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render.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/render.h,v 1.17 2004/12/03 19:15:44 eriktorbjorn Exp $
 *
 */

// Main rendering loop - private header

#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_

#include "saga/sprite.h"

namespace Saga {

#define PAUSEGAME_MSG "PAWS GAME"
enum RENDER_FLAGS {
      RF_SHOW_FPS = 0x01,
      RF_PALETTE_TEST = 0x02,
      RF_TEXT_TEST = 0x04,
      RF_OBJECTMAP_TEST = 0x08,
      RF_RENDERPAUSE = 0x10,
      RF_GAMEPAUSE = 0x20
};

struct BUFFER_INFO {
      byte *bg_buf;
      int bg_buf_w;
      int bg_buf_h;
      byte *tmp_buf;
      int tmp_buf_w;
      int tmp_buf_h;
};

class Render {
public:
      Render(SagaEngine *vm, OSystem *system);
      ~Render(void);
      bool initialized();
      int drawScene(void);
      unsigned int getFlags(void);
      void setFlag(unsigned int);
      void toggleFlag(unsigned int);
      unsigned int getFrameCount(void);
      unsigned int resetFrameCount(void);
      int getBufferInfo(BUFFER_INFO *);

private:
      static void fpsTimerCallback(void *refCon);
      void fpsTimer(void);

      SagaEngine *_vm;
      OSystem *_system;
      bool _initialized;

      // Module data
      SURFACE *_backbuf_surface;

      byte *_bg_buf;
      int _bg_buf_w;
      int _bg_buf_h;
      byte *_tmp_buf;
      int _tmp_buf_w;
      int _tmp_buf_h;

      SPRITELIST *_test_sprite;

      unsigned int _fps;
      unsigned int _framecount;
      unsigned int _flags;
      int _mode;
};

} // End of namespace Saga

#endif

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