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mouse.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sky/mouse.h,v 1.26 2004/09/13 17:05:23 joostp Exp $
 *
 */

#ifndef SKYMOUSE_H
#define SKYMOUSE_H

#include "stdafx.h"
#include "common/scummsys.h"

class OSystem;

namespace Sky {

class Disk;
class Logic;

class Mouse {

public:

      Mouse(OSystem *system, Disk *skyDisk);
      ~Mouse(void);

      void mouseEngine(uint16 mouseX, uint16 mouseY);
      void replaceMouseCursors(uint16 fileNo);
      bool fnAddHuman(void);
      void fnSaveCoods(void);
      void fnOpenCloseHand(bool open);
      uint16 findMouseCursor(uint32 itemNum);
      void lockMouse(void);
      void unlockMouse(void);
      void restoreMouseData(uint16 frameNum);
      void drawNewMouse(void);
      void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY);
      void useLogicInstance(Logic *skyLogic) { _skyLogic = skyLogic; };
      void buttonPressed(uint8 button);
      void waitMouseNotPressed(void);
      uint16 giveMouseX(void) { return _mouseX; };
      uint16 giveMouseY(void) { return _mouseY; };
      uint16 giveCurrentMouseType(void) { return _currentCursor; };
      bool wasClicked(void);
      void logicClick(void) { _logicClick = true; };
      void resetCursor();
      
protected:

      void pointerEngine(uint16 xPos, uint16 yPos);
      void buttonEngine1(void);

      bool _logicClick;
      
      uint16 _mouseB;   //mouse button
      uint16 _mouseX;   //actual mouse coordinates
      uint16 _mouseY;   

      uint16 _currentCursor;

      byte *_miceData;  //address of mouse sprites
      byte *_objectMouseData; //address of object mouse sprites

      static uint32 _mouseMainObjects[24];
      static uint32 _mouseLincObjects[21];

      OSystem *_system;
      Disk *_skyDisk;
      Logic *_skyLogic;
};

} // End of namespace Sky

#endif //SKYMOUSE_H

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