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struc.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sky/struc.h,v 1.15 2004/09/16 07:35:01 eriktorbjorn Exp $
 *
 */

#ifndef SKYSTRUC_H
#define SKYSTRUC_H

namespace Sky {

struct lowTextManager_t {
      byte *textData;
      uint16 compactNum;
};

struct displayText_t {
      byte *textData;   
      uint32 textWidth;
};

#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif

struct dataFileHeader {
      uint16 flag; // bit 0: set for colour data, clear for not
      // bit 1: set for compressed, clear for uncompressed
      // bit 2: set for 32 colours, clear for 16 colours
      uint16 s_x;
      uint16 s_y;
      uint16 s_width;
      uint16 s_height;
      uint16 s_sp_size;
      uint16 s_tot_size;
      uint16 s_n_sprites;
      int16 s_offset_x;
      int16 s_offset_y;
      uint16 s_compressed_size;
} GCC_PACK;

#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif

struct GrafixPtr { // replacement for old grafixProg pointer. More savegame compatible.
      uint8 ptrType; // ptr to autoroute / to compact / to turntable
      uint16 ptrTarget; // compact / turntable number
      uint16 pos; // position
};

struct TurnTable {
      uint16 *turnTableUp[5];
      uint16 *turnTableDown[5];
      uint16 *turnTableLeft[5];
      uint16 *turnTableRight[5];
      uint16 *turnTableTalk[5];
};

struct MegaSet {
      uint16 gridWidth;
      uint16 colOffset;
      uint16 colWidth;
      uint16 lastChr;

      uint16 *animUp;
      uint16 *animDown;
      uint16 *animLeft;
      uint16 *animRight;

      uint16 *standUp;
      uint16 *standDown;
      uint16 *standLeft;
      uint16 *standRight;
      uint16 *standTalk;
      TurnTable *turnTable;
};

struct ExtCompact {
      uint16 actionSub;
      uint16 actionSub_off;
      uint16 getToSub;
      uint16 getToSub_off;
      uint16 extraSub;
      uint16 extraSub_off;

      uint16 dir;

      uint16 stopScript;
      uint16 miniBump;
      uint16 leaving;
      uint16 atWatch; // pointer to script variable
      uint16 atWas; // pointer to script variable
      uint16 alt; // alternate script
      uint16 request;

      uint16 spWidth_xx;
      uint16 spColour;
      uint16 spTextId;
      uint16 spTime;

      uint16 arAnimIndex;
      uint16 *turnProg;

      uint16 waitingFor;

      uint16 arTargetX;
      uint16 arTargetY;

      uint16 *animScratch; // data area for AR

      uint16 megaSet;
      MegaSet *megaSet0;
      MegaSet *megaSet1;
      MegaSet *megaSet2;
      MegaSet *megaSet3;
};

struct Compact {
      uint16 logic; // Entry in logic table to run (byte as <256entries in logic table
      uint16 status;
      uint16 sync; // flag sent to compacts by other things

      uint16 screen; // current screen
      uint16 place; // so's this one
      uint16 *getToTable; // Address of how to get to things table

      uint16 xcood;
      uint16 ycood;

      uint16 frame;

      uint16 cursorText;
      uint16 mouseOn;
      uint16 mouseOff;
      uint16 mouseClick; // dword script

      int16 mouseRelX;
      int16 mouseRelY;
      uint16 mouseSizeX;
      uint16 mouseSizeY;

      uint16 actionScript;

      uint16 upFlag; // usually holds the Action Mode
      uint16 downFlag; // used for passing back
      uint16 getToFlag; // used by action script for get to attempts, also frame store (hence word)
      uint16 flag; // a use any time flag

      uint16 mood; // high level - stood or not
      GrafixPtr grafixProg;
      uint16 offset;

      uint16 mode; // which mcode block

      uint16 baseSub; // 1st mcode block relative to start of compact
      uint16 baseSub_off;

      ExtCompact *extCompact;
};

} // End of namespace Sky

#endif

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