 0}, // lodge ferret 2
      {1, 0, 17,  21,    0,  -40,   0,  62, 157, 74,  50,  0, 0, 0}, // lodge ferret 3
      {1, 0, 12, 244, 1056,  504,   0, 107, 167, 21, 124,  0, 6, 6}, // Elara
      {1, 0,  8,  33,  248,  440,   0,  68, 169, 14, 112,  0, 0, 0}, // Tycho
      {1, 0, 11,  23,  308,  424,   0, 106, 166,  6,  48,  0, 2, 2}, // Alamma
      {1, 0, 17,   2, 1864, 1336,   0,  58, 153, 21,  49,  0, 0, 0}, // worker ferret 5
      {1, 0, 17,   2,  760,  216,   0,  58, 153, 22,  49,  0, 0, 0}, // worker ferret 6
      {1, 0, 44,  29,    0,    0,   0,  72, 159,  0, 112,  0, 0, 0}, // Prince
      {1, 0, 45,  29,    0,    0,   0,  71, 163,  0, 146,  0, 6, 6}, // harem girl 1
      {1, 0, 45,  29,    0,    0,   0,  71, 163,  0, 124,  0, 2, 2}, // harem girl 2
      {1, 0, 45,  29,    0,    0,   0,  71, 163,  0, 169,  0, 0, 0}, // harem girl 3
      {1, 0,  7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // dog sergeant
      {1, 0,  7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0}, // throne dog guard 1
      {1, 0,  7, 257,  552,  408,   0,  70, 165,  0,   4,  0, 2, 2}, // throne dog guard 2
      {1, 0,  7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0}, // throne dog guard 3
      {1, 0,  7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0}, // throne dog guard 4
      {1, 0,  7, 257,  712,  380,   0,  69, 164,  0,   4,  0, 4, 4}, // throne dog guard 5
      {1, 0,  7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // throne dog guard 6
      {1, 0,  7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // throne dog guard 7
      {1, 0,  7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // throne dog guard 8
      {1, 0,  7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // throne dog guard 9
      {1, 0,  7,   0,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0}, // throne dog guard 10
      {1, 0,  7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0}, // throne dog guard 11
      {1, 0, 47,  30,    0,    0,   0, 102, 199,  1, 186,  0, 0, 0}, // old wolf ferryman
      {1, 0, 48,  69,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0}, // cat village wildcat
      {1, 0, 49,  69,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0}, // cat village attendant
      {1, 0, 50,  69,    0,    0,   0, 111, 203, 16,  67,  0, 0, 0}, // cat village Prowwa
      {1, 0, 51,  20,    0,    0,   0, 112, 204, 15,  26,  0, 0, 0}, // Prowwa hut Mirrhp
      {1, 0, 50,  20,    0,    0,   0, 111, 203, 14,  67,  0, 0, 0}, // Prowwa hut Prowwa
      {1, 0, 49,  20,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0}, // Prowwa hut attendant
      {1, 0, 48, 256,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0}, // wildcat sentry
      {1, 0, 21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0}, // boar warrior 1
      {1, 0, 21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0}, // boar warrior 2
      {1, 0, 21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0}, // boar warrior 3
      {1, 0, 52,  15,  152,  400,   0, 108, 168, 19,  48, 10, 2, 2}, // Alamma's voice
      {1, 0, 47, 251,  640,  360,   0, 113, 205,  5, 186, 10, 2, 2}, // ferry on ocean
      {1, 0, 41,  75,  152,  400,   0, 100, 197,  5,  81,  0, 0, 0}, // Shiala
      {1, 0, 44,   9,    0,    0,   0,  73, 160, 54, 112,  0, 0, 0}, // Prince (asleep)
      {1, 0,  0,  22,  -20,  -20,   0, 118, 209,  0, 171,  0, 0, 0}, // Rif and Eeah (at rockslide)
