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sound.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/sound.h,v 1.13 2004/11/26 13:28:00 eriktorbjorn Exp $
 *
 */

// Sound class

#ifndef SAGA_SOUND_H_
#define SAGA_SOUND_H_

#include "saga/rscfile_mod.h"
#include "saga/game_mod.h"
#include "sound/mixer.h"

namespace Saga {

enum SOUND_FLAGS {
      SOUND_LOOP = 1
};

struct SOUNDBUFFER {
      uint16 s_freq;
      int s_samplebits;
      int s_stereo;
      int s_signed;

      byte *s_buf;
      size_t s_buf_len;
};

class Sound {
public:

      Sound(SagaEngine *vm, SoundMixer *mixer, int enabled);
      ~Sound();

      int playSound(SOUNDBUFFER *buf, int volume, bool loop);
      int pauseSound();
      int resumeSound();
      int stopSound();

      int playVoice(SOUNDBUFFER *buf);
      int playVoxVoice(SOUNDBUFFER *buf);
      int pauseVoice();
      int resumeVoice();
      int stopVoice();

 private:

      int playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);

      int _soundInitialized;
      int _enabled;

      SagaEngine *_vm;
      SoundMixer *_mixer;

      PlayingSoundHandle _effectHandle;
      PlayingSoundHandle _voiceHandle;

};

} // End of namespace Saga

#endif

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