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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 * $Header: /cvsroot/scummvm/scummvm/sky/sky.h,v 1.62 2004/11/24 00:14:19 sev Exp $

#ifndef SKYMAIN_H
#define SKYMAIN_H

#include "stdafx.h"
#include "base/engine.h"

class GameDetector;

namespace Sky {

struct SystemVars {
      uint32 systemFlags;
      uint32 gameVersion;
      uint32 mouseFlag;
      uint16 language;
      uint32 currentPalette;
      uint16 gameSpeed;
      uint16 currentMusic;
      bool pastIntro;
      bool quitting;

struct Compact;
class Sound;
class Disk;
class Text;
class Logic;
class Mouse;
class Screen;
class Control;
class MusicBase;
class Intro;
class Debugger;

class SkyEngine : public Engine {
      void errorString(const char *buf_input, char *buf_output);
      byte _key_pressed;
      bool _quickLaunch; // set when starting with -x
      bool _floppyIntro;

      int _sdl_mouse_x, _sdl_mouse_y;

      Sound *_skySound;
      Disk *_skyDisk;
      Text *_skyText;
      Logic *_skyLogic;
      Mouse *_skyMouse;
      Screen *_skyScreen;
      Control *_skyControl;
      Debugger *_debugger;
      MusicBase *_skyMusic;
      Intro *_skyIntro;
      SkyEngine(GameDetector *detector, OSystem *syst);
      virtual ~SkyEngine();

      static bool isDemo(void);
      static bool isCDVersion(void);

      static Compact *fetchCompact(uint32 a);
      static void **fetchItem(uint32 num);
      static void **_itemList[300];

      static SystemVars _systemVars;

      byte _fastMode;

      void logic_engine();
      void delay(uint amount);
      int go();
      void doCheat(uint8 num);
      void handleKey(void);

      uint32 _lastSaveTime;

      Text *getText();
      int init(GameDetector &detector);
      void initItemList();

      void initVirgin();
      static void timerHandler(void *ptr);
      void gotTimerTick();
      void loadFixedItems();
      void loadBase0();
      static int CDECL game_thread_proc(void *param);

} // End of namespace Sky


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