      {1, 0,  1,  22,    0,    0,   0, 119, 210,  0, 171,  0, 0, 0}, // Okk (at rockslide)
      {1, 0,  0,  22,  -20,  -20,   0, 118, 209,  0, 171,  0, 0, 0}, // Rif and Eeah (at rockslide w. rope)
      {1, 0,  1,  22,    0,    0,   0, 119, 210,  0, 171,  0, 0, 0}, // Okk (at rockslide w. rope)
      {1, 0, 53,  42,  640,  400,   0, 104, 201,  8, 141,  0, 0, 0}, // Kylas Honeyfoot
      {1, 0, 54,  21,  -20,  -20,   0, 120, 211, 48, 238,  0, 0, 0}, // Orb of Hands
      {1, 0,  0,   4,  -20,  -20,   0,  42, 140,  0,   1,  0, 0, 0}, // Rif (muddy)
      {1, 0, 26,   5,  -20,  -20,  27,  52, 148,  1,   5,  0, 4, 4}, // door rat (standing)
      {1, 0, 36,   4,  -20,  -20,   0, 116, 207,  0, 155,  0, 0, 0}, // boar with Rhene 1
      {1, 0, 36,   0,  -20,  -20,   0, 117, 208,  0, 155,  0, 0, 0}, // boar with Rhene 2
      {1, 0, 46, 252,  -20,  -20,   0,  74, 162, 29,  34,  0, 0, 0}, // dog jailer
      {1, 0,  0,  32,  -20,  -20,   0,  41, 137,  0,   1,  0, 0, 0}, // Rif (tourney)
      {1, 0,  0, 259,  -20,  -20,   0,  44, 138,  0,   1,  0, 0, 0}, // cliff rat
      {1, 0,  0,   5,  -20,  -20,   0,  43, 139,  0,   1,  0, 0, 0}, // Rif (cloaked)
      {1, 0,  0,  31,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (oak tree scene)
      {1, 0,  0, 252,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (jail cell scene)
      {1, 0,  0,  15,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (outside Alamma's)
      {1, 0,  0,  20,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (sick tent)
      {1, 0,  0,  25,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (gem room)
      {1, 0,  0, 272,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0}, // Rif (dragon maze)
      {1, 0,  0,  50,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0}, // Rif (boar entry gate)
      {1, 0, 50,  71,  -20,  -20,   0, 111, 203,  0,  67,  0, 0, 0}, // Prowwa (dog castle back)
      {1, 0, 50, 274,  -20,  -20,   0, 111, 203,  0,  67,  0, 0, 0}, // Prowwa (cat festival)
      {1, 0, 50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0}, // cat festival dancer 1
      {1, 0, 50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0}, // cat festival dancer 2
      {1, 0, 50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0}, // cat festival dancer 3
      {1, 0, 57, 272,  909,  909,  48, 121, 213,  0, 171,  0, 0, 0}, // komodo dragon
      {1, 0, 58,  15,  -20,  -20,   0, 122, 214,  0, 171,  0, 0, 0}, // letter from Elara
      {1, 0, 37, 246,  -20,  -20,   0,  97, 194,  0, 141,  0, 0, 0}, // Gar (wolves' cage)
      {1, 0, 38, 246,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0}, // Wrah (wolves' cage)
      {1, 0, 59, 246,  -20,  -20,   0, 103, 200,  0,  26,  0, 0, 0}, // Chota (wolves' cage)
      {1, 0, 41, 245,  -20,  -20,   0, 100, 197,  0,  81,  0, 0, 0}, // Shiala (wolves' cage)
      {1, 0, 47, 250,  640,  360,   0, 114, 205,  0, 186, 10, 2, 2}, // ferry on ocean
      {1, 0,  0, 278,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0}, // Rif (falling in tunnel trap door)
      {1, 0,  0, 272,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0}, // Rif (falling in dragon maze)
      {1, 0, 41,  77,  -20,  -20,   0, 100, 197, 24,  81,  0, 0, 0}, // Shiala (grotto)
      {1, 0, 37, 261,  -20,  -20,   0,  97, 194,  0, 141,  0, 0, 0}, // Gar (ambush)
