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sound.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#ifndef SIMON_SOUND_H
#define SIMON_SOUND_H

#include "sound/mixer.h"
#include "simon/intern.h"
#include "common/str.h"

namespace Simon {

class BaseSound;

class Sound {
private:
      byte _game;

      SoundMixer *_mixer;

      BaseSound *_voice;
      BaseSound *_effects;

      bool _effects_paused;
      bool _ambient_paused;

      uint16 *_filenums;
      uint32 *_offsets;
      uint16 _last_voice_file;

public:
      PlayingSoundHandle _voice_handle;
      PlayingSoundHandle _effects_handle;
      PlayingSoundHandle _ambient_handle;

      bool _voice_file;
      uint _ambient_playing;

      Sound(const byte game, const GameSpecificSettings *gss, SoundMixer *mixer);
      ~Sound();
      
      void readSfxFile(const char *filename);
      void loadSfxTable(File *gameFile, uint32 base);
      void readVoiceFile(const char *filename);

      void playVoice(uint sound);
      void playEffects(uint sound);
      void playAmbient(uint sound);

      bool hasVoice();
      void stopVoice();
      void stopAll();
      void effectsPause(bool b);
      void ambientPause(bool b);
};

} // End of namespace Simon

#endif

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