      {1, 0, 38, 261,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0}, // Wrah (ambush)
      {1, 0, 39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0}, // dark claw wolf (ambush)
      {1, 0, 39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0}, // dark claw wolf (ambush)
      {1, 0, 39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0}, // dark claw wolf (ambush)
      {1, 0, 39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0}, // dark claw wolf (ambush)
      {1, 0, 59, 279,  -20,  -20,   0, 103, 200,  0,  26,  0, 0, 0}, // Chota (top of dam)
      {1, 0, 38, 279,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0}, // Wrah (top of dam)
      {1, 0, 42,  77,  -20,  -20,   0, 101, 198, 25, 171,  0, 0, 0}, // Shiala's spear
      {1, 0, 59, 281,  -20,  -20,   0, 103, 200, 26,  26,  0, 0, 0}, // Chota (lab)
      {1, 0, 59, 279,  -20,  -20,   0, 123, 215,  0,   1,  0, 0, 0}, // Rif (finale)
      {1, 0, 59, 279,  -20,  -20,   0, 123, 215,  0, 132,  0, 0, 0}, // Okk (finale)
      {1, 0, 59, 279,  -20,  -20,   0, 123, 215,  0, 161,  0, 0, 0}, // Eeah (finale)
      {1, 0, 54, 279,  -20,  -20,   0, 120, 211,  0, 133,  0, 6, 6}, // Orb of Storms (top of dam)
      {1, 0, 44,   9,  -20,  -20,   0, 124, 161,  0, 171,  0, 6, 6}, // Prince's snores
      {1, 0,  7, 255,  588,  252,   0,  70, 165,  0,   3,  0, 2, 2}, // hall dog guard 1
      {1, 0,  7, 255,  696,  252,   0,  70, 165,  0,   5,  0, 6, 6}, // hall dog guard 2
      {1, 0, 36,   4,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0}, // Rhene
      {1, 0, 44, 272, 1124, 1124, 120,  72, 159,  0, 112,  0, 0, 0}, // Prince (dragon maze)
      {1, 0,  7, 272, 1124, 1108, 120,  70, 165,  0,   4,  0, 0, 0}, // dog heckler 1 (dragon maze)
      {1, 0,  7, 272, 1108, 1124, 120,  70, 165,  0,   4,  0, 0, 0}, // dog heckler 2 (dragon maze)
      {1, 0, 29, 288,  508,  432,   0,  85, 187,  0, 112,  0, 4, 4}, // elk king (finale)
      {1, 0, 29,   0,  508,  432,   0,  84, 186,  0,  99,  0, 4, 4}, // crowd voice 1 (finale)
      {1, 0, 29,   0,  508,  432,   0,  84, 186,  0,  98,  0, 4, 4}, // crowd voice 2 (finale)
      {1, 0, 29,   0,  508,  432,   0,  84, 186,  0, 104,  0, 4, 4}, // crowd voice 3 (finale)
      {1, 0, 29,   0,  508,  432,   0,  84, 186,  0,  99,  0, 4, 4}, // crowd voice 4 (finale)
      {1, 0, 36, 288,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0}, // Rhene (finale)
      {1, 0,  1,  27,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (temple gate)
      {1, 0,  1, 252,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (jail cell)
      {1, 0,  1,  25,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (gem room)
      {1, 0,  1, 259,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (cliff)
      {1, 0,  1, 279,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (dam top)
      {1, 0,  1, 273,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0}, // Okk (human ruins)
      {1, 0,  1,  26,  -20,  -20,   0,   8, 178,  0, 171,  0, 0, 0}, // puzzle pieces
      {1, 0,  1,   0,  -20,  -20,   0,   0,   0,  0,  50,  0, 0, 0}, // poker dog 1
      {1, 0,  1,   0,  -20,  -20,   0,   0,   0,  0,  82,  0, 0, 0}, // poker dog 2
      {1, 0,  1,   0,  -20,  -20,   0,   0,   0,  0,  35,  0, 0, 0}, // poker dog 3
      {1, 0,  9,  74,  -20,  -20,   0,  51, 145,  0,   5,  0, 0, 0}  // sundial rat
};

} // End of namespace Saga

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